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- using System.Collections;
- using System.Collections.Generic;
- //ST21 Gabumon
- //Code largely copied from ST21 agumon, if error exists in one card then check the other too
- namespace DCGO.CardEffects.ST21
- {
- public class ST21_10 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution Requirement
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return (targetPermanent.TopCard.HasAdventureTraits || targetPermanent.TopCard.EqualsTraits("HERO")) && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Warp Digivolution
- if (timing == EffectTiming.None)
- {
- bool enoughTamerColours()
- {
- List<CardSource> tamerCards = new List<CardSource>();
- foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
- {
- if (permanent.IsTamer)
- {
- tamerCards.Add(permanent.TopCard);
- }
- }
- return Combinations.GetDifferenetColorCardCount(tamerCards) >= 3;
- }
- bool Condition()
- {
- if (CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, (permanent) => permanent.IsDigimon && permanent.HasDP && permanent.DP >= 10000))
- {
- return true;
- }
- return enoughTamerColours();
- }
- return false;
- }
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent == card.PermanentOfThisCard();
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- //compared to the code I was copying from (ST8-04), removed a check that owner matched between cardsource and card, as that should be handled by whose hand the card is in. If this breaks, try putting it back.
- if (card.Owner.HandCards.Contains(cardSource))
- {
- return cardSource.EqualsCardName("MetalGarurumon");
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 4, ignoreDigivolutionRequirement: true, card: card, condition: Condition, cardCondition: CardCondition));
- }
- #endregion
- #region draw + trash inherit
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Draw 1 and trash 1 card from hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("Draw_ST21_10");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking][Once Per Turn] <Draw 1>. (Draw 1 card from your deck.) Then, trash 1 card in your hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- if (card.Owner.HandCards.Count >= 1)
- {
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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