ST15_08.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST15_08 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. if (targetPermanent.TopCard.ContainsCardName("Agumon"))
  18. {
  19. if (targetPermanent.TopCard.HasLevel)
  20. {
  21. if (targetPermanent.Level == 3)
  22. {
  23. return true;
  24. }
  25. }
  26. }
  27. return false;
  28. }
  29. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  30. permanentCondition: PermanentCondition,
  31. digivolutionCost: 2,
  32. ignoreDigivolutionRequirement: false,
  33. card: card,
  34. condition: null));
  35. }
  36. if (timing == EffectTiming.SecuritySkill)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect("Play 1 [Agumon] or 1 Tamer card with [Tai Kamiya] from hand or trash", CanUseCondition, card);
  40. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  41. activateClass.SetIsSecurityEffect(true);
  42. cardEffects.Add(activateClass);
  43. string EffectDiscription()
  44. {
  45. return "[Security] You may play 1 [Agumon] or 1 Tamer card with [Tai Kamiya] in its name from your hand or trash without paying the cost.";
  46. }
  47. bool CanSelectCardCondition(CardSource cardSource)
  48. {
  49. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  50. {
  51. if (cardSource.CardNames.Contains("Agumon"))
  52. {
  53. return true;
  54. }
  55. if (cardSource.IsTamer)
  56. {
  57. if (cardSource.ContainsCardName("Tai Kamiya"))
  58. {
  59. return true;
  60. }
  61. }
  62. }
  63. return false;
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. if (card.Owner.ExecutingCards.Contains(card))
  68. {
  69. CardSource cardSource = CardEffectCommons.GetCardFromHashtable(hashtable);
  70. if (cardSource == card)
  71. {
  72. return true;
  73. }
  74. }
  75. return false;
  76. }
  77. bool CanActivateCondition(Hashtable hashtable)
  78. {
  79. if (card.Owner.ExecutingCards.Contains(card))
  80. {
  81. if (card.Owner.HandCards.Count >= 1)
  82. {
  83. return true;
  84. }
  85. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  86. {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  93. {
  94. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  95. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  96. if (canSelectHand || canSelectTrash)
  97. {
  98. if (canSelectHand && canSelectTrash)
  99. {
  100. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  101. {
  102. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  103. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  104. };
  105. string selectPlayerMessage = "From which area do you play a card?";
  106. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  107. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  108. }
  109. else
  110. {
  111. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  112. }
  113. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  114. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  115. List<CardSource> selectedCards = new List<CardSource>();
  116. IEnumerator SelectCardCoroutine(CardSource cardSource)
  117. {
  118. selectedCards.Add(cardSource);
  119. yield return null;
  120. }
  121. if (fromHand)
  122. {
  123. int maxCount = 1;
  124. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  125. selectHandEffect.SetUp(
  126. selectPlayer: card.Owner,
  127. canTargetCondition: CanSelectCardCondition,
  128. canTargetCondition_ByPreSelecetedList: null,
  129. canEndSelectCondition: null,
  130. maxCount: maxCount,
  131. canNoSelect: true,
  132. canEndNotMax: false,
  133. isShowOpponent: true,
  134. selectCardCoroutine: SelectCardCoroutine,
  135. afterSelectCardCoroutine: null,
  136. mode: SelectHandEffect.Mode.Custom,
  137. cardEffect: activateClass);
  138. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  139. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  140. yield return StartCoroutine(selectHandEffect.Activate());
  141. }
  142. else
  143. {
  144. int maxCount = 1;
  145. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  146. selectCardEffect.SetUp(
  147. canTargetCondition: CanSelectCardCondition,
  148. canTargetCondition_ByPreSelecetedList: null,
  149. canEndSelectCondition: null,
  150. canNoSelect: () => true,
  151. selectCardCoroutine: SelectCardCoroutine,
  152. afterSelectCardCoroutine: null,
  153. message: "Select 1 card to play.",
  154. maxCount: maxCount,
  155. canEndNotMax: false,
  156. isShowOpponent: true,
  157. mode: SelectCardEffect.Mode.Custom,
  158. root: SelectCardEffect.Root.Trash,
  159. customRootCardList: null,
  160. canLookReverseCard: true,
  161. selectPlayer: card.Owner,
  162. cardEffect: activateClass);
  163. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  164. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  165. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  166. }
  167. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  168. if (!fromHand)
  169. {
  170. root = SelectCardEffect.Root.Trash;
  171. }
  172. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  173. }
  174. }
  175. }
  176. if (timing == EffectTiming.None)
  177. {
  178. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  179. }
  180. if (timing == EffectTiming.OnAttackTargetChanged)
  181. {
  182. ActivateClass activateClass = new ActivateClass();
  183. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  184. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  185. activateClass.SetIsInheritedEffect(true);
  186. activateClass.SetHashString("Memory+1_ST15_08");
  187. cardEffects.Add(activateClass);
  188. string EffectDiscription()
  189. {
  190. return "[All Turns][Once Per Turn] When an attack target is switched, gain 1 memory.";
  191. }
  192. bool CanUseCondition(Hashtable hashtable)
  193. {
  194. if (CardEffectCommons.IsExistOnBattleArea(card))
  195. {
  196. if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => true))
  197. {
  198. return true;
  199. }
  200. }
  201. return false;
  202. }
  203. bool CanActivateCondition(Hashtable hashtable)
  204. {
  205. if (CardEffectCommons.IsExistOnBattleArea(card))
  206. {
  207. return true;
  208. }
  209. return false;
  210. }
  211. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  212. {
  213. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  214. }
  215. }
  216. return cardEffects;
  217. }
  218. }