ST16_05.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST16_05 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnAllyAttack)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Memory -2", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[Your Turn] When this Digimon attacks an opponent's Digimon, lose 2 memory.";
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  30. {
  31. if (CardEffectCommons.IsOwnerTurn(card))
  32. {
  33. if (GManager.instance.attackProcess.DefendingPermanent != null)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. return true;
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-2, activateClass));
  52. }
  53. }
  54. return cardEffects;
  55. }
  56. }