ST15_05.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ST15_05 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.None)
  10. {
  11. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  12. }
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory -2", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Your Turn] When this Digimon attacks a player, lose 2 memory.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  26. {
  27. if (CardEffectCommons.IsOwnerTurn(card))
  28. {
  29. if (GManager.instance.attackProcess.DefendingPermanent == null)
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. return true;
  42. }
  43. return false;
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-2, activateClass));
  48. }
  49. }
  50. return cardEffects;
  51. }
  52. }