ST9_15.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST9_15 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] 1 of your Digimon gets +2000 DP for the turn. Then, If you have a blue Digimon in play, 1 of your Digimon gains <Piercing> for the turn. (When this Digimon attacks and deletes an opponent's Digimon and survives the battle, it performs any security checks it normally would.)";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  34. {
  35. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  36. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  37. selectPermanentEffect.SetUp(
  38. selectPlayer: card.Owner,
  39. canTargetCondition: CanSelectPermanentCondition,
  40. canTargetCondition_ByPreSelecetedList: null,
  41. canEndSelectCondition: null,
  42. maxCount: maxCount,
  43. canNoSelect: false,
  44. canEndNotMax: false,
  45. selectPermanentCoroutine: SelectPermanentCoroutine,
  46. afterSelectPermanentCoroutine: null,
  47. mode: SelectPermanentEffect.Mode.Custom,
  48. cardEffect: activateClass);
  49. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP +2000.", "The opponent is selecting 1 Digimon that will get DP +2000.");
  50. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  51. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: 2000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
  54. }
  55. }
  56. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsDigimon && permanent.TopCard.CardColors.Contains(CardColor.Blue)))
  57. {
  58. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  59. {
  60. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  61. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  62. selectPermanentEffect.SetUp(
  63. selectPlayer: card.Owner,
  64. canTargetCondition: CanSelectPermanentCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. maxCount: maxCount,
  68. canNoSelect: false,
  69. canEndNotMax: false,
  70. selectPermanentCoroutine: SelectPermanentCoroutine,
  71. afterSelectPermanentCoroutine: null,
  72. mode: SelectPermanentEffect.Mode.Custom,
  73. cardEffect: activateClass);
  74. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain Pierce.", "The opponent is selecting 1 Digimon to gain Pierce.");
  75. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  76. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  77. {
  78. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainPierce(targetPermanent: permanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  79. }
  80. }
  81. }
  82. }
  83. }
  84. if (timing == EffectTiming.SecuritySkill)
  85. {
  86. ActivateClass activateClass = new ActivateClass();
  87. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  88. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  89. activateClass.SetIsSecurityEffect(true);
  90. cardEffects.Add(activateClass);
  91. string EffectDiscription()
  92. {
  93. return "[Security] Add this card to its owner's hand.";
  94. }
  95. bool CanUseCondition(Hashtable hashtable)
  96. {
  97. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  98. }
  99. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  100. {
  101. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  102. }
  103. }
  104. return cardEffects;
  105. }
  106. }