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- using Photon.Pun;
- using Photon.Realtime;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.UI;
- public class CutInProcess : MonoBehaviourPunCallbacks
- {
- public IEnumerator CutInProcessCoroutine()
- {
- bool DoEndGameProcess(Player player)
- {
- if (player.IsLose && !GManager.instance.turnStateMachine.endGame)
- {
- return true;
- }
- return false;
- }
- bool DoAddTrashDigitamaProcess(Player player)
- {
- foreach (Permanent permanent in player.GetBattleAreaPermanents())
- {
- if (permanent.DP <= 0 && permanent.IsDigimon)
- {
- return true;
- }
- }
- return false;
- }
- bool DoDPZeroProcess(Player player)
- {
- foreach (Permanent permanent in player.GetBattleAreaPermanents())
- {
- if (permanent.DP == 0 && permanent.IsDigimon)
- {
- return true;
- }
- }
- return false;
- }
- while (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => DoAddTrashDigitamaProcess(player) || DoDPZeroProcess(player) || DoEndGameProcess(player)) > 0)
- {
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
- {
- if (DoEndGameProcess(player))
- {
- GManager.instance.turnStateMachine.EndGame(player.Enemy, false);
- yield break;
- }
- while (DoAddTrashDigitamaProcess(player))
- {
- List<Permanent> LackPowerCharacters = player.GetFieldPermanents().Clone().Filter(permanent => permanent.DP <= 0 && permanent.IsDigimon);
- if (LackPowerCharacters.Count >= 1)
- {
- foreach (Permanent permanent in LackPowerCharacters)
- {
- if (permanent != null)
- {
- if (permanent.TopCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(permanent.DiscardEvoRoots());
- CardSource cardSource = permanent.TopCard;
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Cards put to trash", true, true));
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveField(permanent));
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
- }
- }
- }
- }
- }
- while (DoDPZeroProcess(player))
- {
- List<Permanent> LackPowerCharacters = new List<Permanent>();
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- if (permanent.DP == 0 && permanent.IsDigimon)
- {
- LackPowerCharacters.Add(permanent);
- }
- }
- if (LackPowerCharacters.Count >= 1)
- {
- foreach (Permanent permanent in LackPowerCharacters)
- {
- yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { permanent }, null).Destroy());
- }
- }
- }
- }
- }
- }
- }
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