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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- public class CanNotPlayClass : ICardEffect, ICanNotPlayCardEffect
- {
- Func<CardSource, bool> _cardCondition = null;
- public void SetUpCanNotPlayClass(Func<CardSource, bool> cardCondition)
- {
- _cardCondition = cardCondition;
- }
- public bool CanNotPlay(CardSource cardSource)
- {
- if (_cardCondition != null)
- {
- if (cardSource != null)
- {
- if (_cardCondition(cardSource))
- {
- return true;
- }
- }
- }
- return false;
- }
- }
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