RB1_028.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class RB1_028 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Return 1 Digimon card from opponent's trash to deck bottom to Draw 1", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] By returning 1 Digimon card from your opponent' trash to the bottom of the deck, <Draw 1>.";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. return cardSource.IsDigimon;
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  49. {
  50. int maxCount = 1;
  51. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  52. selectCardEffect.SetUp(
  53. canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource),
  54. canTargetCondition_ByPreSelecetedList: null,
  55. canEndSelectCondition: null,
  56. canNoSelect: () => true,
  57. selectCardCoroutine: null,
  58. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  59. message: "Select 1 card to place at the bottom of the deck.",
  60. maxCount: maxCount,
  61. canEndNotMax: false,
  62. isShowOpponent: false,
  63. mode: SelectCardEffect.Mode.Custom,
  64. root: SelectCardEffect.Root.Custom,
  65. customRootCardList: card.Owner.Enemy.TrashCards,
  66. canLookReverseCard: true,
  67. selectPlayer: card.Owner,
  68. cardEffect: activateClass);
  69. selectCardEffect.SetNotShowCard();
  70. selectCardEffect.SetNotAddLog();
  71. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  72. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  73. {
  74. if (cardSources.Count == 1)
  75. {
  76. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(cardSources));
  77. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Bottom Cards", true, true));
  78. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  79. }
  80. }
  81. }
  82. }
  83. }
  84. return cardEffects;
  85. }
  86. }