GManager.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672
  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class GManager : MonoBehaviourPun
  9. {
  10. [Header("あなた")]
  11. public Player You;
  12. [Header("対戦相手")]
  13. public Player Opponent;
  14. [Header("CardSourceプレハブ")]
  15. public CardSource CardPrefab;
  16. [Header("場のポケモンカードプレハブ")]
  17. public FieldPermanentCard fieldCardPrefab;
  18. [Header("手札のカードプレハブ")]
  19. public HandCard handCardPrefab;
  20. [Header("読み込み中オブジェクト")]
  21. public LoadingObject LoadingObject;
  22. [Header("コマンド選択パネル")]
  23. public SelectCommandPanel selectCommandPanel;
  24. [Header("戻るボタン")]
  25. public SelectCommand BackButton;
  26. [Header("結果表示オブジェクト")]
  27. public ResultObject resultObject;
  28. [Header("メッセージテキスト")]
  29. public CommandText commandText;
  30. [Header("ターンプレイヤー表示")]
  31. public ShowTurnPlayerObject showTurnPlayerObject;
  32. [Header("フェイズ通知")]
  33. public ShowPhaseNotificationObject showPhaseNotificationObject;
  34. [Header("キャンバス")]
  35. public Canvas canvas;
  36. [Header("キャンバス2")]
  37. public Canvas canvas2;
  38. [Header("カード詳細")]
  39. public CardDetail cardDetail;
  40. [Header("パーマネント詳細")]
  41. public PermanentDetail pokemonDetail;
  42. [Header("カード選択パネル")]
  43. public SelectCardPanel selectCardPanel;
  44. [Header("カード確認パネル")]
  45. public CheckCardPanel checkCardPanel;
  46. [Header("次のフェイズに進むボタン")]
  47. public NextPhaseButton nextPhaseButton;
  48. [Header("設定パネル")]
  49. public OptionPanel optionPanel;
  50. [Header("ターゲット矢印プレハブ")]
  51. public TargetArrow targetArrowPrefab;
  52. [Header("ターゲット矢印親")]
  53. public Transform targetArrowParent;
  54. [Header("Camera")]
  55. public Camera camara;
  56. [Header("StartBattleSE")]
  57. public AudioClip StartBattleSE;
  58. [Header("自動処理チェック")]
  59. public AutoProcessing autoProcessing;
  60. [Header("プレイログ")]
  61. public PlayLog playLog;
  62. [Header("メモリー")]
  63. public MemoryObject memoryObject;
  64. [Header("背景")]
  65. public Image BackgroundImage;
  66. [Header("背景")]
  67. public SpriteRenderer BackgroundSpriteRenderer;
  68. [Header("攻撃処理")]
  69. public AttackProcess attackProcess;
  70. [Header("ジョグレス選択")]
  71. public SelectJogressEffect selectJogressEffect;
  72. public SelectDNACondition selectDNACondition;
  73. [Header("burst evolution selection")]
  74. public SelectBurstDigivolutionEffect selectBurstDigivolutionEffect;
  75. [Header("app fusion selection")]
  76. public SelectAppFusionEffect selectAppFusionEffect;
  77. [Header("自動処理チェック(割り込み処理)")]
  78. public AutoProcessing autoProcessing_CutIn;
  79. [Header("ユーザー選択")]
  80. public UserSelectionManager userSelectionManager;
  81. [Header("選択可能なものだけ表示")]
  82. public HideCannotSelectObject hideCannotSelectObject;
  83. [Header("サイドバー")]
  84. public SideBar sideBar;
  85. [Header("UseSkillSE")]
  86. public AudioClip UseSkillSE;
  87. [Header("サイド取得SE")]
  88. public AudioClip GetSideSE;
  89. [Header("DeleteHandSE")]
  90. public AudioClip DeleteHandSE;
  91. [Header("エネルギー追加SE")]
  92. public AudioClip AddEnergySE;
  93. [Header("ShowPlayCardSE")]
  94. public AudioClip ShowPlayCardSE;
  95. [Header("ポケモンプレイ時SE")]
  96. public AudioClip PlayPokemonSE;
  97. [Header("ShuffleSE")]
  98. public AudioClip ShuffleSE;
  99. [Header("DrawSE")]
  100. public AudioClip DrawSE;
  101. [Header("TargetArrowSE")]
  102. public AudioClip TargetArrowSE;
  103. [Header("MoveSE")]
  104. public AudioClip MoveSE;
  105. [Header("気絶SE")]
  106. public AudioClip KnockOutSE;
  107. [Header("ダメージSE")]
  108. public AudioClip DamageSE;
  109. [Header("コイントスSE")]
  110. public AudioClip CointTossSE;
  111. [Header("回復SE")]
  112. public AudioClip HealSE;
  113. [Header("毒SE")]
  114. public AudioClip PoisonSE;
  115. [Header("火傷SE")]
  116. public AudioClip BurnedSE;
  117. [Header("WinSE")]
  118. public AudioClip WinSE;
  119. [Header("LoseSE")]
  120. public AudioClip LoseSE;
  121. [Header("DecisionSE")]
  122. [SerializeField] AudioClip DecisionSE;
  123. [Header("CancelSE")]
  124. [SerializeField] AudioClip CancelSE;
  125. [Header("BGM")]
  126. public List<AudioClip> bgms;
  127. [Header("BGMObject")]
  128. public BGMObject BattleBGM;
  129. [Header("オートモード")]
  130. public bool isAuto;
  131. [Header("進化演出")]
  132. public EvolutionEffectObject EvolutionEffectObject;
  133. [Header("ジョグレス進化演出")]
  134. public JogressEffectObject jogressEffectObject;
  135. [Header("デジクロス演出")]
  136. public DigiXrosEffectObject digiXrosEffectObject;
  137. [Header("バースト進化演出")]
  138. public BurstEffectObject burstEffectObject;
  139. [Header("Background Particle effects")]
  140. [SerializeField] List<ParticleSystem> _backgroundParticles = new List<ParticleSystem>();
  141. [Header("Gameobjects closed when ending game")]
  142. public List<GameObject> CloseWhenEndingGameObjects = new List<GameObject>();
  143. //Turn progression management state machine
  144. public TurnStateMachine turnStateMachine { get; set; }
  145. public static GManager instance = null;
  146. public bool IsAI { get; private set; } = false;
  147. public int CardIndex { get; set; } = 0;
  148. public bool ActivateShortcuts = false;
  149. #region Events
  150. //Cards flipped
  151. public static Action OnReverseOpponentsCardsChanged;
  152. public static Action OnCardFlippedChanged;
  153. public static Action<Player> OnSecurityStackChanged;
  154. #endregion
  155. private async void Awake()
  156. {
  157. //return;
  158. if (Opening.instance != null)
  159. {
  160. if (Opening.instance.OpeningBGM != null)
  161. {
  162. Opening.instance.OpeningBGM.StopPlayBGM();
  163. }
  164. }
  165. instance = this;
  166. StartCoroutine(AwakeCoroutine());
  167. }
  168. IEnumerator AwakeCoroutine()
  169. {
  170. #if UNITY_EDITOR
  171. #endif
  172. if (!PhotonNetwork.IsConnected)
  173. {
  174. IsAI = true;
  175. }
  176. if (ContinuousController.instance != null)
  177. {
  178. if (ContinuousController.instance.isAI)
  179. {
  180. IsAI = true;
  181. }
  182. }
  183. if (!IsAI)
  184. {
  185. isAuto = false;
  186. }
  187. turnStateMachine = gameObject.AddComponent<TurnStateMachine>();
  188. GetComponent<Effects>().Init();
  189. playLog.Init();
  190. hideCannotSelectObject.Init();
  191. ChangeBackground();
  192. yield return StartCoroutine(Init());
  193. StartCoroutine(turnStateMachine.Init());
  194. StartCoroutine(CheckDisconnect());
  195. if (Opening.instance != null)
  196. {
  197. Opening.instance.openingObject.SetActive(false);
  198. }
  199. Debug.Log("Battle Initialization");
  200. yield return new WaitWhile(() => ContinuousController.instance == null);
  201. ContinuousController.instance.CanSetRandom = true;
  202. }
  203. protected virtual void OnDestroy()
  204. {
  205. if (instance == this)
  206. {
  207. instance = null;
  208. }
  209. }
  210. public void PlayDecisionSE()
  211. {
  212. ContinuousController.instance.PlaySE(DecisionSE);
  213. }
  214. public void PlayCancelSE()
  215. {
  216. ContinuousController.instance.PlaySE(CancelSE);
  217. }
  218. public async void ChangeBackground()
  219. {
  220. Sprite backgroundSprite = await StreamingAssetsUtility.GetSprite("Background_battle");
  221. if (backgroundSprite != null)
  222. {
  223. BackgroundImage.sprite = backgroundSprite;
  224. BackgroundSpriteRenderer.sprite = backgroundSprite;
  225. BackgroundImage.gameObject.SetActive(true);
  226. BackgroundSpriteRenderer.transform.localPosition = new Vector3(-134, BackgroundSpriteRenderer.transform.localPosition.y, -77f);
  227. BackgroundSpriteRenderer.gameObject.SetActive(true);
  228. }
  229. else
  230. {
  231. BackgroundImage.gameObject.SetActive(false);
  232. BackgroundSpriteRenderer.gameObject.SetActive(false);
  233. }
  234. }
  235. IEnumerator CheckDisconnect()
  236. {
  237. if (IsAI)
  238. {
  239. yield break;
  240. }
  241. yield return new WaitWhile(() => turnStateMachine == null);
  242. yield return new WaitForSeconds(5f);
  243. while (true)
  244. {
  245. if (!PhotonNetwork.IsConnected)
  246. {
  247. break;
  248. }
  249. else
  250. {
  251. if (!PhotonNetwork.InRoom)
  252. {
  253. break;
  254. }
  255. else
  256. {
  257. if (PhotonNetwork.CurrentRoom != null)
  258. {
  259. if (PhotonNetwork.PlayerList.Length < 2)
  260. {
  261. break;
  262. }
  263. }
  264. }
  265. }
  266. yield return null;
  267. }
  268. if (!turnStateMachine.endGame)
  269. {
  270. turnStateMachine.EndGame(null, false);
  271. }
  272. }
  273. public IEnumerator Init()
  274. {
  275. yield return StartCoroutine(LoadingObject.StartLoading("Now Loading"));
  276. selectCommandPanel.Off();
  277. BackButton.CloseSelectCommandButton();
  278. resultObject.Init();
  279. commandText.Init();
  280. sideBar.Init();
  281. showTurnPlayerObject.Init();
  282. showPhaseNotificationObject.Init();
  283. OffTargetArrow();
  284. cardDetail.CloseCardDetail();
  285. pokemonDetail.CloseUnitDetail();
  286. selectCardPanel.CloseSelectCardPanel();
  287. yield return StartCoroutine(checkCardPanel.CloseSelectCardPanelCoroutine());
  288. optionPanel.Init();
  289. EvolutionEffectObject.Init();
  290. jogressEffectObject.Init();
  291. digiXrosEffectObject.Init();
  292. burstEffectObject.Init();
  293. }
  294. public void ReturnToTitle()
  295. {
  296. ContinuousController.instance.EndBattle();
  297. }
  298. public void ReportBug()
  299. {
  300. Application.OpenURL("https://forms.gle/GhZgGVJS1qLeUMcG8");
  301. }
  302. public void OnClickSurrenderButton()
  303. {
  304. if (turnStateMachine != null)
  305. {
  306. if (turnStateMachine.endGame)
  307. {
  308. return;
  309. }
  310. turnStateMachine.OnClickSurrenderButton();
  311. }
  312. }
  313. public TargetArrow CreateTargetArrow()
  314. {
  315. TargetArrow targetArrow = Instantiate(targetArrowPrefab, targetArrowParent);
  316. return targetArrow;
  317. }
  318. public Coroutine OnTargetArrow(Vector3 InitialPosition, Vector3 targetPosition, FieldPermanentCard StartFieldUnitCard, FieldPermanentCard EndFieldUnitCard)
  319. {
  320. TargetArrow targetArrow = CreateTargetArrow();
  321. return targetArrow.OnTargetArrow(InitialPosition, targetPosition, StartFieldUnitCard, EndFieldUnitCard);
  322. }
  323. public void OffTargetArrow()
  324. {
  325. if (targetArrowParent.childCount > 0)
  326. {
  327. if (targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>() != null)
  328. {
  329. targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>().Destroyed = true;
  330. }
  331. Destroy(targetArrowParent.GetChild(targetArrowParent.childCount - 1).gameObject);
  332. }
  333. }
  334. void Update()
  335. {
  336. if (ContinuousController.instance != null)
  337. {
  338. foreach (ParticleSystem particleSystem in _backgroundParticles)
  339. {
  340. if (particleSystem != null)
  341. {
  342. particleSystem.gameObject.SetActive(ContinuousController.instance.showBackgroundParticle);
  343. }
  344. }
  345. }
  346. if (Input.GetKey(KeyCode.LeftControl) &&
  347. Input.GetKey(KeyCode.LeftShift) &&
  348. Input.GetKey(KeyCode.LeftAlt) &&
  349. Input.GetKeyDown(KeyCode.A))
  350. ActivateShortcuts = !ActivateShortcuts;
  351. AllowAlphaInputs();
  352. }
  353. public Player GetPlayerFromID(int playerID)
  354. {
  355. if (You.PlayerID == playerID)
  356. {
  357. return You;
  358. }
  359. else if (Opponent.PlayerID == playerID)
  360. {
  361. return Opponent;
  362. }
  363. return null;
  364. }
  365. #region Cheats
  366. public bool AllowCheats()
  367. {
  368. return !ContinuousController.instance.isRandomMatch || ContinuousController.instance.isAI;
  369. }
  370. void AllowAlphaInputs()
  371. {
  372. if (!AllowCheats())
  373. return;
  374. if (turnStateMachine == null)
  375. return;
  376. if (!ActivateShortcuts)
  377. return;
  378. //Draw a card
  379. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.D))
  380. {
  381. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.Draw));
  382. }
  383. //Trash a card
  384. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
  385. {
  386. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.TrashCard));
  387. }
  388. //Top deck a card
  389. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.L))
  390. {
  391. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardOnDeck));
  392. }
  393. //Place Top Security
  394. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
  395. {
  396. bool keyInput = Input.GetKey(KeyCode.LeftShift);
  397. if (keyInput)
  398. {
  399. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardInSecurity));
  400. }
  401. else
  402. {
  403. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardInSecurityFaceup));
  404. }
  405. }
  406. //Gain Memory
  407. if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Equals))
  408. {
  409. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.GainMemory));
  410. }
  411. //Lose Memory
  412. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Minus))
  413. {
  414. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.LoseMemory));
  415. }
  416. }
  417. public IEnumerator DrawCard(Player _player)
  418. {
  419. yield return StartCoroutine(new DrawClass(_player, 1, null).Draw());
  420. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  421. }
  422. public IEnumerator AlterMemory(Player _player, int value)
  423. {
  424. yield return StartCoroutine(_player.AddMemory(value, null));
  425. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  426. yield return StartCoroutine(autoProcessing.EndTurnCheck());
  427. }
  428. public IEnumerator TrashCard(Player _player)
  429. {
  430. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  431. selectHandEffect.SetUp(
  432. selectPlayer: _player,
  433. canTargetCondition: (CardSource) => true,
  434. canTargetCondition_ByPreSelecetedList: null,
  435. canEndSelectCondition: null,
  436. maxCount: _player.HandCards.Count,
  437. canNoSelect: true,
  438. canEndNotMax: true,
  439. isShowOpponent: true,
  440. selectCardCoroutine: null,
  441. afterSelectCardCoroutine: null,
  442. mode: SelectHandEffect.Mode.Discard,
  443. cardEffect: null);
  444. yield return StartCoroutine(selectHandEffect.Activate());
  445. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  446. }
  447. public IEnumerator TopDeckCard(Player _player)
  448. {
  449. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  450. selectHandEffect.SetUp(
  451. selectPlayer: _player,
  452. canTargetCondition: (CardSource) => true,
  453. canTargetCondition_ByPreSelecetedList: null,
  454. canEndSelectCondition: null,
  455. maxCount: _player.HandCards.Count,
  456. canNoSelect: true,
  457. canEndNotMax: true,
  458. isShowOpponent: true,
  459. selectCardCoroutine: null,
  460. afterSelectCardCoroutine: null,
  461. mode: SelectHandEffect.Mode.PutLibraryTop,
  462. cardEffect: null);
  463. yield return StartCoroutine(selectHandEffect.Activate());
  464. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  465. }
  466. public IEnumerator PlaceInSecurity(Player _player, bool placeFaceup)
  467. {
  468. CardSource selectedSource = null;
  469. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  470. selectHandEffect.SetUp(
  471. selectPlayer: _player,
  472. canTargetCondition: (CardSource) => true,
  473. canTargetCondition_ByPreSelecetedList: null,
  474. canEndSelectCondition: null,
  475. maxCount: 1,
  476. canNoSelect: true,
  477. canEndNotMax: false,
  478. isShowOpponent: true,
  479. selectCardCoroutine: CardSelectCoroutine,
  480. afterSelectCardCoroutine: null,
  481. mode: SelectHandEffect.Mode.Custom,
  482. cardEffect: null);
  483. yield return StartCoroutine(selectHandEffect.Activate());
  484. IEnumerator CardSelectCoroutine(CardSource source)
  485. {
  486. if (source != null)
  487. selectedSource = source;
  488. yield return null;
  489. }
  490. if (selectedSource != null)
  491. {
  492. // Place this card face up as the top security card
  493. yield return StartCoroutine(CardObjectController.AddSecurityCard(selectedSource, toTop: true, faceUp: placeFaceup));
  494. }
  495. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  496. }
  497. #endregion
  498. }