| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using Photon.Pun;
- using System;
- using Photon;
- using TMPro;
- public class NextPhaseButton : MonoBehaviourPunCallbacks
- {
- [Header("ボタンテキスト")]
- public TextMeshProUGUI ButtonText;
- [Header("ボタン")]
- public Button Button;
- Image ButtonImage;
- public GameObject Outline;
- public GameObject Cover;
- public Sprite MyTurnSprite;
- public Sprite OpponentTurnSprite;
- private void Awake()
- {
- if (Cover != null)
- {
- Cover.SetActive(false);
- Button.gameObject.SetActive(false);
- Outline.SetActive(false);
- }
- ButtonImage = Button.GetComponent<Image>();
- }
- public void OnClick()
- {
- if (!GManager.instance.turnStateMachine.isSync && !GManager.instance.turnStateMachine.IsSelecting && !GManager.instance.turnStateMachine.isExecuting && !GManager.instance.turnStateMachine.isSecurityCehck)
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.isYou)
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Breeding || GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Main)
- {
- GManager.instance.turnStateMachine.isSync = true;
- photonView.RPC("NextPhase", RpcTarget.All);
- StartCoroutine(CoverCoroutine(1.5f));
- Button.interactable = false;
- SwitchTurnSprite();
- Button.interactable = true;
- }
- }
- }
- }
- public IEnumerator CoverCoroutine(float waitTime)
- {
- if (Cover != null)
- {
- Cover.SetActive(true);
- yield return new WaitForSeconds(waitTime);
- Cover.SetActive(false);
- }
- }
- bool oldActive = false;
- private void Update()
- {
- oldActive = Button.gameObject.activeSelf;
- bool active = false;
- if (GManager.instance != null)
- {
- if (GManager.instance.turnStateMachine != null)
- {
- if (GManager.instance.turnStateMachine.endGame || !GManager.instance.turnStateMachine.DoneStartGame)
- {
- return;
- }
- if (GManager.instance.turnStateMachine.gameContext != null)
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer != null)
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.isYou)
- {
- if (!GManager.instance.attackProcess.IsAttacking && !GManager.instance.turnStateMachine.isSync && !GManager.instance.turnStateMachine.IsSelecting && !GManager.instance.turnStateMachine.isExecuting && !GManager.instance.turnStateMachine.isSecurityCehck)
- {
- switch (GManager.instance.turnStateMachine.gameContext.TurnPhase)
- {
- case GameContext.phase.Breeding:
- active = true;
- ButtonText.text = LocalizeUtility.GetLocalizedString(
- EngMessage: "End\nBreeding",
- JpnMessage: "育成\n終了"
- );
- break;
- case GameContext.phase.Main:
- active = true;
- ButtonText.text = LocalizeUtility.GetLocalizedString(
- EngMessage: "End\nTurn",
- JpnMessage: "ターン\n終了"
- );
- break;
- }
- }
- }
- else
- {
- active = true;
- ButtonText.text = LocalizeUtility.GetLocalizedString(
- EngMessage: "Opponent's\nTurn",
- JpnMessage: "相手\nターン"
- );
- }
- }
- }
- }
- }
- if (!active)
- {
- Button.gameObject.SetActive(false);
- Outline.SetActive(false);
- }
- else
- {
- Button.gameObject.SetActive(true);
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.isYou)
- {
- Button.enabled = true;
- Outline.SetActive(true);
- if (!oldActive)
- {
- StartCoroutine(CoverCoroutine(0.3f));
- }
- }
- else
- {
- Button.enabled = false;
- Outline.SetActive(false);
- Cover.SetActive(true);
- }
- }
- }
- [PunRPC]
- public void NextPhase()
- {
- GManager.instance.turnStateMachine.NextPhase();
- }
- public void SwitchTurnSprite()
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.isYou)
- {
- SetMyTurnSprite();
- }
- else
- {
- EnemyTurnSprite();
- }
- //Button.gameObject.SetActive(false);
- //Outline.gameObject.SetActive(false);
- }
- public void SetMyTurnSprite()
- {
- ButtonImage.sprite = MyTurnSprite;
- }
- public void EnemyTurnSprite()
- {
- ButtonImage.sprite = OpponentTurnSprite;
- }
- }
|