P_050.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_050 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Delete 1 Digimon with 13000 DP or more", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you have a Tamer in play, delete 1 of your opponent's Digimon with 13000 DP or more.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.DP >= 13000)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  43. {
  44. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  55. {
  56. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  57. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  58. selectPermanentEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectPermanentCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: maxCount,
  64. canNoSelect: false,
  65. canEndNotMax: false,
  66. selectPermanentCoroutine: null,
  67. afterSelectPermanentCoroutine: null,
  68. mode: SelectPermanentEffect.Mode.Destroy,
  69. cardEffect: activateClass);
  70. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  71. }
  72. }
  73. }
  74. if (timing == EffectTiming.OnAllyAttack)
  75. {
  76. ActivateClass activateClass = new ActivateClass();
  77. activateClass.SetUpICardEffect("Delete 1 Digimon with 4000 DP or less", CanUseCondition, card);
  78. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  79. cardEffects.Add(activateClass);
  80. string EffectDiscription()
  81. {
  82. return "[When Attacking] Delete 1 of your opponent's Digimon with 4000 DP or less.";
  83. }
  84. bool CanSelectPermanentCondition(Permanent permanent)
  85. {
  86. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  87. {
  88. if (permanent.DP <= card.Owner.MaxDP_DeleteEffect(4000, activateClass))
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. bool CanUseCondition(Hashtable hashtable)
  96. {
  97. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  98. }
  99. bool CanActivateCondition(Hashtable hashtable)
  100. {
  101. if (CardEffectCommons.IsExistOnBattleArea(card))
  102. {
  103. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  113. {
  114. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  115. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  116. selectPermanentEffect.SetUp(
  117. selectPlayer: card.Owner,
  118. canTargetCondition: CanSelectPermanentCondition,
  119. canTargetCondition_ByPreSelecetedList: null,
  120. canEndSelectCondition: null,
  121. maxCount: maxCount,
  122. canNoSelect: false,
  123. canEndNotMax: false,
  124. selectPermanentCoroutine: null,
  125. afterSelectPermanentCoroutine: null,
  126. mode: SelectPermanentEffect.Mode.Destroy,
  127. cardEffect: activateClass);
  128. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  129. }
  130. }
  131. }
  132. return cardEffects;
  133. }
  134. }