P_091.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_091 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnDestroyedAnyone)
  18. {
  19. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  20. }
  21. if (timing == EffectTiming.OnDestroyedAnyone)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  26. activateClass.SetIsInheritedEffect(true);
  27. cardEffects.Add(activateClass);
  28. string EffectDiscription()
  29. {
  30. return "[On Deletion] Return 1 red or purple Digimon card from your trash to the hand.";
  31. }
  32. bool CanSelectCardCondition(CardSource cardSource)
  33. {
  34. if (cardSource != null)
  35. {
  36. if (cardSource.IsDigimon)
  37. {
  38. if (cardSource.Owner == card.Owner)
  39. {
  40. if (cardSource.HasCardColor(CardColor.Red))
  41. {
  42. return true;
  43. }
  44. if (cardSource.HasCardColor(CardColor.Purple))
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. }
  51. return false;
  52. }
  53. bool CanUseCondition(Hashtable hashtable)
  54. {
  55. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  56. }
  57. bool CanActivateCondition(Hashtable hashtable)
  58. {
  59. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  60. {
  61. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  62. {
  63. return true;
  64. }
  65. }
  66. return false;
  67. }
  68. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  69. {
  70. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  71. {
  72. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  73. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  74. selectCardEffect.SetUp(
  75. canTargetCondition: CanSelectCardCondition,
  76. canTargetCondition_ByPreSelecetedList: null,
  77. canEndSelectCondition: null,
  78. canNoSelect: () => false,
  79. selectCardCoroutine: null,
  80. afterSelectCardCoroutine: null,
  81. message: "Select 1 card to add to your hand.",
  82. maxCount: maxCount,
  83. canEndNotMax: false,
  84. isShowOpponent: true,
  85. mode: SelectCardEffect.Mode.AddHand,
  86. root: SelectCardEffect.Root.Trash,
  87. customRootCardList: null,
  88. canLookReverseCard: true,
  89. selectPlayer: card.Owner,
  90. cardEffect: activateClass);
  91. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  92. }
  93. }
  94. }
  95. return cardEffects;
  96. }
  97. }