Link_Examples.cs 9.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.Examples
  5. {
  6. public class Link_Examples : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Basic link effect keyword
  12. if (timing == EffectTiming.OnDeclaration)
  13. {
  14. //conditions for the permanent to link to
  15. bool PermanentCondition(Permanent permanent)
  16. {
  17. if (CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent))
  18. {
  19. if (permanent.TopCard.EqualsTraits("Appmon"))
  20. {
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. //any conditions for being able to link (currently there are none but situations could arise) - OPTIONAL
  27. bool Condition()
  28. {
  29. return true;
  30. }
  31. cardEffects.Add(CardEffectFactory.LinkEffect(card, PermanentCondition, Condition));
  32. }
  33. #endregion
  34. #region When Linked Example, Specifically When THIS card is added as a linked card
  35. if (timing == EffectTiming.WhenLinked)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect("Testing When Linking", CanUseCondition, card);
  39. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  40. activateClass.SetIsLinkedEffect(true);
  41. cardEffects.Add(activateClass);
  42. string EffectDiscription()
  43. {
  44. return "[When linked] Testing When linking";
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card);
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. return isExistOnField(card);
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  55. {
  56. UnityEngine.Debug.Log("CARD SUCCESSFULLY LINKED");
  57. yield return null;
  58. }
  59. }
  60. #endregion
  61. #region When Linked Example, When A card is linked at all
  62. if (timing == EffectTiming.WhenLinked)
  63. {
  64. ActivateClass activateClass = new ActivateClass();
  65. activateClass.SetUpICardEffect("Testing When Linked", CanUseCondition, card);
  66. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  67. cardEffects.Add(activateClass);
  68. string EffectDiscription()
  69. {
  70. return "[Your Turn] When this Digimon gets linked";
  71. }
  72. bool PermanentCondition(Permanent permanent)
  73. {
  74. return permanent == card.PermanentOfThisCard();
  75. }
  76. bool CardCondition(CardSource source)
  77. {
  78. return true;
  79. }
  80. bool CanUseCondition(Hashtable hashtable)
  81. {
  82. return CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, CardCondition);
  83. }
  84. bool CanActivateCondition(Hashtable hashtable)
  85. {
  86. return isExistOnField(card);
  87. }
  88. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  89. {
  90. UnityEngine.Debug.Log("CARD LINKED");
  91. yield return null;
  92. }
  93. }
  94. #endregion
  95. #region Trash 1 Link card
  96. if (timing == EffectTiming.OnStartMainPhase)
  97. {
  98. ActivateClass activateClass = new ActivateClass();
  99. activateClass.SetUpICardEffect("", CanUseCondition, card);
  100. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  101. cardEffects.Add(activateClass);
  102. string EffectDiscription()
  103. {
  104. return "";
  105. }
  106. bool CanSelectPermanentCondition(Permanent permanent)
  107. {
  108. if (CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent))
  109. {
  110. if (permanent.LinkedCards.Count(CanSelectCardCondition) >= 1)
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. bool CanSelectCardCondition(CardSource cardSource)
  118. {
  119. return true;
  120. }
  121. bool CanUseCondition(Hashtable hashtable)
  122. {
  123. if (CardEffectCommons.IsExistOnBattleArea(card))
  124. {
  125. if (CardEffectCommons.IsOwnerTurn(card))
  126. {
  127. return true;
  128. }
  129. }
  130. return false;
  131. }
  132. bool CanActivateCondition(Hashtable hashtable)
  133. {
  134. if (CardEffectCommons.IsExistOnBattleArea(card))
  135. {
  136. return true;
  137. }
  138. return false;
  139. }
  140. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  141. {
  142. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashLinkedCards(
  143. permanentCondition: CanSelectPermanentCondition,
  144. cardCondition: CanSelectCardCondition,
  145. maxCount: 1,
  146. canNoTrash: false,
  147. isFromOnly1Permanent: true,
  148. activateClass: activateClass
  149. ));
  150. }
  151. }
  152. #endregion
  153. #region Change Link Max Count
  154. if (timing == EffectTiming.None)
  155. {
  156. bool Condition()
  157. {
  158. if (CardEffectCommons.IsExistOnBattleArea(card))
  159. {
  160. return true;
  161. }
  162. return false;
  163. }
  164. cardEffects.Add(CardEffectFactory.ChangeSelfLinkMaxStaticEffect(
  165. changeValue: 1,
  166. isInheritedEffect: true,
  167. card: card,
  168. condition: Condition));
  169. }
  170. #endregion
  171. #region App Fusion
  172. if (timing == EffectTiming.None)
  173. {
  174. AddAppFusionConditionClass addAppFusionConditionClass = new AddAppFusionConditionClass();
  175. addAppFusionConditionClass.SetUpICardEffect($"App Fusion", CanUseCondition, card);
  176. addAppFusionConditionClass.SetUpAddAppFusionConditionClass(getAppFusionCondition: GetAppFusion);
  177. addAppFusionConditionClass.SetNotShowUI(true);
  178. cardEffects.Add(addAppFusionConditionClass);
  179. bool CanUseCondition(Hashtable hashtable)
  180. {
  181. return true;
  182. }
  183. AppFusionCondition GetAppFusion(CardSource cardSource)
  184. {
  185. if (cardSource == card)
  186. {
  187. bool linkCondition(CardSource source)
  188. {
  189. if (source != null)
  190. {
  191. return true;
  192. }
  193. return false;
  194. }
  195. bool digimonCondition(Permanent permanent)
  196. {
  197. if (permanent != null)
  198. {
  199. if (permanent.TopCard != null)
  200. {
  201. if (permanent.TopCard.Owner == card.Owner)
  202. {
  203. if (permanent.TopCard.Owner.GetFieldPermanents().Contains(permanent))
  204. {
  205. if (!card.CanNotEvolve(permanent))
  206. {
  207. if (permanent.TopCard.EqualsCardName("Timemon"))
  208. {
  209. return true;
  210. }
  211. }
  212. }
  213. }
  214. }
  215. }
  216. return false;
  217. }
  218. AppFusionCondition AppFusionCondition = new AppFusionCondition(
  219. linkedCondition: linkCondition,
  220. selectLinkMessage: "1 Linked card",
  221. digimonCondition: digimonCondition,
  222. selectDigimonMessage: "1 [Timemon]",
  223. cost: 0);
  224. return AppFusionCondition;
  225. }
  226. return null;
  227. }
  228. }
  229. #endregion
  230. return cardEffects;
  231. }
  232. }
  233. }