ST13_16.cs 9.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST13_16 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] You may play 1 Digimon card with [Legend-Arms] in its traits and a play cost of 7 or less in your hand without paying its memory cost. Then, place this card in your Battle Area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  28. {
  29. if (cardSource.GetCostItself <= 7 && cardSource.HasPlayCost)
  30. {
  31. if (cardSource.CardTraits.Contains("Legend-Arms"))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. List<CardSource> selectedCards = new List<CardSource>();
  47. int maxCount = 1;
  48. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  49. selectHandEffect.SetUp(
  50. selectPlayer: card.Owner,
  51. canTargetCondition: CanSelectCardCondition,
  52. canTargetCondition_ByPreSelecetedList: null,
  53. canEndSelectCondition: null,
  54. maxCount: maxCount,
  55. canNoSelect: true,
  56. canEndNotMax: false,
  57. isShowOpponent: true,
  58. selectCardCoroutine: SelectCardCoroutine,
  59. afterSelectCardCoroutine: null,
  60. mode: SelectHandEffect.Mode.Custom,
  61. cardEffect: activateClass);
  62. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  63. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  64. yield return StartCoroutine(selectHandEffect.Activate());
  65. IEnumerator SelectCardCoroutine(CardSource cardSource)
  66. {
  67. selectedCards.Add(cardSource);
  68. yield return null;
  69. }
  70. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  71. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  72. }
  73. }
  74. if (timing == EffectTiming.OnDeclaration)
  75. {
  76. ActivateClass activateClass = new ActivateClass();
  77. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  78. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  79. cardEffects.Add(activateClass);
  80. string EffectDiscription()
  81. {
  82. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Reveal the top 4 cards of your deck. Place those cards on the top or bottom of your deck in any order.";
  83. }
  84. bool CanUseCondition(Hashtable hashtable)
  85. {
  86. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  87. }
  88. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  89. {
  90. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  91. IEnumerator SuccessProcess()
  92. {
  93. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll(
  94. revealCount: 4,
  95. simplifiedSelectCardCondition:
  96. new SimplifiedSelectCardConditionClass(
  97. canTargetCondition: (cardSource) => false,
  98. message: "",
  99. mode: SelectCardEffect.Mode.Custom,
  100. maxCount: -1,
  101. selectCardCoroutine: null),
  102. remainingCardsPlace: RemainingCardsPlace.DeckTopOrBottom,
  103. activateClass: activateClass
  104. ));
  105. }
  106. }
  107. }
  108. if (timing == EffectTiming.SecuritySkill)
  109. {
  110. ActivateClass activateClass = new ActivateClass();
  111. activateClass.SetUpICardEffect("Play 1 Digimon from hand and place this card in battle area", CanUseCondition, card);
  112. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  113. activateClass.SetIsSecurityEffect(true);
  114. cardEffects.Add(activateClass);
  115. string EffectDiscription()
  116. {
  117. return "[Security] You may play 1 Digimon card with [Legend-Arms] in its traits and a play cost of 7 or less in your hand without paying its memory cost. Then, place this card in your Battle Area.";
  118. }
  119. bool CanSelectCardCondition(CardSource cardSource)
  120. {
  121. if (cardSource.IsDigimon)
  122. {
  123. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  124. {
  125. if (cardSource.GetCostItself <= 7 && cardSource.HasPlayCost)
  126. {
  127. if (cardSource.CardTraits.Contains("Legend-Arms"))
  128. {
  129. return true;
  130. }
  131. }
  132. }
  133. }
  134. return false;
  135. }
  136. bool CanUseCondition(Hashtable hashtable)
  137. {
  138. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  139. }
  140. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  141. {
  142. List<CardSource> selectedCards = new List<CardSource>();
  143. int maxCount = 1;
  144. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  145. selectHandEffect.SetUp(
  146. selectPlayer: card.Owner,
  147. canTargetCondition: CanSelectCardCondition,
  148. canTargetCondition_ByPreSelecetedList: null,
  149. canEndSelectCondition: null,
  150. maxCount: maxCount,
  151. canNoSelect: true,
  152. canEndNotMax: false,
  153. isShowOpponent: true,
  154. selectCardCoroutine: SelectCardCoroutine,
  155. afterSelectCardCoroutine: null,
  156. mode: SelectHandEffect.Mode.Custom,
  157. cardEffect: activateClass);
  158. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  159. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  160. yield return StartCoroutine(selectHandEffect.Activate());
  161. IEnumerator SelectCardCoroutine(CardSource cardSource)
  162. {
  163. selectedCards.Add(cardSource);
  164. yield return null;
  165. }
  166. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  167. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  168. }
  169. }
  170. return cardEffects;
  171. }
  172. }