ST21_14.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.ST21
  4. {
  5. public class ST21_14 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Color Requirements Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  14. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  15. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  16. cardEffects.Add(ignoreColorConditionClass);
  17. bool CanUseCondition(Hashtable hashtable)
  18. {
  19. return CardEffectCommons.HasMatchConditionPermanent((permanent) => (permanent.IsTamer || permanent.IsDigimon) && permanent.TopCard.HasAdventureTraits, true);
  20. }
  21. bool CardCondition(CardSource cardSource)
  22. {
  23. if (cardSource == card)
  24. {
  25. return true;
  26. }
  27. return false;
  28. }
  29. }
  30. #endregion
  31. #region Main
  32. if (timing == EffectTiming.OptionSkill)
  33. {
  34. ActivateClass activateClass = new ActivateClass();
  35. activateClass.SetUpICardEffect("Search top 3", CanUseCondition, card);
  36. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  37. cardEffects.Add(activateClass);
  38. string EffectDiscription()
  39. {
  40. return "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to your hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
  41. }
  42. bool CanSelectCardCondition(CardSource cardSource)
  43. {
  44. return cardSource.HasAdventureTraits;
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  51. {
  52. List<CardSource> selectedCards = new List<CardSource>();
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  54. revealCount: 3,
  55. selectCardConditions:
  56. new SelectCardConditionClass[]
  57. {
  58. new SelectCardConditionClass(
  59. canTargetCondition:CanSelectCardCondition,
  60. canTargetCondition_ByPreSelecetedList:null,
  61. canEndSelectCondition:null,
  62. canNoSelect:false,
  63. selectCardCoroutine: null,
  64. message: "Select 1 card with the ADVENTURE trait",
  65. maxCount: 1,
  66. canEndNotMax:false,
  67. mode: SelectCardEffect.Mode.AddHand
  68. )
  69. },
  70. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  71. activateClass: activateClass,
  72. canNoAction: false));
  73. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  74. }
  75. }
  76. #endregion
  77. #region Main Delay
  78. if (timing == EffectTiming.OnDeclaration)
  79. {
  80. ActivateClass activateClass = new ActivateClass();
  81. activateClass.SetUpICardEffect("Gain 2 memory", CanUseCondition, card);
  82. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  83. cardEffects.Add(activateClass);
  84. string EffectDiscription()
  85. {
  86. return "[Main] <Delay> Gain 2 memory.";
  87. }
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  93. {
  94. bool deleted = false;
  95. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  96. IEnumerator SuccessProcess()
  97. {
  98. deleted = true;
  99. yield return null;
  100. }
  101. if (deleted)
  102. {
  103. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  104. }
  105. }
  106. }
  107. #endregion
  108. #region Security
  109. if (timing == EffectTiming.SecuritySkill)
  110. {
  111. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  112. }
  113. #endregion
  114. return cardEffects;
  115. }
  116. }
  117. }