ST9_10.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST9_10 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Suspend 1 Digimon", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] Suspend 1 of your opponent's Digimon.";
  26. }
  27. bool CanSelectPermanentCondition(Permanent permanent)
  28. {
  29. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  49. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  50. selectPermanentEffect.SetUp(
  51. selectPlayer: card.Owner,
  52. canTargetCondition: CanSelectPermanentCondition,
  53. canTargetCondition_ByPreSelecetedList: null,
  54. canEndSelectCondition: null,
  55. maxCount: maxCount,
  56. canNoSelect: false,
  57. canEndNotMax: false,
  58. selectPermanentCoroutine: null,
  59. afterSelectPermanentCoroutine: null,
  60. mode: SelectPermanentEffect.Mode.Tap,
  61. cardEffect: activateClass);
  62. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  63. }
  64. }
  65. return cardEffects;
  66. }
  67. }