ST15_02.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST15_02 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.CardNames.Contains("Koromon");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. if (timing == EffectTiming.OnStartMainPhase)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  26. cardEffects.Add(activateClass);
  27. string EffectDiscription()
  28. {
  29. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. if (CardEffectCommons.IsExistOnBattleArea(card))
  34. {
  35. if (CardEffectCommons.IsOwnerTurn(card))
  36. {
  37. return true;
  38. }
  39. }
  40. return false;
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnBattleArea(card))
  45. {
  46. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  56. }
  57. }
  58. if (timing == EffectTiming.OnAttackTargetChanged)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  63. activateClass.SetIsInheritedEffect(true);
  64. activateClass.SetHashString("Memory+1_ST15_02");
  65. cardEffects.Add(activateClass);
  66. string EffectDiscription()
  67. {
  68. return "[All Turns][Once Per Turn] When an attack target is switched, gain 1 memory.";
  69. }
  70. bool CanUseCondition(Hashtable hashtable)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleArea(card))
  73. {
  74. if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => true))
  75. {
  76. return true;
  77. }
  78. }
  79. return false;
  80. }
  81. bool CanActivateCondition(Hashtable hashtable)
  82. {
  83. if (CardEffectCommons.IsExistOnBattleArea(card))
  84. {
  85. if (card.Owner.CanAddMemory(activateClass))
  86. {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  93. {
  94. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  95. }
  96. }
  97. return cardEffects;
  98. }
  99. }