OpeningButton.cs 667 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class OpeningButton : MonoBehaviour
  6. {
  7. [Header("Button Animator")]
  8. public Animator ButtonAnimator;
  9. [Header("選択表示オブジェクト")]
  10. public GameObject selectedObject;
  11. public void OnSelect()
  12. {
  13. if (selectedObject != null)
  14. {
  15. selectedObject.SetActive(true);
  16. ContinuousController.instance.PlaySE(Opening.instance.TitleButtonSE);
  17. }
  18. }
  19. public void OnExit()
  20. {
  21. if (selectedObject != null)
  22. {
  23. selectedObject.SetActive(false);
  24. }
  25. }
  26. }