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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class PatchBackground : MonoBehaviour
- {
- [SerializeField] bool _isLauncher = false;
- async void Start()
- {
- Image image = GetComponent<Image>();
- if (image == null)
- {
- return;
- }
- Sprite sprite = await StreamingAssetsUtility.GetSprite("Background_home", isLauncher: _isLauncher);
- image.sprite = sprite;
- }
- }
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