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- Shader "Unlit/reversible"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _MainTex2("Texture2", 2D) = "white"{}
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Cull off
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- sampler2D _MainTex;
- sampler2D _MainTex2;
- float4 _MainTex_ST;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.uv = v.uv;
- return o;
- }
-
- fixed4 frag (v2f i, fixed facing : VFACE) : SV_Target
- {
- return (facing > 0 ) ? tex2D(_MainTex, i.uv) : tex2D(_MainTex2, i.uv);
- }
- ENDCG
- }
- }
- }
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