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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Barbamon
- namespace DCGO.CardEffects.ST22
- {
- public class ST22_14 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Static effects
- #region Alternate Digivolution Cost
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.HasLevel &&
- (targetPermanent.TopCard.HasFallenAngelTraits || targetPermanent.TopCard.HasCSTraits);
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 3,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- #endregion
- #region Play Cost Reduction
- if (timing == EffectTiming.BeforePayCost)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reduce play cost (5)", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "When this card would be played, if your opponent has 10 or more cards in either their hand or trash, reduce the play cost by 5.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, cardSource => cardSource == card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return card.Owner.Enemy.HandCards.Count >= 10 ||
- card.Owner.Enemy.TrashCards.Count >= 10;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.CanReduceCost(null, card))
- {
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- }
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Play Cost -5", hashtable => true, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- card.Owner.UntilCalculateFixedCostEffect.Add(_ => changeCostClass);
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
- int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root,
- List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource) &&
- RootCondition(root) &&
- PermanentsCondition(targetPermanents))
- {
- cost -= 5;
- }
- return cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- }
- }
- #endregion
- #region Reduce Play Cost - Not Shown
- if (timing == EffectTiming.None)
- {
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Play Cost -5", CanUseCondition, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
- changeCostClass.SetNotShowUI(true);
- cardEffects.Add(changeCostClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return card.Owner.Enemy.HandCards.Count >= 10 || card.Owner.Enemy.TrashCards.Count >= 10;
- }
- int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root,
- List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource) &&
- RootCondition(root) &&
- PermanentsCondition(targetPermanents))
- {
- cost -= 5;
- }
- return cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- }
- #endregion
- #endregion
- #region Shared (On Play/When Digivolving)
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- bool SharedCanSelectCard(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.HasLevel && cardSource.Level <= 5
- && cardSource.HasFallenAngelTraits
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
- }
- bool hasDeleted = false;
- int amountToTrash = card.Owner.Enemy.HandCards.Count - 6;
- #region Trash hand cards if more then 6
- if (amountToTrash > 0)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- int discardCount = Math.Min(amountToTrash, card.Owner.Enemy.HandCards.Count);
- selectHandEffect.SetUp(
- selectPlayer: card.Owner.Enemy,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Any()) hasDeleted = true;
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- }
- #endregion
- #region If no cards trashed, summon digimon from trash
- if (!hasDeleted && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, SharedCanSelectCard))
- {
- CardSource selectedCard = null;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, SharedCanSelectCard));
- selectCardEffect.SetUp(
- canTargetCondition: SharedCanSelectCard,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to play.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { selectedCard },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Trash,
- activateETB: true));
- }
- #endregion
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Opponent trashes hand cards until 6 left, If none was trashed, Play 1 [Fallen Angel] from trash", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[On Play] Your opponent trashes cards in their hand so that they have 6 cards left. If this effect didn't trash, you may play 1 level 5 or lower [Fallen Angel] trait Digimon card from your trash without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Opponent trashes hand cards until 6 left, If none was trashed, Play 1 [Fallen Angel] from trash", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[When Digivolving] Your opponent trashes cards in their hand so that they have 6 cards left. If this effect didn't trash, you may play 1 level 5 or lower [Fallen Angel] trait Digimon card from your trash without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region End of Your Turn
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("If opponent has 6 or more hand cards, they trash one. Then, if they have 5 or less, delete 1 of their lowest level digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("ST22_08_EOYT");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[End of Your Turn] [Once Per Turn] If your opponent has 6 or more cards in their hand, they trash 1 of them. Then, if they have 5 or fewer, delete 1 of their lowest level Digimon.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)
- && CardEffectCommons.IsMinLevel(permanent, card.Owner.Enemy);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- #region If 6 or more hand cards, trash 1
- if (card.Owner.Enemy.HandCards.Count >= 6)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- int discardCount = Math.Min(1, card.Owner.Enemy.HandCards.Count);
- selectHandEffect.SetUp(
- selectPlayer: card.Owner.Enemy,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- }
- #endregion
- #region If 5 or less hand cards, delete 1 lowest level digimon
- if (card.Owner.Enemy.HandCards.Count <= 5 && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition))
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Destroy,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- #endregion
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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