Collision.cs 3.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Target 1 Digimon gains [Collision]
  9. public static IEnumerator GainCollision(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
  10. {
  11. if (targetPermanent == null) yield break;
  12. if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
  13. if (activateClass == null) yield break;
  14. if (activateClass.EffectSourceCard == null) yield break;
  15. CardSource card = activateClass.EffectSourceCard;
  16. bool PermanentCondition(Permanent permanent) => permanent == targetPermanent;
  17. bool CanUseCondition()
  18. {
  19. if (IsPermanentExistsOnBattleArea(targetPermanent))
  20. {
  21. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  22. {
  23. return true;
  24. }
  25. }
  26. return false;
  27. }
  28. ActivateClass collision = CardEffectFactory.CollisionStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition);
  29. AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: collision, timing: EffectTiming.None);
  30. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  31. {
  32. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
  33. }
  34. }
  35. #endregion
  36. #region Can activate [Collision]
  37. public static bool CanActivateCollision(CardSource cardSource)
  38. {
  39. if (IsExistOnBattleArea(cardSource))
  40. {
  41. if (cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  42. {
  43. if (GManager.instance.attackProcess.IsAttacking)
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. #endregion
  52. #region Effect process of [Collision]
  53. public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
  54. {
  55. List<Permanent> enemyDigimons = cardSource.Owner.Enemy.GetBattleAreaDigimons();
  56. /*bool PermanentCondition(Permanent permanent)
  57. {
  58. if (IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, cardSource))
  59. return !permanent.TopCard.CanNotBeAffected(activateClass);
  60. return false;
  61. }*/
  62. if (CanActivateCollision(cardSource))
  63. {
  64. /*yield return ContinuousController.instance.StartCoroutine(GainBlockerPlayerEffect(
  65. permanentCondition: PermanentCondition,
  66. effectDuration: EffectDuration.UntilEndAttack,
  67. activateClass: activateClass));
  68. */
  69. foreach (Permanent enemyDigimon in enemyDigimons)
  70. {
  71. if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
  72. continue;
  73. yield return ContinuousController.instance.StartCoroutine(GainBlocker(
  74. targetPermanent: enemyDigimon,
  75. effectDuration: EffectDuration.UntilEndAttack,
  76. activateClass: activateClass));
  77. }
  78. if (HasMatchConditionOpponentsPermanent(cardSource, permanent => permanent.HasBlocker))
  79. GManager.instance.attackProcess.IsBlocking = true;
  80. }
  81. }
  82. #endregion
  83. }