ST10_13.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST10_13 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Trash 3 cards from deck top and return 1 card from trash to hand", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[When Digivolving] Trash the top 3 cards of your deck. Then, return 1 Digimon card from your trash to your hand.";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. if (cardSource != null)
  30. {
  31. if (cardSource.IsDigimon)
  32. {
  33. if (cardSource.Owner == card.Owner)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnBattleArea(card))
  48. {
  49. return true;
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. if (isExistOnField(card))
  56. {
  57. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  58. {
  59. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  60. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  61. {
  62. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  63. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  64. selectCardEffect.SetUp(
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. canNoSelect: () => false,
  69. selectCardCoroutine: null,
  70. afterSelectCardCoroutine: null,
  71. message: "Select 1 card to add to your hand.",
  72. maxCount: maxCount,
  73. canEndNotMax: false,
  74. isShowOpponent: true,
  75. mode: SelectCardEffect.Mode.AddHand,
  76. root: SelectCardEffect.Root.Trash,
  77. customRootCardList: null,
  78. canLookReverseCard: true,
  79. selectPlayer: card.Owner,
  80. cardEffect: activateClass);
  81. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  82. }
  83. }
  84. }
  85. }
  86. }
  87. return cardEffects;
  88. }
  89. }