EX9_007.cs 7.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. //Agumon
  5. namespace DCGO.CardEffects.EX9
  6. {
  7. public class EX9_007 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternate Digivolution Requirement
  13. if (timing == EffectTiming.None)
  14. {
  15. static bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. if (targetPermanent.TopCard.IsLevel2)
  18. {
  19. if (targetPermanent.TopCard.EqualsTraits("DM"))
  20. {
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  27. }
  28. #endregion
  29. #region On Play
  30. if (timing == EffectTiming.OnEnterFieldAnyone)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Reveal 3, Add 1 [DM] trait, and place 1 [Ver.1] trait under a [DM] digimon", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  35. cardEffects.Add(activateClass);
  36. string EffectDiscription()
  37. => "[On Play] Reveal the top 3 cards of your deck. Among them, add 1 card with the [DM] trait to the hand and place 1 card with the [Ver.1] trait face down as the bottom digivolution card of any of your Digimon with the [DM] trait . Return the rest to the bottom of the deck.";
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  41. {
  42. if (CardEffectCommons.CanTriggerOnPlay(hashtable, card))
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  52. {
  53. if (card.Owner.LibraryCards.Count > 0)
  54. { return true; }
  55. }
  56. return false;
  57. }
  58. bool HadDMTrait(CardSource source)
  59. {
  60. return source.EqualsTraits("DM");
  61. }
  62. bool HasVer1Trait(CardSource source)
  63. {
  64. return source.EqualsTraits("Ver.1");
  65. }
  66. bool CanSelectPermanentCondition(Permanent permanent)
  67. {
  68. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  69. {
  70. if (permanent.TopCard.EqualsTraits("DM"))
  71. {
  72. return true;
  73. }
  74. }
  75. return false;
  76. }
  77. IEnumerator ActivateCoroutine(Hashtable hashtable)
  78. {
  79. CardSource selectedCard = null;
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  81. revealCount: 3,
  82. simplifiedSelectCardConditions:
  83. new SimplifiedSelectCardConditionClass[]
  84. {
  85. new SimplifiedSelectCardConditionClass(
  86. canTargetCondition:HadDMTrait,
  87. message: "Select 1 [DM] card.",
  88. mode: SelectCardEffect.Mode.AddHand,
  89. maxCount: 1,
  90. selectCardCoroutine: null),
  91. new SimplifiedSelectCardConditionClass(
  92. canTargetCondition:HasVer1Trait,
  93. message: "Select 1 [Ver.1] card.",
  94. mode: SelectCardEffect.Mode.Custom,
  95. maxCount: 1,
  96. selectCardCoroutine: SelectCardCoroutine),
  97. },
  98. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  99. activateClass: activateClass
  100. ));
  101. IEnumerator SelectCardCoroutine(CardSource cardSource)
  102. {
  103. selectedCard = cardSource;
  104. yield return null;
  105. }
  106. if (selectedCard != null && CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
  107. {
  108. Permanent selectedPermanent = null;
  109. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  110. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  111. selectPermanentEffect.SetUp(
  112. selectPlayer: card.Owner,
  113. canTargetCondition: CanSelectPermanentCondition,
  114. canTargetCondition_ByPreSelecetedList: null,
  115. canEndSelectCondition: null,
  116. maxCount: maxCount,
  117. canNoSelect: false,
  118. canEndNotMax: false,
  119. selectPermanentCoroutine: SelectPermanentCoroutine,
  120. afterSelectPermanentCoroutine: null,
  121. mode: SelectPermanentEffect.Mode.Custom,
  122. cardEffect: activateClass);
  123. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  124. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  125. {
  126. selectedPermanent = permanent;
  127. yield return null;
  128. }
  129. if (selectedPermanent != null)
  130. {
  131. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddExecutingCard(selectedCard));
  132. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCard }, activateClass, isFacedown: true));
  133. }
  134. }
  135. }
  136. }
  137. #endregion
  138. #region ESS
  139. if (timing == EffectTiming.None)
  140. {
  141. bool Condition()
  142. {
  143. if (CardEffectCommons.IsExistOnBattleArea(card))
  144. {
  145. if (CardEffectCommons.IsOwnerTurn(card))
  146. {
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition));
  153. }
  154. #endregion
  155. return cardEffects;
  156. }
  157. }
  158. }