RB1_013.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class RB1_013 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 [Kiyoshiro Higashimitarai] from hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you don't have a [Kiyoshiro Higashimitarai] in play, you may play one from your hand without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardNames.Contains("Kiyoshiro Higashimitarai") || cardSource.CardNames.Contains("KiyoshiroHigashimitarai"))
  26. {
  27. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (card.Owner.HandCards.Count >= 1)
  43. {
  44. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Kiyoshiro Higashimitarai") || permanent.TopCard.CardNames.Contains("KiyoshiroHigashimitarai")) == 0)
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. List<CardSource> selectedCards = new List<CardSource>();
  55. int maxCount = 1;
  56. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  57. selectHandEffect.SetUp(
  58. selectPlayer: card.Owner,
  59. canTargetCondition: CanSelectCardCondition,
  60. canTargetCondition_ByPreSelecetedList: null,
  61. canEndSelectCondition: null,
  62. maxCount: maxCount,
  63. canNoSelect: true,
  64. canEndNotMax: false,
  65. isShowOpponent: true,
  66. selectCardCoroutine: SelectCardCoroutine,
  67. afterSelectCardCoroutine: null,
  68. mode: SelectHandEffect.Mode.Custom,
  69. cardEffect: activateClass);
  70. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  71. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  72. yield return StartCoroutine(selectHandEffect.Activate());
  73. IEnumerator SelectCardCoroutine(CardSource cardSource)
  74. {
  75. selectedCards.Add(cardSource);
  76. yield return null;
  77. }
  78. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  79. }
  80. }
  81. if (timing == EffectTiming.OnDiscardHand)
  82. {
  83. ActivateClass activateClass = new ActivateClass();
  84. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  85. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  86. activateClass.SetIsInheritedEffect(true);
  87. activateClass.SetHashString("Memory+1_RB1_013");
  88. cardEffects.Add(activateClass);
  89. string EffectDiscription()
  90. {
  91. return "[Your Turn][Once Per Turn] When one of your effects trashes a card in your hand, gain 1 memory.";
  92. }
  93. bool CanUseCondition(Hashtable hashtable)
  94. {
  95. if (CardEffectCommons.IsExistOnBattleArea(card))
  96. {
  97. if (CardEffectCommons.IsOwnerTurn(card))
  98. {
  99. bool SkillCondition(ICardEffect cardEffect)
  100. {
  101. if (cardEffect != null)
  102. {
  103. if (cardEffect.EffectSourceCard != null)
  104. {
  105. if (cardEffect.EffectSourceCard.Owner == card.Owner)
  106. {
  107. return true;
  108. }
  109. }
  110. }
  111. return false;
  112. }
  113. if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner))
  114. {
  115. return true;
  116. }
  117. }
  118. }
  119. return false;
  120. }
  121. bool CanActivateCondition(Hashtable hashtable)
  122. {
  123. if (CardEffectCommons.IsExistOnBattleArea(card))
  124. {
  125. return true;
  126. }
  127. return false;
  128. }
  129. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  130. {
  131. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  132. }
  133. }
  134. return cardEffects;
  135. }
  136. }