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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class ST13_16 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] You may play 1 Digimon card with [Legend-Arms] in its traits and a play cost of 7 or less in your hand without paying its memory cost. Then, place this card in your Battle Area.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- if (cardSource.GetCostItself <= 7 && cardSource.HasPlayCost)
- {
- if (cardSource.CardTraits.Contains("Legend-Arms"))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Reveal the top 4 cards of your deck. Place those cards on the top or bottom of your deck in any order.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll(
- revealCount: 4,
- simplifiedSelectCardCondition:
- new SimplifiedSelectCardConditionClass(
- canTargetCondition: (cardSource) => false,
- message: "",
- mode: SelectCardEffect.Mode.Custom,
- maxCount: -1,
- selectCardCoroutine: null),
- remainingCardsPlace: RemainingCardsPlace.DeckTopOrBottom,
- activateClass: activateClass
- ));
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 Digimon from hand and place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] You may play 1 Digimon card with [Legend-Arms] in its traits and a play cost of 7 or less in your hand without paying its memory cost. Then, place this card in your Battle Area.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- if (cardSource.GetCostItself <= 7 && cardSource.HasPlayCost)
- {
- if (cardSource.CardTraits.Contains("Legend-Arms"))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- return cardEffects;
- }
- }
|