Revelation_of_Light_BT15_092.cs 8.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class Revelation_of_Light_BT15_092 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region When trashed from security
  14. if (timing == EffectTiming.OnDiscardSecurity)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Activate security effect", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "When an effect trashes this card from the security stack, activate this card's [Security] effect.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnTrash(card);
  31. }
  32. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  33. {
  34. ActivateClass mainActivateClass = CardEffectCommons.OptionSecurityEffect(card);
  35. if (mainActivateClass != null)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  38. }
  39. }
  40. }
  41. #endregion
  42. #region Main
  43. if (timing == EffectTiming.OptionSkill)
  44. {
  45. ActivateClass activateClass = new ActivateClass();
  46. activateClass.SetUpICardEffect("Play 1 Digimon from security", CanUseCondition, card);
  47. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  48. cardEffects.Add(activateClass);
  49. string EffectDiscription()
  50. {
  51. return "[Main] Search your security stack. You may play 1 level 4 or lower yellow Digimon card among them wihtout paying the cost. If you have a Tamer with [Kari Kamiya] in it's name, place this card at the top of your security stack.";
  52. }
  53. bool CanSelectCardCondition(CardSource cardSource)
  54. {
  55. if (cardSource.IsDigimon)
  56. {
  57. if (cardSource.CardColors.Contains(CardColor.Yellow) && cardSource.Level <= 4)
  58. {
  59. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. return false;
  66. }
  67. bool CanUseCondition(Hashtable hashtable)
  68. {
  69. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. if (card.Owner.SecurityCards.Count >= 1)
  74. {
  75. return true;
  76. }
  77. return false;
  78. }
  79. bool PermanentCondition(Permanent permanent)
  80. {
  81. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  82. {
  83. if (permanent.IsTamer)
  84. {
  85. if (permanent.TopCard.ContainsCardName("Kari Kamiya"))
  86. {
  87. return true;
  88. }
  89. if (permanent.TopCard.ContainsCardName("KariKamiya"))
  90. {
  91. return true;
  92. }
  93. }
  94. }
  95. return false;
  96. }
  97. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  98. {
  99. if (card.Owner.SecurityCards.Count >= 1)
  100. {
  101. bool played = false;
  102. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
  103. List<CardSource> selectedCards = new List<CardSource>();
  104. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  105. selectCardEffect.SetUp(
  106. canTargetCondition: CanSelectCardCondition,
  107. canTargetCondition_ByPreSelecetedList: null,
  108. canEndSelectCondition: null,
  109. canNoSelect: () => true,
  110. selectCardCoroutine: SelectCardCoroutine,
  111. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  112. message: "Select 1 Digimon to play.",
  113. maxCount: maxCount,
  114. canEndNotMax: false,
  115. isShowOpponent: true,
  116. mode: SelectCardEffect.Mode.Custom,
  117. root: SelectCardEffect.Root.Security,
  118. customRootCardList: null,
  119. canLookReverseCard: true,
  120. selectPlayer: card.Owner,
  121. cardEffect: activateClass);
  122. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  123. IEnumerator SelectCardCoroutine(CardSource cardSource)
  124. {
  125. selectedCards.Add(cardSource);
  126. yield return null;
  127. }
  128. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  129. {
  130. if (cardSources.Count >= 1)
  131. {
  132. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  133. player: card.Owner,
  134. refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
  135. }
  136. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
  137. }
  138. }
  139. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
  140. {
  141. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(card.PermanentOfThisCard(), CardEffectCommons.CardEffectHashtable(activateClass), toTop: true).PutSecurity());
  142. }
  143. }
  144. }
  145. #endregion
  146. #region Security effect
  147. if (timing == EffectTiming.SecuritySkill)
  148. {
  149. ActivateClass activateClass = new ActivateClass();
  150. activateClass.SetUpICardEffect($"Security Attack -1", CanUseCondition, card);
  151. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  152. activateClass.SetIsSecurityEffect(true);
  153. cardEffects.Add(activateClass);
  154. string EffectDiscription()
  155. {
  156. return "[Security] All of your opponent's Digimon and all of your opponent's Security Digimon get -5000 DP until the end of your turn.";
  157. }
  158. bool CanUseCondition(Hashtable hashtable)
  159. {
  160. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  161. }
  162. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  163. {
  164. bool PermanentCondition(Permanent permanent)
  165. {
  166. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  167. }
  168. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect(
  169. permanentCondition: PermanentCondition,
  170. changeValue: -5000,
  171. effectDuration: EffectDuration.UntilOwnerTurnEnd,
  172. activateClass: activateClass));
  173. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeSecurityDigimonCardDPPlayerEffect(
  174. cardCondition: cardSource => cardSource.Owner == card.Owner.Enemy,
  175. changeValue: -5000,
  176. effectDuration: EffectDuration.UntilOwnerTurnEnd,
  177. activateClass: activateClass));
  178. }
  179. }
  180. #endregion
  181. return cardEffects;
  182. }
  183. }