AddDigivolutionRequirement.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect that adds one's own card's digivolution requirement
  9. public static AddDigivolutionRequirementClass AddSelfDigivolutionRequirementStaticEffect(Func<Permanent, bool> permanentCondition, int digivolutionCost, bool ignoreDigivolutionRequirement, CardSource card, Func<bool> condition, string effectName = null, Func<CardSource, bool> cardCondition = null)
  10. {
  11. bool CanUseCondition()
  12. {
  13. return condition == null || condition();
  14. }
  15. return AddDigivolutionRequirementStaticEffect(
  16. permanentCondition: permanentCondition,
  17. cardCondition: cardCondition ?? ((cardSource) => cardSource == card),
  18. ignoreDigivolutionRequirement: ignoreDigivolutionRequirement,
  19. digivolutionCost: digivolutionCost,
  20. isInheritedEffect: false,
  21. card: card,
  22. condition: CanUseCondition,
  23. effectName: effectName ?? "Can digivolve to this card");
  24. }
  25. #endregion
  26. #region Static effect that adds digivolution requirement
  27. public static AddDigivolutionRequirementClass AddDigivolutionRequirementStaticEffect(Func<Permanent, bool> permanentCondition, Func<CardSource, bool> cardCondition, bool ignoreDigivolutionRequirement, int digivolutionCost, bool isInheritedEffect, CardSource card, Func<bool> condition, string effectName)
  28. {
  29. AddDigivolutionRequirementClass addDigivolutionRequirementClass = new AddDigivolutionRequirementClass();
  30. addDigivolutionRequirementClass.SetUpICardEffect(effectName, CanUseCondition, card);
  31. addDigivolutionRequirementClass.SetUpAddDigivolutionRequirementClass(getEvoCost: GetEvoCost);
  32. if (isInheritedEffect)
  33. {
  34. addDigivolutionRequirementClass.SetIsInheritedEffect(true);
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. return condition == null || condition();
  39. }
  40. int GetEvoCost(Permanent permanent, CardSource cardSource, bool checkAvailability)
  41. {
  42. // 進化条件を無視して進化しようとしているのに、進化条件を無視できない場合
  43. if (ignoreDigivolutionRequirement && !cardSource.Owner.CanIgnoreDigivolutionRequirement(permanent, cardSource))
  44. {
  45. return -1;
  46. }
  47. if (CardCondition(cardSource) && PermanentCondition(permanent))
  48. {
  49. return digivolutionCost;
  50. }
  51. return -1;
  52. }
  53. bool PermanentCondition(Permanent permanent)
  54. {
  55. if (permanent != null)
  56. {
  57. if (permanent.TopCard != null)
  58. {
  59. if (permanentCondition == null || permanentCondition(permanent))
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. return false;
  66. }
  67. bool CardCondition(CardSource cardSource)
  68. {
  69. if (cardSource != null)
  70. {
  71. if (cardCondition == null || cardCondition(cardSource))
  72. {
  73. return true;
  74. }
  75. }
  76. return false;
  77. }
  78. return addDigivolutionRequirementClass;
  79. }
  80. #endregion
  81. }