ST15_04.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ST15_04 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnEnterFieldAnyone)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Reveal the top card of deck", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. cardEffects.Add(activateClass);
  15. string EffectDiscription()
  16. {
  17. return "[On Play] Reveal the top card of your deck. If it's a black card, add it to your hand. Trash the rest.";
  18. }
  19. bool CanSelectCardCondition(CardSource cardSource)
  20. {
  21. return cardSource.HasCardColor(CardColor.Black);
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (card.Owner.LibraryCards.Count >= 1)
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll(
  41. revealCount: 1,
  42. simplifiedSelectCardCondition:
  43. new SimplifiedSelectCardConditionClass(
  44. canTargetCondition: CanSelectCardCondition,
  45. message: "",
  46. mode: SelectCardEffect.Mode.AddHand,
  47. maxCount: -1,
  48. selectCardCoroutine: null),
  49. remainingCardsPlace: RemainingCardsPlace.Trash,
  50. activateClass: activateClass
  51. ));
  52. }
  53. }
  54. return cardEffects;
  55. }
  56. }