ST19_08.cs 8.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.ST19
  4. {
  5. public class ST19_08 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Play a card from your hand or trash.", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  16. activateClass.SetIsSecurityEffect(true);
  17. cardEffects.Add(activateClass);
  18. string EffectDescription()
  19. {
  20. return
  21. "[Security] You may play 1 card with the [LIBERATOR] trait and a play cost of 4 or less from your hand or trash without paying the cost.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnExecutingArea(card);
  30. }
  31. bool CanSelectCardCondition(CardSource cardSource)
  32. {
  33. return (cardSource.ContainsTraits("Liberator") || cardSource.ContainsTraits("LIBERATOR")) &&
  34. !cardSource.IsDigiEgg &&
  35. cardSource.HasPlayCost && cardSource.GetCostItself <= 4;
  36. }
  37. IEnumerator ActivateCoroutine(Hashtable hashtable)
  38. {
  39. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  40. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  41. if (canSelectHand || canSelectTrash)
  42. {
  43. if (canSelectHand && canSelectTrash)
  44. {
  45. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  46. {
  47. new(message: $"From hand", value: true, spriteIndex: 0),
  48. new(message: $"From trash", value: false, spriteIndex: 1),
  49. };
  50. string selectPlayerMessage = "From which area do you play a card?";
  51. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  52. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
  53. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
  54. notSelectPlayerMessage: notSelectPlayerMessage);
  55. }
  56. else
  57. {
  58. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  59. }
  60. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  61. .WaitForEndSelect());
  62. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  63. List<CardSource> selectedCards = new List<CardSource>();
  64. IEnumerator SelectCardCoroutine(CardSource cardSource)
  65. {
  66. selectedCards.Add(cardSource);
  67. yield return null;
  68. }
  69. if (fromHand)
  70. {
  71. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  72. selectHandEffect.SetUp(
  73. selectPlayer: card.Owner,
  74. canTargetCondition: CanSelectCardCondition,
  75. canTargetCondition_ByPreSelecetedList: null,
  76. canEndSelectCondition: null,
  77. maxCount: 1,
  78. canNoSelect: true,
  79. canEndNotMax: false,
  80. isShowOpponent: true,
  81. selectCardCoroutine: SelectCardCoroutine,
  82. afterSelectCardCoroutine: null,
  83. mode: SelectHandEffect.Mode.Custom,
  84. cardEffect: activateClass);
  85. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  86. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  87. yield return StartCoroutine(selectHandEffect.Activate());
  88. }
  89. else
  90. {
  91. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  92. selectCardEffect.SetUp(
  93. canTargetCondition: CanSelectCardCondition,
  94. canTargetCondition_ByPreSelecetedList: null,
  95. canEndSelectCondition: null,
  96. canNoSelect: () => true,
  97. selectCardCoroutine: SelectCardCoroutine,
  98. afterSelectCardCoroutine: null,
  99. message: "Select 1 card to play.",
  100. maxCount: 1,
  101. canEndNotMax: false,
  102. isShowOpponent: true,
  103. mode: SelectCardEffect.Mode.Custom,
  104. root: SelectCardEffect.Root.Custom,
  105. customRootCardList: card.Owner.TrashCards,
  106. canLookReverseCard: true,
  107. selectPlayer: card.Owner,
  108. cardEffect: activateClass);
  109. selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
  110. "The opponent is selecting 1 trash card to play.");
  111. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  112. yield return StartCoroutine(selectCardEffect.Activate());
  113. }
  114. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  115. cardSources: selectedCards,
  116. activateClass: activateClass,
  117. payCost: false,
  118. isTapped: false,
  119. root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash,
  120. activateETB: true));
  121. }
  122. }
  123. }
  124. #endregion
  125. #region Overclock
  126. if (timing == EffectTiming.OnEndTurn)
  127. {
  128. cardEffects.Add(CardEffectFactory.OverclockSelfEffect(trait: "Puppet", isInheritedEffect: false, card: card,
  129. condition: null));
  130. }
  131. #endregion
  132. #region Your Turn - ESS
  133. if (timing == EffectTiming.None)
  134. {
  135. bool CardCondition(CardSource cardSource)
  136. {
  137. return cardSource.Owner == card.Owner.Enemy;
  138. }
  139. bool Condition()
  140. {
  141. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  142. CardEffectCommons.IsOwnerTurn(card);
  143. }
  144. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  145. cardCondition: CardCondition,
  146. changeValue: -3000,
  147. isInheritedEffect: true,
  148. card: card,
  149. condition: Condition,
  150. effectName: "Opponent's Security Digimon gains DP -3000"));
  151. }
  152. #endregion
  153. return cardEffects;
  154. }
  155. }
  156. }