ST8_12.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST8_12 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Return 1 of your opponent's level 6 or lower Digimon to its owner's hand. Trash all of the digivolution cards of that Digimon.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.Level <= 6)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  41. {
  42. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  43. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  44. selectPermanentEffect.SetUp(
  45. selectPlayer: card.Owner,
  46. canTargetCondition: CanSelectPermanentCondition,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. maxCount: maxCount,
  50. canNoSelect: false,
  51. canEndNotMax: false,
  52. selectPermanentCoroutine: null,
  53. afterSelectPermanentCoroutine: null,
  54. mode: SelectPermanentEffect.Mode.Bounce,
  55. cardEffect: activateClass);
  56. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  57. }
  58. }
  59. }
  60. if (timing == EffectTiming.SecuritySkill)
  61. {
  62. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Return 1 level 6 or lower Digimon to hand");
  63. }
  64. return cardEffects;
  65. }
  66. }