HideCannotSelectObject.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class HideCannotSelectObject : MonoBehaviour
  6. {
  7. [SerializeField] Transform _cardUnmasksParent;
  8. bool _first = false;
  9. List<PermanentUnMask> _permanentUnMasks = new List<PermanentUnMask>();
  10. public void Init()
  11. {
  12. Close();
  13. }
  14. public void Close()
  15. {
  16. gameObject.SetActive(false);
  17. }
  18. public void SetUpHideCannotSelectObject(List<FieldPermanentCard> fieldPermanentCards, bool isHatch)
  19. {
  20. gameObject.SetActive(true);
  21. _permanentUnMasks = new List<PermanentUnMask>();
  22. for (int i = 0; i < _cardUnmasksParent.childCount; i++)
  23. {
  24. _cardUnmasksParent.GetChild(i).gameObject.SetActive(false);
  25. if (i < fieldPermanentCards.Count)
  26. {
  27. Image image = _cardUnmasksParent.GetChild(i).GetComponent<Image>();
  28. if (image != null)
  29. {
  30. _permanentUnMasks.Add(new PermanentUnMask(fieldPermanentCards[i]?.ThisPermanent ?? null, image));
  31. }
  32. }
  33. }
  34. foreach (PermanentUnMask permanentUnMask in _permanentUnMasks)
  35. {
  36. permanentUnMask.Image.gameObject.SetActive(false);
  37. }
  38. if (isHatch)
  39. {
  40. // _permanentUnMasks = new List<PermanentUnMask>(){};
  41. if (_permanentUnMasks.Count >= 1)
  42. {
  43. _permanentUnMasks[0].Image.gameObject.SetActive(true);
  44. _permanentUnMasks[0].Image.transform.position = GManager.instance.You.HatchObject.transform.position;
  45. _permanentUnMasks[0].Image.transform.localPosition += new Vector3(-5.7f, -7.82f);
  46. _permanentUnMasks[0].Image.transform.localRotation = Quaternion.Euler(0, 0, 0);
  47. }
  48. }
  49. else
  50. {
  51. for (int i = 0; i < fieldPermanentCards.Count; i++)
  52. {
  53. if (i < _permanentUnMasks.Count)
  54. {
  55. _permanentUnMasks[i].Image.gameObject.SetActive(true);
  56. _permanentUnMasks[i].Image.transform.position = fieldPermanentCards[i].transform.position;
  57. if (fieldPermanentCards[i].ThisPermanent.IsSuspended && ContinuousController.instance.turnSuspendedCards)
  58. {
  59. _permanentUnMasks[i].Image.transform.localRotation = Quaternion.Euler(0, 0, 90);
  60. }
  61. else
  62. {
  63. _permanentUnMasks[i].Image.transform.localRotation = Quaternion.Euler(0, 0, 0);
  64. }
  65. }
  66. }
  67. }
  68. }
  69. int _timerCount = 0;
  70. int _updateFrame = 20;
  71. void Update()
  72. {
  73. #region ���t���[���Ɉ�x�������f
  74. _timerCount++;
  75. if (_timerCount < _updateFrame)
  76. {
  77. return;
  78. }
  79. else
  80. {
  81. _timerCount = 0;
  82. }
  83. #endregion
  84. if (ContinuousController.instance != null)
  85. {
  86. Quaternion localRotation = Quaternion.Euler(0, 0, 0);
  87. if (ContinuousController.instance.turnSuspendedCards)
  88. {
  89. localRotation = Quaternion.Euler(0, 0, 90);
  90. }
  91. foreach (PermanentUnMask permanentUnMask in _permanentUnMasks)
  92. {
  93. if (permanentUnMask.Permanent != null)
  94. {
  95. if (permanentUnMask.Permanent.IsSuspended)
  96. {
  97. permanentUnMask.Image.transform.localRotation = localRotation;
  98. }
  99. }
  100. }
  101. }
  102. }
  103. }
  104. class PermanentUnMask
  105. {
  106. public PermanentUnMask(Permanent permanent, Image image)
  107. {
  108. Permanent = permanent;
  109. Image = image;
  110. }
  111. public Permanent Permanent { get; set; }
  112. public Image Image { get; private set; }
  113. }