EX12_007.cs 4.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Gammamon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_007 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution Cost
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.EqualsCardName("Gurimon");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  19. }
  20. if (timing == EffectTiming.None)
  21. {
  22. bool PermanentCondition(Permanent targetPermanent)
  23. {
  24. return targetPermanent.TopCard.EqualsTraits("VB");
  25. }
  26. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 2));
  27. }
  28. #endregion
  29. #region On Play
  30. if (timing == EffectTiming.OnEnterFieldAnyone)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Reveal 3, add 1 [Gammamon] in text and 1 [VB] trait, bottom deck the rest", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  35. cardEffects.Add(activateClass);
  36. string EffectDescription() => "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Gammamon] in its text and 1 card with the [VB] trait among them to the hand. Return the rest to the bottom of the deck.";
  37. bool FirstCardSelection(CardSource cardSource)
  38. => cardSource.HasText("Gammamon");
  39. bool SecondCardSelection(CardSource cardSource)
  40. => cardSource.EqualsTraits("VB");
  41. bool CanUseCondition(Hashtable hashtable)
  42. => CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  43. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  44. bool CanActivateCondition(Hashtable hashtable)
  45. => CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  49. revealCount: 3,
  50. simplifiedSelectCardConditions:
  51. new SimplifiedSelectCardConditionClass[]
  52. {
  53. new SimplifiedSelectCardConditionClass(
  54. canTargetCondition:FirstCardSelection,
  55. message: "Select 1 card with [Gammamon] in its text.",
  56. mode: SelectCardEffect.Mode.AddHand,
  57. maxCount: 1,
  58. selectCardCoroutine: null),
  59. new SimplifiedSelectCardConditionClass(
  60. canTargetCondition:SecondCardSelection,
  61. message: "Select 1 card with [VB] trait.",
  62. mode: SelectCardEffect.Mode.AddHand,
  63. maxCount: 1,
  64. selectCardCoroutine: null),
  65. },
  66. mutualConditions: true,
  67. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  68. activateClass: activateClass
  69. ));
  70. }
  71. }
  72. #endregion
  73. #region Inherit
  74. if (timing == EffectTiming.None)
  75. {
  76. bool Condition()
  77. {
  78. return CardEffectCommons.IsOwnerTurn(card);
  79. }
  80. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, Condition));
  81. }
  82. #endregion
  83. return cardEffects;
  84. }
  85. }
  86. }