BT11_007.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT11
  4. {
  5. public class BT11_007 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[On Play] Reveal the top 3 cards of your deck. Add 1 red Digimon card with [Vaccine] in its traits and 1 red Tamer card among them to your hand. Place the rest at the bottom of your deck in any order.";
  19. }
  20. bool CanSelectCardCondition(CardSource cardSource)
  21. {
  22. if (cardSource.IsDigimon)
  23. {
  24. if (cardSource.CardColors.Contains(CardColor.Red))
  25. {
  26. if (cardSource.CardTraits.Contains("Vaccine"))
  27. {
  28. return true;
  29. }
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanSelectCardCondition1(CardSource cardSource)
  35. {
  36. if (cardSource.IsTamer)
  37. {
  38. if (cardSource.CardColors.Contains(CardColor.Red))
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. if (CardEffectCommons.IsExistOnBattleArea(card))
  52. {
  53. if (card.Owner.LibraryCards.Count >= 1)
  54. {
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  61. {
  62. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  63. revealCount: 3,
  64. simplifiedSelectCardConditions:
  65. new SimplifiedSelectCardConditionClass[]
  66. {
  67. new SimplifiedSelectCardConditionClass(
  68. canTargetCondition:CanSelectCardCondition,
  69. message: "Select 1 red Digimon card with [Vaccine] in its traits.",
  70. mode: SelectCardEffect.Mode.AddHand,
  71. maxCount: 1,
  72. selectCardCoroutine: null),
  73. new SimplifiedSelectCardConditionClass(
  74. canTargetCondition:CanSelectCardCondition1,
  75. message: "Select 1 red Tamer card.",
  76. mode: SelectCardEffect.Mode.AddHand,
  77. maxCount: 1,
  78. selectCardCoroutine: null),
  79. },
  80. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  81. activateClass: activateClass,
  82. mutualConditions: true
  83. ));
  84. }
  85. }
  86. if (timing == EffectTiming.OnDestroyedAnyone)
  87. {
  88. ActivateClass activateClass = new ActivateClass();
  89. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  90. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  91. activateClass.SetIsInheritedEffect(true);
  92. cardEffects.Add(activateClass);
  93. string EffectDiscription()
  94. {
  95. return "[On Deletion] If you have a red Tamer in play, gain 1 memory.";
  96. }
  97. bool CanUseCondition(Hashtable hashtable)
  98. {
  99. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
  100. }
  101. bool CanActivateCondition(Hashtable hashtable)
  102. {
  103. if (CardEffectCommons.CanActivateOnDeletionInherited(hashtable, card))
  104. {
  105. if (card.Owner.CanAddMemory(activateClass))
  106. {
  107. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardColors.Contains(CardColor.Red) && permanent.IsTamer))
  108. {
  109. return true;
  110. }
  111. }
  112. }
  113. return false;
  114. }
  115. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  116. {
  117. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  118. }
  119. }
  120. return cardEffects;
  121. }
  122. }
  123. }