TurnStateMachine.cs 156 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. using static UnityEngine.ParticleSystem;
  13. using static UnityEngine.UIElements.UxmlAttributeDescription;
  14. public class TurnStateMachine : MonoBehaviourPunCallbacks
  15. {
  16. //Class to manage battle status
  17. public GameContext gameContext;
  18. //Wheteher Selecting some card
  19. public bool IsSelecting = false;
  20. //Synchronization
  21. public bool isSync;
  22. //Effects in use
  23. public bool isExecuting;
  24. //Whether it is the first turn of the first player
  25. public bool isFirstPlayerFirstTurn { get; set; } = true;
  26. //Turn Count
  27. public int TurnCount { get; set; } = 0;
  28. public bool isSecurityCehck { get; set; } = false;
  29. #region Initialization
  30. public IEnumerator Init()
  31. {
  32. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  33. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  34. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  35. #region initialize parameter
  36. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  39. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  40. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  41. #endregion
  42. #region AIモード
  43. if (GManager.instance.IsAI)
  44. {
  45. ContinuousController.instance.isRandomMatch = true;
  46. if (!PhotonNetwork.IsConnected)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  49. }
  50. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  51. if (!PhotonNetwork.InLobby)
  52. {
  53. PhotonNetwork.JoinLobby();
  54. }
  55. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  56. if (!PhotonNetwork.InRoom)
  57. {
  58. //Setting up the room to be created
  59. RoomOptions roomOptions = new RoomOptions();
  60. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  61. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  62. roomOptions.PublishUserId = true;
  63. roomOptions.MaxPlayers = 1;
  64. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  65. //Create Room
  66. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  67. }
  68. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  69. }
  70. #endregion
  71. #region gameContextの設定
  72. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  73. #endregion
  74. #region プレイヤー名設定
  75. #region Extract master and non-master clients among Photon clients
  76. Photon.Realtime.Player MasterPlayer = null;
  77. Photon.Realtime.Player nonMasterPlayer = null;
  78. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  79. {
  80. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  81. {
  82. nonMasterPlayer = player;
  83. }
  84. else
  85. {
  86. MasterPlayer = player;
  87. }
  88. }
  89. #endregion
  90. #region Save each player name
  91. SetPlayerName(0, PlayerName(MasterPlayer));
  92. SetPlayerName(1, PlayerName(nonMasterPlayer));
  93. #endregion
  94. #region Player name for that Photon client
  95. string PlayerName(Photon.Realtime.Player player)
  96. {
  97. #region 対人戦
  98. if (!GManager.instance.IsAI)
  99. {
  100. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  101. if (HasPlayerName(player))
  102. {
  103. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  104. {
  105. string playerName = (string)value;
  106. Debug.Log($"playername:{playerName}");
  107. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  108. {
  109. return playerName;
  110. }
  111. if (player == PhotonNetwork.LocalPlayer)
  112. {
  113. return "You";
  114. }
  115. else
  116. {
  117. return "Opponent";
  118. }
  119. return playerName;
  120. }
  121. }
  122. Debug.Log($"playername:None");
  123. return "";
  124. }
  125. #endregion
  126. #region AI mode
  127. else
  128. {
  129. #region Player Name
  130. if (player == MasterPlayer)
  131. {
  132. return ContinuousController.instance.PlayerName;
  133. }
  134. #endregion
  135. #region AI Player Name
  136. else
  137. {
  138. return "Bot";
  139. }
  140. #endregion
  141. }
  142. #endregion
  143. #region Determine if that Photon client has custom properties for player names
  144. bool HasPlayerName(Photon.Realtime.Player _player)
  145. {
  146. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  147. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  148. {
  149. string playerName = (string)value;
  150. if (!string.IsNullOrEmpty(playerName))
  151. {
  152. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  153. {
  154. return true;
  155. }
  156. }
  157. }
  158. return false;
  159. }
  160. #endregion
  161. }
  162. #endregion
  163. #region Store player names in Player class and display UI
  164. void SetPlayerName(int _PlayerID, string _PlayerName)
  165. {
  166. Player player = gameContext.PlayerFromID(_PlayerID);
  167. player.PlayerName = _PlayerName;
  168. if (player.PlayerNameText != null)
  169. {
  170. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  171. player.PlayerNameText.gameObject.SetActive(true);
  172. player.PlayerNameText.text = player.PlayerName;
  173. }
  174. }
  175. #endregion
  176. #endregion
  177. #region 乱数列初期化
  178. if (PhotonNetwork.IsMasterClient)
  179. {
  180. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  181. }
  182. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  183. ContinuousController.instance.DoneSetRandom = false;
  184. #endregion
  185. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  186. #region デッキカード生成
  187. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  188. yield return new WaitForSeconds(0.2f);
  189. #endregion
  190. /*#region ログのクリック処理を追加
  191. foreach (CardSource cardSource in gameContext.ActiveCardList)
  192. {
  193. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  194. }
  195. #endregion*/
  196. #region メモリーを初期化
  197. GManager.instance.memoryObject.Init();
  198. #endregion
  199. foreach (Player player in gameContext.Players)
  200. {
  201. yield return StartCoroutine(player.brainStormObject.Init());
  202. }
  203. #region Deciding whether to attack first or last
  204. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  205. #region get first player from room custom property
  206. int firstPlayerId = -1;
  207. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  208. if (roomHash != null)
  209. {
  210. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  211. {
  212. if (value is int)
  213. {
  214. firstPlayerId = (int)value;
  215. }
  216. }
  217. }
  218. if (firstPlayerId >= 0)
  219. {
  220. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  221. {
  222. if (player.ActorNumber == firstPlayerId)
  223. {
  224. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  225. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  226. }
  227. }
  228. }
  229. #endregion
  230. #endregion
  231. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  232. StartCoroutine(GameStateMachine());
  233. if (GManager.instance.bgms.Count >= 1)
  234. {
  235. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  236. }
  237. }
  238. #endregion
  239. #region Manage turn progress
  240. public IEnumerator GameStateMachine()
  241. {
  242. yield return StartCoroutine(StartGame());
  243. while (true)
  244. {
  245. if (endGame)
  246. {
  247. yield break;
  248. }
  249. gameContext.SwitchTurnPlayer();
  250. yield return StartCoroutine(ActivePhase());
  251. yield return StartCoroutine(DrawPhase());
  252. if (endGame)
  253. {
  254. yield break;
  255. }
  256. yield return StartCoroutine(BreedingPhase());
  257. yield return StartCoroutine(MainPhase());
  258. if (endGame)
  259. {
  260. yield break;
  261. }
  262. yield return StartCoroutine(EndPhase());
  263. }
  264. }
  265. #endregion
  266. #region At the start of the game
  267. public bool DoneStartGame { get; set; } = false;
  268. bool _isRedraw = false;
  269. bool _endSelect = false;
  270. IEnumerator StartGame()
  271. {
  272. #if UNITY_EDITOR
  273. //gameContext.TurnPlayer = GManager.instance.Opponent;
  274. #endif
  275. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  276. #region 先攻・後攻の決定
  277. if (gameContext.NonTurnPlayer.isYou)
  278. {
  279. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  280. }
  281. else
  282. {
  283. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  284. }
  285. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  286. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  287. //yield return new WaitForSeconds(0.6f);
  288. GManager.instance.commandText.CloseCommandText();
  289. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  290. #endregion
  291. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  292. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  293. {
  294. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  295. }
  296. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  297. #region マリガン
  298. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  299. {
  300. _isRedraw = false;
  301. _endSelect = false;
  302. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  303. if (!player.isYou)
  304. {
  305. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  306. }
  307. if (player.isYou)
  308. {
  309. if (GManager.instance.isAuto && GManager.instance.IsAI)
  310. {
  311. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  312. }
  313. else
  314. {
  315. string message = "Will you mulligan your hand?";
  316. if (player == gameContext.NonTurnPlayer)
  317. {
  318. message += "\n(You are <color=#FF633E>FIRST</color>)";
  319. }
  320. else
  321. {
  322. message += "\n(You are <color=#FF633E>SECOND</color>)";
  323. }
  324. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  325. Message: message,
  326. NotSelectButtonMessage: "Keep Hand",
  327. EndSelectButtonMessage: "Mulligan",
  328. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  329. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  330. RootCardSources: player.HandCards,
  331. _CanTargetCondition: (cardSource) => false,
  332. _CanTargetCondition_ByPreSelecetedList: null,
  333. _CanEndSelectCondition: null,
  334. _MaxCount: 0,
  335. _CanEndNotMax: true,
  336. _CanNoSelect: () => true,
  337. CanLookReverseCard: true,
  338. skillInfos: null,
  339. root: SelectCardEffect.Root.None));
  340. void SetRedraw_RPC(bool _isDraw)
  341. {
  342. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  343. }
  344. }
  345. }
  346. else
  347. {
  348. #region AI
  349. if (GManager.instance.IsAI)
  350. {
  351. bool doRedraw = false;
  352. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  353. {
  354. doRedraw = true;
  355. }
  356. SetRedraw(doRedraw);
  357. }
  358. #endregion
  359. }
  360. yield return new WaitWhile(() => !_endSelect);
  361. _endSelect = false;
  362. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  363. GManager.instance.commandText.CloseCommandText();
  364. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  365. if (_isRedraw)
  366. {
  367. #region マリガンを行う
  368. #region 手札のカードを削除
  369. List<HandCard> HandCardObjects = new List<HandCard>();
  370. foreach (HandCard handCard in player.HandCardObjects)
  371. {
  372. HandCardObjects.Add(handCard);
  373. }
  374. for (int i = 0; i < HandCardObjects.Count; i++)
  375. {
  376. Destroy(HandCardObjects[i].gameObject);
  377. }
  378. #endregion
  379. #region 手札のカードを山札の下に加える
  380. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  381. #region Log
  382. if (_isRedraw)
  383. PlayLog.OnAddLog?.Invoke($"\nMulligan Hand\n{player.PlayerName}\n");
  384. #endregion
  385. #endregion
  386. #region シャッフル
  387. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  388. #endregion
  389. #region 5枚引き直す
  390. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  391. #endregion
  392. #endregion
  393. }
  394. }
  395. #endregion
  396. #region set up security
  397. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  398. {
  399. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  400. }
  401. #endregion
  402. DoneStartGame = true;
  403. }
  404. [PunRPC]
  405. public void SetStartPlayer(bool doChange)
  406. {
  407. if (doChange)
  408. {
  409. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  410. }
  411. }
  412. [PunRPC]
  413. void SetRedraw(bool isRedraw)
  414. {
  415. _isRedraw = isRedraw;
  416. _endSelect = true;
  417. }
  418. #endregion
  419. #region Active Phase
  420. IEnumerator ActivePhase()
  421. {
  422. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  423. {
  424. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  425. }
  426. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  427. foreach (Player player in gameContext.Players_ForTurnPlayer)
  428. {
  429. player.FirstObject.SetActive(false);
  430. }
  431. #region ログ追加
  432. PlayLog.OnAddLog?.Invoke($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  433. #endregion
  434. TurnCount++;
  435. gameContext.TurnPlayer.TurnCount++;
  436. isSync = true;
  437. gameContext.TurnPhase = GameContext.phase.Active;
  438. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  439. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  440. isSync = false;
  441. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  442. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  443. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  444. // ターン開始時の効果
  445. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  446. // 自動処理チェックタイミング
  447. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  448. //ターン終了チェック
  449. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  450. if (gameContext.TurnPhase == GameContext.phase.End)
  451. {
  452. yield break;
  453. }
  454. isSync = true;
  455. #region Unsuspend
  456. #region Untap permanents in play
  457. List<Permanent> unsuspendPermanents = new List<Permanent>();
  458. //Add field Permanents to unsuspend list
  459. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  460. {
  461. if (permanent.IsSuspended && permanent.CanUnsuspend)
  462. {
  463. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  464. {
  465. unsuspendPermanents.Add(permanent);
  466. }
  467. }
  468. }
  469. //Unsuspend raising area Permanents
  470. foreach (Permanent permanent in gameContext.TurnPlayer.GetBreedingAreaPermanents())
  471. {
  472. if (permanent.IsSuspended)
  473. {
  474. permanent.IsSuspended = false;
  475. if (permanent.ShowingPermanentCard != null)
  476. {
  477. permanent.ShowingPermanentCard.ShowPermanentData(true);
  478. }
  479. /*if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  480. {
  481. unsuspendPermanents.Add(permanent);
  482. }*/
  483. }
  484. }
  485. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  486. #endregion
  487. #endregion
  488. //自動処理チェックタイミング
  489. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  490. #region アクティブフェイズ終了時までの効果をリセット
  491. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  492. #endregion
  493. }
  494. #endregion
  495. #region Draw Phase
  496. IEnumerator DrawPhase()
  497. {
  498. //ターン終了チェック
  499. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  500. if (gameContext.TurnPhase == GameContext.phase.End)
  501. {
  502. yield break;
  503. }
  504. #region ログ追加
  505. PlayLog.OnAddLog?.Invoke($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  506. #endregion
  507. isSync = true;
  508. gameContext.TurnPhase = GameContext.phase.Draw;
  509. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  510. isSync = false;
  511. isSync = true;
  512. #region ドロー
  513. if (TurnCount != 1)
  514. {
  515. #region 引けなかったら負け
  516. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  517. {
  518. EndGame(gameContext.NonTurnPlayer, false);
  519. yield break;
  520. }
  521. #endregion
  522. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  523. }
  524. #endregion
  525. //自動処理チェックタイミング
  526. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  527. //ターン終了チェック
  528. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  529. }
  530. #endregion
  531. #region Breeding Phase
  532. IEnumerator BreedingPhase()
  533. {
  534. //ターン終了チェック
  535. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  536. if (gameContext.TurnPhase == GameContext.phase.End)
  537. {
  538. yield break;
  539. }
  540. #region ログ追加
  541. PlayLog.OnAddLog?.Invoke($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  542. #endregion
  543. isSync = true;
  544. gameContext.TurnPhase = GameContext.phase.Breeding;
  545. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  546. isSync = false;
  547. IsSelecting = false;
  548. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  549. {
  550. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  551. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  552. if (gameContext.TurnPlayer.isYou)
  553. {
  554. #region 孵化できる場合
  555. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  556. {
  557. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  558. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  559. if (ContinuousController.instance.autoHatch)
  560. {
  561. OnClickHatchObject();
  562. }
  563. else
  564. {
  565. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  566. }
  567. }
  568. #endregion
  569. #region 移動できる場合
  570. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  571. {
  572. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  573. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  574. if (fieldPermanentCard != null)
  575. {
  576. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  577. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  578. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  579. fieldPermanentCard.SetOrangeOutline();
  580. }
  581. }
  582. #endregion
  583. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  584. {
  585. gameContext.TurnPhase = GameContext.phase.Main;
  586. }
  587. }
  588. else
  589. {
  590. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  591. #region AI
  592. if (GManager.instance.IsAI)
  593. {
  594. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  595. if (gameContext.TurnPlayer.CanHatch)
  596. {
  597. doHatch = true;
  598. }
  599. SetBreedingPhase(doHatch);
  600. }
  601. #endregion
  602. }
  603. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  604. GManager.instance.hideCannotSelectObject.Close();
  605. endSelect_BreedingPhase = false;
  606. gameContext.TurnPlayer.OffHatchObject();
  607. OffFieldCardTarget(gameContext.TurnPlayer);
  608. IsSelecting = true;
  609. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  610. {
  611. if (doAction_BreedingPhase)
  612. {
  613. //孵化
  614. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  615. {
  616. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  617. }
  618. //移動
  619. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  620. {
  621. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  622. }
  623. }
  624. }
  625. gameContext.TurnPhase = GameContext.phase.Breeding;
  626. }
  627. //自動処理チェックタイミング
  628. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  629. //ターン終了チェック
  630. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  631. if (gameContext.TurnPhase == GameContext.phase.End)
  632. {
  633. yield break;
  634. }
  635. }
  636. void OnClickHatchObject()
  637. {
  638. gameContext.TurnPlayer.OffHatchObject();
  639. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  640. }
  641. bool endSelect_BreedingPhase = false;
  642. bool doAction_BreedingPhase = false;
  643. [PunRPC]
  644. public void SetBreedingPhase(bool doAction_BreedingPhase)
  645. {
  646. this.doAction_BreedingPhase = doAction_BreedingPhase;
  647. endSelect_BreedingPhase = true;
  648. }
  649. #endregion
  650. #region main phase
  651. CardSource PlayCard { get; set; } = null;
  652. int TargetFrameID { get; set; } = 0;
  653. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  654. int BurstTamerFrameID { get; set; } = 0;
  655. ICardEffect UseCardEffect { get; set; } = null;
  656. Permanent AttackingPermanent { get; set; } = null;
  657. Permanent DefendingPermanent { get; set; } = null;
  658. float _timer = 0f;
  659. bool _canPlayEmptyFrame = true;
  660. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  661. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  662. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  663. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  664. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  665. IEnumerator MainPhase()
  666. {
  667. //ターン終了チェック
  668. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  669. if (gameContext.TurnPhase == GameContext.phase.End)
  670. {
  671. goto EndMainPhase;
  672. }
  673. #region Add log
  674. PlayLog.OnAddLog?.Invoke($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  675. #endregion
  676. #region Reset the selection status of cards in your hand and cards on the field.
  677. OffHandCardTarget(gameContext.TurnPlayer);
  678. OffFieldCardTarget(gameContext.TurnPlayer);
  679. #endregion
  680. isSync = true;
  681. gameContext.TurnPhase = GameContext.phase.Main;
  682. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  683. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  684. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  685. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  686. // Effects at the start of main phase
  687. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  688. // Automatic processing check timing
  689. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  690. isSync = false;
  691. bool CanSelect()
  692. {
  693. //You can play cards from your hand.
  694. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  695. return true;
  696. //There is a permanent in play that can use the effect.
  697. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  698. return true;
  699. //There is a permanent in play that can attack.
  700. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  701. return true;
  702. //I have a card in my hand that can use an effect.
  703. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  704. return true;
  705. //I have a card in my trash that can use an effect.
  706. if (gameContext.TurnPlayer.TrashCards.Count(_card => _card.CanDeclareSkill) > 0)
  707. return true;
  708. return false;
  709. }
  710. #region Repeat until turn player selects
  711. while (!endGame)
  712. {
  713. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  714. //自動処理チェックタイミング
  715. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  716. //ターン終了チェック
  717. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  718. #region パラメータリセット
  719. ResetMainPhaseParameter();
  720. #endregion
  721. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  722. if (gameContext.TurnPhase == GameContext.phase.Main)
  723. {
  724. if (!CanSelect())
  725. {
  726. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  727. }
  728. }
  729. if (gameContext.TurnPhase != GameContext.phase.Main)
  730. {
  731. goto EndMainPhase;
  732. }
  733. StartCoroutine(SetMainPhase());
  734. #region Wait until selection is complete
  735. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  736. {
  737. yield return null;
  738. if (endGame)
  739. {
  740. yield break;
  741. }
  742. #region AIモード
  743. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  744. {
  745. if (RandomUtility.IsSucceedProbability(0.99f))
  746. {
  747. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  748. {
  749. #region アタック
  750. List<Permanent> CanAttackPermenents = new List<Permanent>();
  751. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  752. {
  753. if (permanent.CanAttack(null))
  754. {
  755. CanAttackPermenents.Add(permanent);
  756. }
  757. }
  758. if (CanAttackPermenents.Count >= 1)
  759. {
  760. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  761. bool isSecurityAttack = true;
  762. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  763. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  764. {
  765. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  766. {
  767. DefendingPermanentCandidates.Add(permanent);
  768. }
  769. }
  770. if (DefendingPermanentCandidates.Count >= 1)
  771. {
  772. if (RandomUtility.IsSucceedProbability(0.5f))
  773. {
  774. isSecurityAttack = false;
  775. }
  776. }
  777. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  778. {
  779. isSecurityAttack = true;
  780. }
  781. if (!isSecurityAttack)
  782. {
  783. if (DefendingPermanentCandidates.Count >= 1)
  784. {
  785. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  786. }
  787. else
  788. {
  789. AttackingPermanent = null;
  790. }
  791. }
  792. else
  793. {
  794. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  795. {
  796. AttackingPermanent = null;
  797. }
  798. }
  799. }
  800. #endregion
  801. }
  802. #if UNITY_EDITOR
  803. AttackingPermanent = null;
  804. #endif
  805. if (AttackingPermanent == null)
  806. {
  807. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  808. {
  809. #region カードをプレイ
  810. List<CardSource> CanPlayCards = new List<CardSource>();
  811. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  812. {
  813. if (cardSource.CanPlayFromHandDuringMainPhase)
  814. {
  815. CanPlayCards.Add(cardSource);
  816. }
  817. }
  818. CanPlayCards = CanPlayCards
  819. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  820. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  821. .ToList();
  822. if (CanPlayCards.Count > 0)
  823. {
  824. foreach (CardSource cardSource in CanPlayCards)
  825. {
  826. if (RandomUtility.IsSucceedProbability(0.99f))
  827. {
  828. PlayCard = cardSource;
  829. if (PlayCard.IsPermanent)
  830. {
  831. List<int> frameIDCandidates = new List<int>();
  832. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  833. {
  834. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  835. {
  836. int k = i;
  837. int count = 4;
  838. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  839. {
  840. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  841. {
  842. continue;
  843. }
  844. count = 1;
  845. }
  846. for (int j = 0; j < count; j++)
  847. {
  848. frameIDCandidates.Add(k);
  849. }
  850. }
  851. }
  852. if (frameIDCandidates.Count >= 1)
  853. {
  854. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  855. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  856. {
  857. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  858. }
  859. break;
  860. }
  861. }
  862. else
  863. {
  864. break;
  865. }
  866. }
  867. }
  868. }
  869. #endregion
  870. }
  871. }
  872. }
  873. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  874. {
  875. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  876. }
  877. }
  878. #endregion
  879. else
  880. {
  881. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  882. {
  883. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  884. }
  885. }
  886. //EndTurnProcess
  887. if (gameContext.TurnPhase != GameContext.phase.Main)
  888. {
  889. goto EndMainPhase;
  890. }
  891. }
  892. ResetUI();
  893. _timer = 0f;
  894. while (true)
  895. {
  896. yield return null;
  897. _timer += Time.deltaTime;
  898. if (!GManager.instance.commandText.gameObject.activeSelf)
  899. {
  900. break;
  901. }
  902. if (_timer >= 0.6f)
  903. {
  904. GManager.instance.commandText.gameObject.SetActive(false);
  905. }
  906. }
  907. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  908. #endregion
  909. #region Use activation effect
  910. if (UseCardEffect != null)
  911. {
  912. if (UseCardEffect is ActivateICardEffect)
  913. {
  914. if (UseCardEffect.CanUse(null))
  915. {
  916. UseCardEffect.SetIsDeclarative(true);
  917. //Count up the number of uses
  918. if (UseCardEffect.MaxCountPerTurn < 100)
  919. {
  920. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  921. }
  922. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  923. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  924. UseCardEffect,
  925. null));
  926. }
  927. }
  928. }
  929. #endregion
  930. #region play cards
  931. else if (PlayCard != null)
  932. {
  933. isSync = true;
  934. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  935. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  936. Permanent targetPermanent = null;
  937. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  938. {
  939. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  940. }
  941. //ログ追加
  942. PlayLog.OnAddLog?.Invoke($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  943. PlayCardClass playCard = new PlayCardClass(
  944. cardSources: new List<CardSource>() { PlayCard },
  945. hashtable: null,
  946. payCost: true,
  947. targetPermanent: targetPermanent,
  948. isTapped: false,
  949. root: SelectCardEffect.Root.Hand,
  950. activateETB: true);
  951. if (JogressEvoRootsFrameIDs != null)
  952. {
  953. if (JogressEvoRootsFrameIDs.Length == 2)
  954. {
  955. playCard.SetJogress(JogressEvoRootsFrameIDs);
  956. }
  957. }
  958. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  959. {
  960. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  961. }
  962. yield return StartCoroutine(playCard.PlayCard());
  963. isSync = false;
  964. }
  965. #endregion
  966. #region attack
  967. else if (AttackingPermanent != null)
  968. {
  969. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  970. }
  971. #endregion
  972. }
  973. #endregion
  974. EndMainPhase:;
  975. #region Main phase ends
  976. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  977. GManager.instance.commandText.CloseCommandText();
  978. _timer = 0f;
  979. while (true)
  980. {
  981. yield return null;
  982. _timer += Time.deltaTime;
  983. if (!GManager.instance.commandText.gameObject.activeSelf)
  984. {
  985. break;
  986. }
  987. if (_timer >= 0.6f)
  988. {
  989. GManager.instance.commandText.gameObject.SetActive(false);
  990. }
  991. }
  992. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  993. GManager.instance.OffTargetArrow();
  994. ResetMainPhaseParameter();
  995. #endregion
  996. //Automatic processing check timing
  997. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  998. //ターン終了
  999. #region Parameter reset
  1000. void ResetMainPhaseParameter()
  1001. {
  1002. GManager.instance.OffTargetArrow();
  1003. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1004. #region Reset the display of cards in hand, cards on the field, and frames
  1005. foreach (Player player in gameContext.Players)
  1006. {
  1007. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1008. {
  1009. fieldCardFrame.OffFrame_Select();
  1010. }
  1011. player.playMatCardFrame.OffFrame_Select();
  1012. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1013. {
  1014. fieldCharaCard.RemoveSelectEffect();
  1015. fieldCharaCard.RemoveClickTarget();
  1016. fieldCharaCard.RemoveDragTarget();
  1017. fieldCharaCard.CloseCommandPanel();
  1018. }
  1019. foreach (HandCard handCard in player.HandCardObjects)
  1020. {
  1021. handCard.RemoveSelectEffect();
  1022. handCard.RemoveClickTarget();
  1023. handCard.RemoveDragTarget();
  1024. }
  1025. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1026. player.securityObject.OffShowSecurityAttackObject();
  1027. }
  1028. #endregion
  1029. #region Reset cards in hand and field
  1030. OffHandCardTarget(gameContext.TurnPlayer);
  1031. OffFieldCardTarget(gameContext.TurnPlayer);
  1032. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1033. {
  1034. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1035. }
  1036. #endregion
  1037. IsSelecting = false;
  1038. isSync = false;
  1039. PlayCard = null;
  1040. TargetFrameID = -1;
  1041. JogressEvoRootsFrameIDs = new int[0];
  1042. BurstTamerFrameID = -1;
  1043. UseCardEffect = null;
  1044. AttackingPermanent = null;
  1045. DefendingPermanent = null;
  1046. }
  1047. #endregion
  1048. }
  1049. #region Added main phase operations
  1050. public IEnumerator SetMainPhase()
  1051. {
  1052. if (isSync)
  1053. {
  1054. yield break;
  1055. }
  1056. yield return new WaitWhile(() => isSync);
  1057. if (gameContext.TurnPhase != GameContext.phase.Main)
  1058. {
  1059. yield break;
  1060. }
  1061. IsSelecting = false;
  1062. #region reset
  1063. OffFieldCardTarget(gameContext.TurnPlayer);
  1064. OffHandCardTarget(gameContext.TurnPlayer);
  1065. #region rearrange cards in hand
  1066. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1067. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1068. .Clone())
  1069. {
  1070. if (handCard != null)
  1071. {
  1072. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1073. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1074. }
  1075. }
  1076. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1077. #endregion
  1078. foreach (Player player in gameContext.Players)
  1079. {
  1080. #region Reset permanents in play
  1081. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1082. {
  1083. fieldPermanentCard.RemoveSelectEffect();
  1084. fieldPermanentCard.RemoveDragTarget();
  1085. fieldPermanentCard.RemoveClickTarget();
  1086. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1087. }
  1088. #endregion
  1089. #region Reset cards in hand
  1090. foreach (HandCard handCard in player.HandCardObjects)
  1091. {
  1092. handCard.RemoveSelectEffect();
  1093. handCard.RemoveDragTarget();
  1094. handCard.RemoveClickTarget();
  1095. }
  1096. #endregion
  1097. player.securityObject.RemoveClickTarget();
  1098. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1099. player.securityObject.OffShowSecurityAttackObject();
  1100. }
  1101. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1102. GManager.instance.BackButton.CloseSelectCommandButton();
  1103. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1104. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1105. GManager.instance.commandText.CloseCommandText();
  1106. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1107. #endregion
  1108. // added
  1109. yield return new WaitWhile(() => isSync);
  1110. #region Click/drag operation
  1111. if (gameContext.TurnPlayer.isYou)
  1112. {
  1113. #region permanent of the place
  1114. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1115. {
  1116. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1117. {
  1118. fieldPermanentCard.OnSelectEffect(1.1f);
  1119. #region Add click operation
  1120. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1121. IEnumerator OnClick_Select()
  1122. {
  1123. if (isSync)
  1124. {
  1125. yield break;
  1126. }
  1127. IsSelecting = true;
  1128. #region Reset cards in other places
  1129. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1130. {
  1131. if (_fieldPermanentCard != fieldPermanentCard)
  1132. {
  1133. _fieldPermanentCard.RemoveSelectEffect();
  1134. }
  1135. }
  1136. foreach (Player player in gameContext.Players)
  1137. {
  1138. OffFieldCardTarget(player);
  1139. }
  1140. #endregion
  1141. #region Reset cards in hand
  1142. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1143. {
  1144. handCard.RemoveSelectEffect();
  1145. handCard.RemoveClickTarget();
  1146. handCard.RemoveDragTarget();
  1147. }
  1148. #endregion
  1149. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1150. #region activated effect
  1151. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1152. {
  1153. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1154. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1155. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1156. {
  1157. cardEffects1.Add(cardEffect);
  1158. cardEffects.Add(cardEffect);
  1159. }
  1160. cardEffects.Reverse();
  1161. foreach (ICardEffect cardEffect in cardEffects)
  1162. {
  1163. if (cardEffect is ActivateICardEffect)
  1164. {
  1165. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1166. FieldUnitCommands.Add(SkillCommand);
  1167. void OnClick_SetUseSkillPermanent_RPC()
  1168. {
  1169. #region Reset cards on the field
  1170. foreach (Player player in gameContext.Players)
  1171. {
  1172. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1173. {
  1174. _fieldUnitCard.CloseCommandPanel();
  1175. _fieldUnitCard.RemoveClickTarget();
  1176. _fieldUnitCard.RemoveDragTarget();
  1177. _fieldUnitCard.RemoveSelectEffect();
  1178. }
  1179. }
  1180. #endregion
  1181. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1182. }
  1183. }
  1184. }
  1185. }
  1186. #endregion
  1187. #region attack
  1188. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1189. {
  1190. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1191. FieldUnitCommands.Add(SkillCommand);
  1192. IEnumerator OnClick_SetAttack_RPC()
  1193. {
  1194. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1195. {
  1196. #region Reset cards on the field
  1197. foreach (Player player in gameContext.Players)
  1198. {
  1199. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1200. {
  1201. if (_fieldUnitCard != fieldPermanentCard)
  1202. {
  1203. _fieldUnitCard.RemoveSelectEffect();
  1204. _fieldUnitCard.RemoveDragTarget();
  1205. }
  1206. _fieldUnitCard.CloseCommandPanel();
  1207. _fieldUnitCard.RemoveClickTarget();
  1208. }
  1209. }
  1210. #endregion
  1211. #region When only direct attack is available
  1212. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1213. {
  1214. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1215. {
  1216. bool doAttack = false;
  1217. bool endSelect_doAttack = false;
  1218. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1219. {
  1220. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1221. }
  1222. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1223. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1224. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1225. {
  1226. doAttack = true;
  1227. endSelect_doAttack = true;
  1228. });
  1229. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1230. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1231. {
  1232. new Command_SelectCommand("Attack",() =>
  1233. {
  1234. doAttack = true;
  1235. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1236. GManager.instance.BackButton.CloseSelectCommandButton();
  1237. endSelect_doAttack = true;
  1238. },0),
  1239. };
  1240. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1241. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1242. {
  1243. doAttack = false;
  1244. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1245. GManager.instance.BackButton.CloseSelectCommandButton();
  1246. endSelect_doAttack = true;
  1247. }, 0);
  1248. yield return new WaitWhile(() => !endSelect_doAttack);
  1249. endSelect_doAttack = false;
  1250. GManager.instance.selectCommandPanel.Off();
  1251. GManager.instance.commandText.CloseCommandText();
  1252. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1253. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1254. GManager.instance.BackButton.CloseSelectCommandButton();
  1255. if (doAttack)
  1256. {
  1257. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1258. }
  1259. else
  1260. {
  1261. StartCoroutine(SetMainPhase());
  1262. }
  1263. }
  1264. }
  1265. #endregion
  1266. #region When it is possible to attack characters on the field
  1267. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1268. {
  1269. bool doAttack = false;
  1270. int attackTargetID = -1;
  1271. bool endSelect_doAttack = false;
  1272. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1273. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1274. {
  1275. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1276. {
  1277. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1278. }
  1279. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1280. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1281. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1282. {
  1283. doAttack = true;
  1284. attackTargetID = -1;
  1285. endSelect_doAttack = true;
  1286. });
  1287. }
  1288. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1289. {
  1290. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1291. {
  1292. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1293. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1294. IEnumerator SelectDefender()
  1295. {
  1296. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1297. {
  1298. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1299. {
  1300. _fieldPermanentCard.RemoveSelectEffect();
  1301. _fieldPermanentCard.RemoveDragTarget();
  1302. _fieldPermanentCard.RemoveClickTarget();
  1303. }
  1304. }
  1305. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1306. GManager.instance.BackButton.CloseSelectCommandButton();
  1307. doAttack = true;
  1308. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1309. endSelect_doAttack = true;
  1310. yield return null;
  1311. }
  1312. }
  1313. }
  1314. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1315. {
  1316. doAttack = false;
  1317. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1318. GManager.instance.BackButton.CloseSelectCommandButton();
  1319. endSelect_doAttack = true;
  1320. }, 0);
  1321. yield return new WaitWhile(() => !endSelect_doAttack);
  1322. endSelect_doAttack = false;
  1323. GManager.instance.selectCommandPanel.Off();
  1324. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1325. GManager.instance.commandText.CloseCommandText();
  1326. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1327. GManager.instance.BackButton.CloseSelectCommandButton();
  1328. if (doAttack)
  1329. {
  1330. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1331. }
  1332. else
  1333. {
  1334. StartCoroutine(SetMainPhase());
  1335. }
  1336. }
  1337. #endregion
  1338. }
  1339. }
  1340. }
  1341. #endregion
  1342. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1343. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1344. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1345. fieldPermanentCard.SetOrangeOutline();
  1346. yield return null;
  1347. }
  1348. #endregion
  1349. AddDragProcess(fieldPermanentCard);
  1350. #region ドラッグ操作を追加
  1351. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1352. {
  1353. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1354. {
  1355. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1356. #region ドラッグ開始
  1357. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1358. {
  1359. if (isSync)
  1360. {
  1361. return;
  1362. }
  1363. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1364. {
  1365. #region 手札のカードをリセット
  1366. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1367. {
  1368. handCard1.RemoveClickTarget();
  1369. handCard1.RemoveDragTarget();
  1370. handCard1.RemoveSelectEffect();
  1371. handCard1.handCardCommandPanel.CloseCommandPanel();
  1372. handCard1.Outline_Select.gameObject.SetActive(false);
  1373. }
  1374. foreach (Player player in gameContext.Players)
  1375. {
  1376. foreach (HandCard handCard2 in player.HandCardObjects)
  1377. {
  1378. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1379. }
  1380. }
  1381. #endregion
  1382. IsSelecting = true;
  1383. GManager.instance.commandText.CloseCommandText();
  1384. fieldPermanentCard2.CloseCommandPanel();
  1385. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1386. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1387. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1388. {
  1389. if (fieldPermanentCard3 != fieldPermanentCard2)
  1390. {
  1391. fieldPermanentCard3.RemoveSelectEffect();
  1392. fieldPermanentCard3.RemoveClickTarget();
  1393. fieldPermanentCard3.RemoveDragTarget();
  1394. }
  1395. }
  1396. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1397. {
  1398. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1399. {
  1400. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1401. enemyFieldPermanentCard.SetBlueOutline();
  1402. }
  1403. }
  1404. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1405. {
  1406. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1407. {
  1408. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1409. }
  1410. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1411. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1412. }
  1413. }
  1414. }
  1415. #endregion
  1416. #region ドラッグ中
  1417. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1418. {
  1419. if (isSync)
  1420. {
  1421. StartCoroutine(SetMainPhase());
  1422. }
  1423. fieldPermanentCard2.CloseCommandPanel();
  1424. TargetArrow targetArrow = null;
  1425. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1426. {
  1427. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1428. {
  1429. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1430. }
  1431. }
  1432. if (targetArrow != null)
  1433. {
  1434. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1435. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1436. {
  1437. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1438. {
  1439. bool OnSelect = false;
  1440. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1441. {
  1442. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1443. {
  1444. OnSelect = true;
  1445. }
  1446. }
  1447. if (OnSelect)
  1448. {
  1449. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1450. enemyFieldPermanentCard.SetOrangeOutline();
  1451. }
  1452. else
  1453. {
  1454. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1455. enemyFieldPermanentCard.SetBlueOutline();
  1456. }
  1457. }
  1458. }
  1459. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1460. {
  1461. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1462. {
  1463. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1464. {
  1465. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1466. }
  1467. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1468. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1469. }
  1470. else
  1471. {
  1472. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1473. {
  1474. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1475. }
  1476. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1477. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1478. }
  1479. }
  1480. }
  1481. }
  1482. #endregion
  1483. #region ドラッグ終了
  1484. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1485. {
  1486. if (isSync)
  1487. {
  1488. StartCoroutine(SetMainPhase());
  1489. }
  1490. IsSelecting = false;
  1491. TargetArrow targetArrow = null;
  1492. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1493. {
  1494. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1495. {
  1496. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1497. }
  1498. }
  1499. if (targetArrow != null)
  1500. {
  1501. #region 手札のカードをリセット
  1502. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1503. {
  1504. handCard1.RemoveClickTarget();
  1505. }
  1506. foreach (Player player in gameContext.Players)
  1507. {
  1508. foreach (HandCard handCard2 in player.HandCardObjects)
  1509. {
  1510. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1511. }
  1512. }
  1513. #endregion
  1514. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1515. fieldPermanentCard2.CloseCommandPanel();
  1516. Destroy(targetArrow.gameObject);
  1517. foreach (DropArea dropArea in dropAreas)
  1518. {
  1519. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1520. {
  1521. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1522. {
  1523. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1524. {
  1525. #region Reset field cards
  1526. foreach (Player player in gameContext.Players)
  1527. {
  1528. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1529. {
  1530. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1531. {
  1532. fieldPermanentCard3.RemoveSelectEffect();
  1533. }
  1534. fieldPermanentCard3.CloseCommandPanel();
  1535. fieldPermanentCard3.RemoveClickTarget();
  1536. fieldPermanentCard3.RemoveDragTarget();
  1537. }
  1538. }
  1539. #endregion
  1540. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1541. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1542. return;
  1543. }
  1544. }
  1545. }
  1546. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1547. {
  1548. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1549. {
  1550. #region Reset field cards
  1551. foreach (Player player in gameContext.Players)
  1552. {
  1553. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1554. {
  1555. if (fieldPermanentCard3 != fieldPermanentCard2)
  1556. {
  1557. fieldPermanentCard3.RemoveSelectEffect();
  1558. }
  1559. fieldPermanentCard3.CloseCommandPanel();
  1560. fieldPermanentCard3.RemoveClickTarget();
  1561. fieldPermanentCard3.RemoveDragTarget();
  1562. }
  1563. }
  1564. #endregion
  1565. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1566. return;
  1567. }
  1568. }
  1569. }
  1570. StartCoroutine(SetMainPhase());
  1571. }
  1572. }
  1573. #endregion
  1574. }
  1575. }
  1576. #endregion
  1577. }
  1578. }
  1579. #endregion
  1580. #region cards in hand
  1581. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1582. {
  1583. #region drag and play
  1584. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1585. {
  1586. handCard.SetBlueOutline();
  1587. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1588. #region At the start of drag
  1589. void BeginDrag(HandCard handCard1)
  1590. {
  1591. if (isSync)
  1592. {
  1593. //return;
  1594. }
  1595. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1596. {
  1597. IsSelecting = true;
  1598. OffFieldCardTarget(gameContext.TurnPlayer);
  1599. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1600. {
  1601. handCard2.RemoveOnClickAction();
  1602. if (handCard2 != handCard1)
  1603. {
  1604. handCard2.RemoveSelectEffect();
  1605. }
  1606. }
  1607. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1608. {
  1609. fieldPermanentCard.RemoveSelectEffect();
  1610. fieldPermanentCard.RemoveDragTarget();
  1611. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1612. }
  1613. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1614. {
  1615. fieldCardFrame.OffFrame_Select();
  1616. }
  1617. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1618. {
  1619. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1620. {
  1621. fieldCardFrame.AddClickTarget(null);
  1622. }
  1623. }
  1624. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1625. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1626. handCard1.SetBlueOutline();
  1627. handCard1.OffPlayText();
  1628. handCard1.OffJogressPlayText();
  1629. handCard1.OffBurstPlayText();
  1630. handCard1.OffClickText();
  1631. #region デジモン・テイマー
  1632. if (handCard1.cardSource.IsPermanent)
  1633. {
  1634. bool CanPlayEmptyFrame = false;
  1635. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1636. {
  1637. if (fieldCardFrame.IsEmptyFrame())
  1638. {
  1639. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1640. {
  1641. CanPlayEmptyFrame = true;
  1642. break;
  1643. }
  1644. }
  1645. }
  1646. if (CanPlayEmptyFrame)
  1647. {
  1648. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1649. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1650. }
  1651. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1652. {
  1653. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1654. {
  1655. if (fieldCardFrame.GetFramePermanent() != null)
  1656. {
  1657. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1658. {
  1659. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1660. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1661. }
  1662. }
  1663. }
  1664. }
  1665. }
  1666. #endregion
  1667. #region オプション
  1668. else if (handCard1.cardSource.IsOption)
  1669. {
  1670. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1671. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1672. }
  1673. #endregion
  1674. // check playablity
  1675. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1676. }
  1677. }
  1678. #endregion
  1679. #region At the end of drag
  1680. void OnDropCard(List<DropArea> dropAreas)
  1681. {
  1682. if (isSync)
  1683. {
  1684. StartCoroutine(Return());
  1685. }
  1686. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1687. {
  1688. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1689. {
  1690. fieldPermanentCard.RemoveSelectEffect();
  1691. fieldPermanentCard.RemoveDragTarget();
  1692. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1693. }
  1694. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1695. {
  1696. fieldCardFrame.OffFrame_Select();
  1697. }
  1698. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1699. handCard.OffPlayText();
  1700. handCard.OffJogressPlayText();
  1701. handCard.OffBurstPlayText();
  1702. #region play cards
  1703. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1704. bool selected = false;
  1705. #region If it is not dropped in the hand area
  1706. if (!isOnHand)
  1707. {
  1708. #region character field
  1709. if (handCard.cardSource.IsPermanent)
  1710. {
  1711. #region Check if it is dropped in the frame
  1712. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1713. {
  1714. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1715. {
  1716. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1717. {
  1718. if (fieldCardFrame.GetFramePermanent() != null)
  1719. {
  1720. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1721. {
  1722. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1723. }
  1724. OffHandCardTarget(gameContext.TurnPlayer);
  1725. handCard.Outline_Select.gameObject.SetActive(false);
  1726. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1727. {
  1728. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1729. {
  1730. fieldCardFrame1.RemoveClickTarget();
  1731. }
  1732. }
  1733. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1734. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1735. selected = true;
  1736. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1737. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1738. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1739. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1740. bool canAppFusion = handCard.cardSource.CanAppFusionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1741. //Only normal evolution possible
  1742. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1743. {
  1744. Digivolution();
  1745. }
  1746. //Only jogless is possible
  1747. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1748. {
  1749. SelectJogressDigivolutionCards(true);
  1750. }
  1751. //Only burst evolution possible
  1752. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution && !canAppFusion)
  1753. {
  1754. SelectBurstDigivolutionCards(true);
  1755. }
  1756. //Only app fusion possible
  1757. else if (!canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && canAppFusion)
  1758. {
  1759. SelectAppFusionCards(true);
  1760. }
  1761. //Normal evolution and Jogress possible
  1762. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1763. {
  1764. Vector3 Pos = handCard.transform.position;
  1765. ResetUI();
  1766. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1767. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1768. StartCoroutine(SelectWheterToJogress());
  1769. IEnumerator SelectWheterToJogress()
  1770. {
  1771. isSync = true;
  1772. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1773. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1774. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1775. (card: handCard.cardSource,
  1776. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1777. canNoSelect: true,
  1778. endSelectCoroutine_Digivolve: _Digivolution,
  1779. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1780. noSelectCoroutine: _NoSelectCoroutine);
  1781. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1782. IEnumerator _Digivolution()
  1783. {
  1784. yield return null;
  1785. Digivolution();
  1786. }
  1787. IEnumerator _SelectJogressDigivolutionCards()
  1788. {
  1789. yield return null;
  1790. SelectJogressDigivolutionCards(false);
  1791. }
  1792. IEnumerator _NoSelectCoroutine()
  1793. {
  1794. yield return StartCoroutine(Return());
  1795. }
  1796. }
  1797. }
  1798. //Normal evolution and burst evolution possible
  1799. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution && !canAppFusion)
  1800. {
  1801. Vector3 Pos = handCard.transform.position;
  1802. ResetUI();
  1803. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1804. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1805. StartCoroutine(SelectWheterToBurst());
  1806. IEnumerator SelectWheterToBurst()
  1807. {
  1808. isSync = true;
  1809. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1810. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1811. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1812. (card: handCard.cardSource,
  1813. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1814. canNoSelect: true,
  1815. endSelectCoroutine_Digivolve: _Digivolution,
  1816. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1817. noSelectCoroutine: _NoSelectCoroutine);
  1818. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1819. IEnumerator _Digivolution()
  1820. {
  1821. yield return null;
  1822. Digivolution();
  1823. }
  1824. IEnumerator _SelectBurstPermanents()
  1825. {
  1826. yield return null;
  1827. SelectBurstDigivolutionCards(false);
  1828. }
  1829. IEnumerator _NoSelectCoroutine()
  1830. {
  1831. yield return StartCoroutine(Return());
  1832. }
  1833. }
  1834. }
  1835. //Normal evolution and App Fusion possible
  1836. else if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && canAppFusion)
  1837. {
  1838. Vector3 Pos = handCard.transform.position;
  1839. ResetUI();
  1840. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1841. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1842. StartCoroutine(SelectWheterToAppFusion());
  1843. IEnumerator SelectWheterToAppFusion()
  1844. {
  1845. isSync = true;
  1846. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1847. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1848. GManager.instance.selectAppFusionEffect.SetUp_SelectWheterToAppFusion
  1849. (card: handCard.cardSource,
  1850. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1851. canNoSelect: true,
  1852. endSelectCoroutine_Digivolve: _Digivolution,
  1853. endSelectCoroutine_AppFusion: _SelectAppFusionPermanents,
  1854. noSelectCoroutine: _NoSelectCoroutine);
  1855. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectAppFusionEffect.SelectWheterToAppFusion());
  1856. IEnumerator _Digivolution()
  1857. {
  1858. yield return null;
  1859. Digivolution();
  1860. }
  1861. IEnumerator _SelectAppFusionPermanents()
  1862. {
  1863. yield return null;
  1864. SelectAppFusionCards(false);
  1865. }
  1866. IEnumerator _NoSelectCoroutine()
  1867. {
  1868. yield return StartCoroutine(Return());
  1869. }
  1870. }
  1871. }
  1872. #region Select Jogress evolution source
  1873. void SelectJogressDigivolutionCards(bool move)
  1874. {
  1875. Vector3 Pos = handCard.transform.position;
  1876. ResetUI();
  1877. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1878. StartCoroutine(SelectJogressTarget());
  1879. IEnumerator SelectJogressTarget()
  1880. {
  1881. isSync = true;
  1882. if (move)
  1883. {
  1884. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1885. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1886. }
  1887. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1888. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1889. (card: handCard.cardSource,
  1890. isLocal: true,
  1891. isPayCost: true,
  1892. canNoSelect: true,
  1893. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1894. noSelectCoroutine: _NoSelectCoroutine);
  1895. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1896. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1897. {
  1898. yield return null;
  1899. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1900. }
  1901. IEnumerator _NoSelectCoroutine()
  1902. {
  1903. yield return null;
  1904. yield return StartCoroutine(Return());
  1905. }
  1906. isSync = false;
  1907. }
  1908. }
  1909. #endregion
  1910. #region Select the burst evolution source and tamer
  1911. void SelectBurstDigivolutionCards(bool move)
  1912. {
  1913. Vector3 Pos = handCard.transform.position;
  1914. ResetUI();
  1915. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1916. StartCoroutine(SelectJogressTarget());
  1917. IEnumerator SelectJogressTarget()
  1918. {
  1919. isSync = true;
  1920. if (move)
  1921. {
  1922. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1923. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1924. }
  1925. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1926. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1927. (card: handCard.cardSource,
  1928. isLocal: true,
  1929. isPayCost: true,
  1930. canNoSelect: true,
  1931. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1932. noSelectCoroutine: _NoSelectCoroutine);
  1933. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1934. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1935. {
  1936. yield return null;
  1937. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1938. }
  1939. IEnumerator _NoSelectCoroutine()
  1940. {
  1941. yield return null;
  1942. yield return StartCoroutine(Return());
  1943. }
  1944. isSync = false;
  1945. }
  1946. }
  1947. #endregion
  1948. #region Select the app fusion source and link card
  1949. void SelectAppFusionCards(bool move)
  1950. {
  1951. Vector3 Pos = handCard.transform.position;
  1952. ResetUI();
  1953. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1954. StartCoroutine(SelectAppFusionTarget());
  1955. IEnumerator SelectAppFusionTarget()
  1956. {
  1957. isSync = true;
  1958. if (move)
  1959. {
  1960. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1961. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1962. }
  1963. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1964. GManager.instance.selectAppFusionEffect.SetUp_SelectLink
  1965. (card: handCard.cardSource,
  1966. isLocal: true,
  1967. isPayCost: true,
  1968. canNoSelect: true,
  1969. endSelectCoroutine_SelectLink: EndSelectCoroutine_SelectLink,
  1970. noSelectCoroutine: _NoSelectCoroutine);
  1971. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectAppFusionEffect.SelectLink(targetPermanent));
  1972. IEnumerator EndSelectCoroutine_SelectLink(CardSource cardSource)
  1973. {
  1974. yield return null;
  1975. //photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1976. }
  1977. IEnumerator _NoSelectCoroutine()
  1978. {
  1979. yield return null;
  1980. yield return StartCoroutine(Return());
  1981. }
  1982. isSync = false;
  1983. }
  1984. }
  1985. #endregion
  1986. #region usually evolves
  1987. void Digivolution()
  1988. {
  1989. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1990. }
  1991. #endregion
  1992. return;
  1993. }
  1994. }
  1995. }
  1996. }
  1997. #endregion
  1998. bool CanPlayEmptyFrame = false;
  1999. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2000. {
  2001. if (fieldCardFrame.IsEmptyFrame())
  2002. {
  2003. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  2004. {
  2005. CanPlayEmptyFrame = true;
  2006. break;
  2007. }
  2008. }
  2009. }
  2010. if (CanPlayEmptyFrame)
  2011. {
  2012. #region プレイマットでドロップしているかチェック
  2013. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2014. {
  2015. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  2016. {
  2017. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  2018. }
  2019. OffHandCardTarget(gameContext.TurnPlayer);
  2020. handCard.Outline_Select.gameObject.SetActive(false);
  2021. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2022. {
  2023. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2024. {
  2025. fieldCardFrame.RemoveClickTarget();
  2026. }
  2027. }
  2028. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2029. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2030. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  2031. selected = true;
  2032. return;
  2033. }
  2034. #endregion
  2035. }
  2036. }
  2037. #endregion
  2038. #region オプション
  2039. else if (handCard.cardSource.IsOption)
  2040. {
  2041. #region プレイマットでドロップしているかチェック
  2042. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2043. {
  2044. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  2045. {
  2046. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  2047. }
  2048. OffHandCardTarget(gameContext.TurnPlayer);
  2049. handCard.Outline_Select.gameObject.SetActive(false);
  2050. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2051. {
  2052. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2053. {
  2054. fieldCardFrame.RemoveClickTarget();
  2055. }
  2056. }
  2057. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2058. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2059. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  2060. selected = true;
  2061. return;
  2062. }
  2063. #endregion
  2064. }
  2065. #endregion
  2066. }
  2067. #endregion
  2068. #endregion
  2069. if (!selected)
  2070. {
  2071. StartCoroutine(Return());
  2072. }
  2073. }
  2074. }
  2075. #endregion
  2076. #region While dragging
  2077. void OnDragCard(List<DropArea> dropAreas)
  2078. {
  2079. if (isSync)
  2080. {
  2081. StartCoroutine(Return());
  2082. }
  2083. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2084. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2085. {
  2086. OffFieldCardTarget(gameContext.TurnPlayer);
  2087. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2088. {
  2089. fieldPermanentCard.RemoveDragTarget();
  2090. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2091. }
  2092. handCard.SetBlueOutline();
  2093. handCard.OffPlayText();
  2094. handCard.OffJogressPlayText();
  2095. handCard.OffBurstPlayText();
  2096. #region デジモン・テイマー
  2097. if (handCard.cardSource.IsPermanent)
  2098. {
  2099. #region 枠の上にあるかチェック
  2100. bool isOnPermanentFrameAndCanEvolve = false;
  2101. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2102. {
  2103. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2104. if (_canPlayTargetFrames[frameIndex])
  2105. {
  2106. if (fieldCardFrame.GetFramePermanent() != null)
  2107. {
  2108. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2109. {
  2110. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2111. {
  2112. isOnPermanentFrameAndCanEvolve = true;
  2113. if (_canDigivolves[frameIndex])
  2114. {
  2115. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2116. }
  2117. if (_canJogresses[frameIndex])
  2118. {
  2119. handCard.SetJogressPlayText();
  2120. }
  2121. if (_canBursts[frameIndex])
  2122. {
  2123. handCard.SetBurstPlayText();
  2124. }
  2125. handCard.SetOrangeOutline();
  2126. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2127. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2128. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2129. }
  2130. else
  2131. {
  2132. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2133. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2134. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2135. }
  2136. }
  2137. }
  2138. }
  2139. }
  2140. if (_canPlayEmptyFrame)
  2141. {
  2142. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2143. #region プレイマットの上にあるかチェック
  2144. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2145. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2146. {
  2147. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2148. handCard.SetOrangeOutline();
  2149. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2150. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2151. }
  2152. else
  2153. {
  2154. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2155. }
  2156. #endregion
  2157. }
  2158. #endregion
  2159. }
  2160. #endregion
  2161. #region オプション
  2162. else if (handCard.cardSource.IsOption)
  2163. {
  2164. #region プレイマットの上にあるかチェック
  2165. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2166. {
  2167. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2168. handCard.SetOrangeOutline();
  2169. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2170. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2171. }
  2172. else
  2173. {
  2174. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2175. }
  2176. #endregion
  2177. }
  2178. #endregion
  2179. }
  2180. }
  2181. #endregion
  2182. IEnumerator Return()
  2183. {
  2184. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2185. {
  2186. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2187. {
  2188. fieldCardFrame.RemoveClickTarget();
  2189. }
  2190. player.brainStormObject.EndBrainStorm();
  2191. }
  2192. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2193. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2194. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2195. if (handCard.transform.parent != null)
  2196. {
  2197. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2198. {
  2199. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2200. }
  2201. }
  2202. yield return new WaitForSeconds(Time.deltaTime);
  2203. if (handCard.transform.parent != null)
  2204. {
  2205. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2206. {
  2207. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2208. }
  2209. }
  2210. isSync = false;
  2211. StartCoroutine(SetMainPhase());
  2212. }
  2213. }
  2214. #endregion
  2215. #region Click to declare activation effect
  2216. if (handCard.cardSource.CanDeclareSkill)
  2217. {
  2218. handCard.SetOrangeOutline();
  2219. handCard.SetClickText();
  2220. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2221. IEnumerator OnClick_Select()
  2222. {
  2223. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2224. {
  2225. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2226. }
  2227. yield return null;
  2228. IsSelecting = true;
  2229. #region Reset cards on the field
  2230. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2231. {
  2232. fieldPermanentCard.RemoveSelectEffect();
  2233. fieldPermanentCard.RemoveClickTarget();
  2234. fieldPermanentCard.RemoveDragTarget();
  2235. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2236. fieldPermanentCard.CloseCommandPanel();
  2237. }
  2238. foreach (Player player in gameContext.Players)
  2239. {
  2240. OffFieldCardTarget(player);
  2241. }
  2242. #endregion
  2243. #region Reset cards in hand
  2244. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2245. {
  2246. handCard.Outline_Select.gameObject.SetActive(false);
  2247. handCard1.RemoveSelectEffect();
  2248. handCard1.RemoveClickTarget();
  2249. handCard1.RemoveDragTarget();
  2250. }
  2251. #endregion
  2252. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2253. #region Open launch effect command
  2254. if (handCard.cardSource.CanDeclareSkill)
  2255. {
  2256. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2257. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2258. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2259. {
  2260. cardEffects1.Add(cardEffect);
  2261. cardEffects.Add(cardEffect);
  2262. }
  2263. cardEffects.Reverse();
  2264. foreach (ICardEffect cardEffect in cardEffects)
  2265. {
  2266. if (cardEffect is ActivateICardEffect)
  2267. {
  2268. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2269. FieldUnitCommands.Add(SkillCommand);
  2270. void OnClick_SetUseSkillUnit_RPC()
  2271. {
  2272. #region Reset cards on the field
  2273. foreach (Player player in gameContext.Players)
  2274. {
  2275. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2276. {
  2277. fieldPermanentCard.RemoveSelectEffect();
  2278. fieldPermanentCard.RemoveClickTarget();
  2279. fieldPermanentCard.RemoveDragTarget();
  2280. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2281. fieldPermanentCard.CloseCommandPanel();
  2282. }
  2283. }
  2284. #endregion
  2285. #region Reset cards in hand
  2286. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2287. {
  2288. handCard.Outline_Select.gameObject.SetActive(false);
  2289. handCard1.RemoveSelectEffect();
  2290. handCard1.RemoveClickTarget();
  2291. handCard1.RemoveDragTarget();
  2292. }
  2293. #endregion
  2294. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2295. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2296. }
  2297. }
  2298. }
  2299. }
  2300. #endregion
  2301. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2302. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2303. handCard.Outline_Select.gameObject.SetActive(true);
  2304. handCard.SetOrangeOutline();
  2305. }
  2306. }
  2307. #endregion
  2308. }
  2309. #endregion
  2310. }
  2311. #endregion
  2312. }
  2313. #endregion
  2314. #region Get whether the card in hand is playable
  2315. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2316. {
  2317. if (cardSource.IsOption) yield break;
  2318. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2319. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2320. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2321. _canPlayEmptyFrame = canPlayEmpty;
  2322. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2323. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2324. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2325. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2326. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2327. if (cardSource.IsDigimon)
  2328. {
  2329. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2330. foreach (FieldCardFrame frame in FramesWithPermanent)
  2331. {
  2332. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2333. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2334. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2335. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2336. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2337. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2338. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2339. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2340. _canDigivolves[frameIndex] = canDigivolve;
  2341. _canJogresses[frameIndex] = canJogress;
  2342. _canBursts[frameIndex] = canBurst;
  2343. List<int> payingCosts = new List<int>(); ;
  2344. int minPayingCost = 0;
  2345. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2346. if (canJogress)
  2347. {
  2348. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2349. }
  2350. if (canBurst)
  2351. {
  2352. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2353. }
  2354. if (payingCosts.Count > 1)
  2355. {
  2356. minPayingCost = payingCosts.Min();
  2357. }
  2358. else if (payingCosts.Count == 1)
  2359. {
  2360. minPayingCost = payingCosts[0];
  2361. }
  2362. _payingCosts[frameIndex] = minPayingCost;
  2363. yield return null;
  2364. }
  2365. /*
  2366. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2367. {
  2368. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2369. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2370. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2371. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2372. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2373. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2374. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2375. _canDigivolves[i] = canDigivolve;
  2376. _canJogresses[i] = canJogress;
  2377. _canBursts[i] = canBurst;
  2378. List<int> payingCosts = new List<int>(); ;
  2379. int minPayingCost = 0;
  2380. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2381. if (canJogress)
  2382. {
  2383. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2384. }
  2385. if (canBurst)
  2386. {
  2387. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2388. }
  2389. if (payingCosts.Count > 1)
  2390. {
  2391. minPayingCost = payingCosts.Min();
  2392. }
  2393. else if (payingCosts.Count == 1)
  2394. {
  2395. minPayingCost = payingCosts[0];
  2396. }
  2397. _payingCosts[i] = minPayingCost;
  2398. yield return null;
  2399. }
  2400. */
  2401. }
  2402. else
  2403. {
  2404. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2405. {
  2406. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2407. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2408. bool canPlay = targetPermanent == null && canPlayEmpty;
  2409. _canPlayTargetFrames[i] = canPlay;
  2410. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2411. yield return null;
  2412. }
  2413. }
  2414. }
  2415. #endregion
  2416. #region Reset UI display/click/drag operations
  2417. void ResetUI()
  2418. {
  2419. foreach (Player player in gameContext.Players)
  2420. {
  2421. player.brainStormObject.EndBrainStorm();
  2422. OffHandCardTarget(player);
  2423. OffFieldCardTarget(player);
  2424. player.securityObject.RemoveClickTarget();
  2425. foreach (HandCard handCard in player.HandCardObjects)
  2426. {
  2427. handCard.RemoveSelectEffect();
  2428. handCard.RemoveClickTarget();
  2429. handCard.RemoveDragTarget();
  2430. handCard.Outline_Select.gameObject.SetActive(false);
  2431. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2432. }
  2433. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2434. {
  2435. fieldPermanentCard.RemoveSelectEffect();
  2436. fieldPermanentCard.RemoveClickTarget();
  2437. fieldPermanentCard.RemoveDragTarget();
  2438. fieldPermanentCard.CloseCommandPanel();
  2439. }
  2440. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2441. {
  2442. fieldCardFrame.OffFrame_Select();
  2443. }
  2444. player.playMatCardFrame.OffFrame_Select();
  2445. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2446. player.securityObject.OffShowSecurityAttackObject();
  2447. }
  2448. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2449. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2450. GManager.instance.BackButton.CloseSelectCommandButton();
  2451. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2452. GManager.instance.commandText.CloseCommandText();
  2453. }
  2454. #endregion
  2455. #region Activation effect permanent determination
  2456. [PunRPC]
  2457. public void SetActSkill(int permanentIndex, int skillIndex)
  2458. {
  2459. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2460. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2461. {
  2462. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2463. }
  2464. }
  2465. #endregion
  2466. #region Activation effect card determination
  2467. [PunRPC]
  2468. public void SetActCardSkill(int cardIndex, int skillIndex)
  2469. {
  2470. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2471. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2472. {
  2473. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2474. }
  2475. }
  2476. #endregion
  2477. #region Play card decision
  2478. [PunRPC]
  2479. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2480. {
  2481. PlayCard = gameContext.ActiveCardList[cardIndex];
  2482. this.TargetFrameID = TargetFrameID;
  2483. if (JogressEvoRootsFrameIDs != null)
  2484. {
  2485. if (JogressEvoRootsFrameIDs.Length == 2)
  2486. {
  2487. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2488. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2489. {
  2490. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2491. }
  2492. }
  2493. }
  2494. this.BurstTamerFrameID = BurstTamerFrameID;
  2495. }
  2496. #endregion
  2497. #region Attack permanent determination
  2498. [PunRPC]
  2499. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2500. {
  2501. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2502. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2503. {
  2504. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2505. }
  2506. this.AttackingPermanent = AttackingPermanent;
  2507. }
  2508. #endregion
  2509. #endregion
  2510. #region end phase
  2511. public bool Passed { get; set; } = true;
  2512. IEnumerator EndPhase()
  2513. {
  2514. #region Add log
  2515. PlayLog.OnAddLog?.Invoke($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2516. #endregion
  2517. #region Deselect
  2518. OffHandCardTarget(gameContext.TurnPlayer);
  2519. OffFieldCardTarget(gameContext.TurnPlayer);
  2520. #endregion
  2521. isSync = true;
  2522. gameContext.TurnPhase = GameContext.phase.End;
  2523. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2524. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2525. isSync = false;
  2526. isFirstPlayerFirstTurn = false;
  2527. //Automatic processing check timing
  2528. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2529. #region Reset status until end of turn
  2530. GManager.instance.attackProcess.AttackCount = 0;
  2531. foreach (Player player in gameContext.Players)
  2532. {
  2533. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2534. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2535. player.DigivolveCount_ThisTurn = 0;
  2536. foreach (Permanent permanent in player.GetFieldPermanents())
  2537. {
  2538. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2539. }
  2540. }
  2541. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2542. {
  2543. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2544. }
  2545. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2546. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2547. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2548. {
  2549. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2550. }
  2551. #endregion
  2552. #region Reset the number of times the effect is used
  2553. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2554. {
  2555. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2556. }
  2557. #endregion
  2558. }
  2559. #endregion
  2560. #region resetting of selection status
  2561. #region Release waiting status of cards in hand for selection
  2562. public void OffHandCardTarget(Player player)
  2563. {
  2564. foreach (HandCard _handCard in player.HandCardObjects)
  2565. {
  2566. if (_handCard != null)
  2567. {
  2568. _handCard.RemoveDragTarget();
  2569. _handCard.RemoveClickTarget();
  2570. _handCard.RemoveSelectEffect();
  2571. _handCard.handCardCommandPanel.CloseCommandPanel();
  2572. _handCard.OffPlayText();
  2573. }
  2574. }
  2575. }
  2576. #endregion
  2577. #region Release waiting status of cards in the field for selection
  2578. public void OffFieldCardTarget(Player player)
  2579. {
  2580. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2581. {
  2582. fieldPermanentCard.RemoveClickTarget();
  2583. fieldPermanentCard.CloseCommandPanel();
  2584. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2585. }
  2586. }
  2587. #endregion
  2588. #endregion
  2589. #region Game over
  2590. public bool endGame { get; set; } = false;
  2591. public void OnClickSurrenderButton()
  2592. {
  2593. int localPlayerID = 0;
  2594. if (PhotonNetwork.IsMasterClient)
  2595. {
  2596. localPlayerID = 0;
  2597. }
  2598. else
  2599. {
  2600. localPlayerID = 1;
  2601. }
  2602. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2603. }
  2604. [PunRPC]
  2605. public void Surrender(int loserPlayerID)
  2606. {
  2607. Player player = null;
  2608. if (loserPlayerID == 0)
  2609. {
  2610. if (PhotonNetwork.IsMasterClient)
  2611. {
  2612. player = GManager.instance.You;
  2613. }
  2614. else
  2615. {
  2616. player = GManager.instance.Opponent;
  2617. }
  2618. }
  2619. else if (loserPlayerID == 1)
  2620. {
  2621. if (PhotonNetwork.IsMasterClient)
  2622. {
  2623. player = GManager.instance.Opponent;
  2624. }
  2625. else
  2626. {
  2627. player = GManager.instance.You;
  2628. }
  2629. }
  2630. if (player != null)
  2631. {
  2632. EndGame(player.Enemy, true);
  2633. }
  2634. //EndGame(gameContext.NonTurnPlayer, true);
  2635. }
  2636. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2637. {
  2638. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2639. {
  2640. if (gb != null)
  2641. {
  2642. gb.SetActive(false);
  2643. }
  2644. }
  2645. ContinuousController.instance.CanSetRandom = false;
  2646. GManager.instance.photonWaitController.ResetKeys();
  2647. if (PhotonNetwork.InRoom)
  2648. {
  2649. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2650. }
  2651. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2652. {
  2653. Debug.Log("Player property initialization");
  2654. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2655. }
  2656. endGame = true;
  2657. if (gameContext.TurnPlayer != null)
  2658. {
  2659. OffFieldCardTarget(gameContext.TurnPlayer);
  2660. OffHandCardTarget(gameContext.TurnPlayer);
  2661. }
  2662. foreach (Player player in gameContext.Players)
  2663. {
  2664. player.securityObject.OffShowSecurityAttackObject();
  2665. }
  2666. GManager.instance.optionPanel.Close_(false);
  2667. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2668. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2669. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2670. GManager.instance.commandText.CloseCommandText();
  2671. StopAllCoroutines();
  2672. GManager.instance.StopAllCoroutines();
  2673. ContinuousController.instance.StopAllCoroutines();
  2674. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2675. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2676. {
  2677. ContinuousController.instance.isAI = true;
  2678. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2679. }
  2680. }
  2681. #endregion
  2682. #region Go to the next phase
  2683. [PunRPC]
  2684. public void NextPhase()
  2685. {
  2686. if (gameContext.TurnPhase != GameContext.phase.Main)
  2687. {
  2688. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2689. int NextPhaseID = ++CurrentPhaseID;
  2690. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2691. if (NextPhaseID >= MaxPhaseCount)
  2692. {
  2693. NextPhaseID = 0;
  2694. }
  2695. isSync = true;
  2696. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2697. }
  2698. else
  2699. {
  2700. ResetUI();
  2701. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2702. }
  2703. }
  2704. #endregion
  2705. }