ST6_10.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST6_10 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] You may return 1 purple Digimon card from your trash to your hand.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (cardSource.HasCardColor(CardColor.Purple))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  49. {
  50. return true;
  51. }
  52. }
  53. return false;
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. if (isExistOnField(card))
  58. {
  59. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  60. {
  61. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  62. {
  63. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  64. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  65. selectCardEffect.SetUp(
  66. canTargetCondition: CanSelectCardCondition,
  67. canTargetCondition_ByPreSelecetedList: null,
  68. canEndSelectCondition: null,
  69. canNoSelect: () => true,
  70. selectCardCoroutine: null,
  71. afterSelectCardCoroutine: null,
  72. message: "Select 1 card to add to your hand.",
  73. maxCount: maxCount,
  74. canEndNotMax: false,
  75. isShowOpponent: true,
  76. mode: SelectCardEffect.Mode.AddHand,
  77. root: SelectCardEffect.Root.Trash,
  78. customRootCardList: null,
  79. canLookReverseCard: true,
  80. selectPlayer: card.Owner,
  81. cardEffect: activateClass);
  82. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  83. }
  84. }
  85. }
  86. }
  87. }
  88. return cardEffects;
  89. }
  90. }