Effects.cs 77 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using AutoLayout3D;
  7. using System;
  8. using System.Linq;
  9. using TMPro;
  10. using Cinemachine;
  11. public class Effects : MonoBehaviour
  12. {
  13. [SerializeField] Transform effectParent;
  14. public void Init()
  15. {
  16. ShowUseHandCardParent.gameObject.SetActive(false);
  17. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  18. OffShowCard();
  19. OffShowCard2();
  20. renderingFiedlPermanentCard.gameObject.SetActive(false);
  21. renderingHandCard.gameObject.SetActive(false);
  22. for (int i = 0; i < ShowEffectDiscriptionObjectParent.childCount; i++)
  23. {
  24. Destroy(ShowEffectDiscriptionObjectParent.GetChild(i).gameObject);
  25. }
  26. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  27. }
  28. #region 実行効果テキスト表示
  29. [SerializeField] ShowEffectDiscriptionObject ShowEffectDiscriptionObjectPrefab;
  30. [SerializeField] Transform ShowEffectDiscriptionObjectParent;
  31. public IEnumerator ShowActivateCardEffectDiscription(ICardEffect cardEffect)
  32. {
  33. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = true;
  34. ShowEffectDiscriptionObject showEffectDiscriptionObject = Instantiate(ShowEffectDiscriptionObjectPrefab, ShowEffectDiscriptionObjectParent);
  35. showEffectDiscriptionObject.ShowEffectDiscription(cardEffect);
  36. yield return null;
  37. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  38. }
  39. #endregion
  40. #region 手札のカードを使用する
  41. [Header("手札のカード消滅時エフェクト")]
  42. public GameObject DeleteHandCardEffect;
  43. //手札のカードが消えるまでの時間
  44. public float waitTime_DeleteHandEffect { get; } = 0.29f;
  45. #region 手札のカードを削除
  46. public IEnumerator DeleteHandCardEffectCoroutine(CardSource card)
  47. {
  48. bool end = false;
  49. HandCard handCard = card.ShowingHandCard;
  50. if (handCard == null)
  51. {
  52. yield break;
  53. }
  54. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  55. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  56. {
  57. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  58. }
  59. if (handCard.CostIcons != null)
  60. {
  61. if (handCard.CostIcons.Count >= 1)
  62. {
  63. handCard.CostIcons[0].transform.parent.gameObject.SetActive(false);
  64. }
  65. }
  66. if (handCard.CostText != null)
  67. {
  68. handCard.CostText.transform.parent.gameObject.SetActive(false);
  69. }
  70. if (handCard.LevelIcons != null)
  71. {
  72. if (handCard.LevelIcons.Count >= 1)
  73. {
  74. handCard.LevelIcons[0].transform.parent.gameObject.SetActive(false);
  75. }
  76. }
  77. if (handCard.LevelText != null)
  78. {
  79. handCard.LevelText.transform.parent.gameObject.SetActive(false);
  80. }
  81. if (handCard.EvoCostIcons != null)
  82. {
  83. if (handCard.EvoCostIcons.Count >= 1)
  84. {
  85. for (int i = 0; i < handCard.EvoCostIcons.Count; i++)
  86. {
  87. handCard.EvoCostIcons[i].transform.parent.gameObject.SetActive(false);
  88. }
  89. }
  90. }
  91. handCard.CardImage.sprite = null;
  92. float shrinkTime = 0.22f;
  93. var sequence = DOTween.Sequence();
  94. sequence
  95. .Append(DOTween.To(() => handCard.transform.localScale, (x) => handCard.transform.localScale = x, new Vector3(0, 0, 0), shrinkTime).SetEase(Ease.OutCubic))
  96. .AppendCallback(() => { end = true; });
  97. sequence.Play();
  98. while (handCard != null)
  99. {
  100. if (handCard.transform.localScale.x > 0.2f)
  101. {
  102. yield return null;
  103. }
  104. else
  105. {
  106. break;
  107. }
  108. }
  109. if (handCard != null)
  110. {
  111. GameObject deleteHandCerdEffect = Instantiate(DeleteHandCardEffect, GManager.instance.canvas.transform);
  112. deleteHandCerdEffect.transform.position = handCard.transform.position;
  113. StartCoroutine(DeleteCoroutine(deleteHandCerdEffect, null));
  114. }
  115. while (!end)
  116. {
  117. yield return null;
  118. }
  119. end = false;
  120. yield return new WaitForSeconds(0.07f);
  121. //card.Owner.HandCards.Remove(card);
  122. //yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(card));
  123. if (handCard != null)
  124. {
  125. Destroy(handCard.gameObject);
  126. }
  127. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  128. {
  129. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  130. }
  131. CardObjectController.AlignHand(card.Owner);
  132. }
  133. #endregion
  134. #endregion
  135. #region エフェクトを削除する
  136. public static IEnumerator DeleteCoroutine(GameObject effect, FieldPermanentCard fieldPermanentCard)
  137. {
  138. yield return new WaitForSeconds(5f);
  139. Destroy(effect);
  140. if (fieldPermanentCard != null)
  141. {
  142. fieldPermanentCard.IsEffectPlaying = false;
  143. }
  144. }
  145. #endregion
  146. #region 場のポケモンのスキルが発動した時のエフェクト
  147. [Header("場のポケモンのスキルが発動した時のエフェクト")]
  148. public GameObject FieldUnitEffectPrefab;
  149. public IEnumerator ActivateFieldPokemonSkillEffect(Permanent permanent, ICardEffect cardEffect)
  150. {
  151. if (permanent.ShowingPermanentCard != null)
  152. {
  153. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  154. //pokemon.ShowingPermanentCard.OnSkillName(cardEffect);
  155. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  156. Effect.transform.position = permanent.ShowingPermanentCard.transform.position;
  157. StartCoroutine(DeleteCoroutine(Effect, permanent.ShowingPermanentCard));
  158. permanent.ShowingPermanentCard.OnUsingSkillEffect();
  159. yield return new WaitForSeconds(0.48f);
  160. }
  161. }
  162. #endregion
  163. #region トラッシュのカード効果が発動した時のエフェクト
  164. public IEnumerator ActivateTrashCardSkillEffect(ICardEffect cardEffect)
  165. {
  166. bool end = false;
  167. var sequence = DOTween.Sequence();
  168. CardSource cardSource = cardEffect.EffectSourceCard;
  169. if (cardSource == null)
  170. {
  171. yield break;
  172. }
  173. if (CardEffectCommons.IsExistOnTrash(cardSource))
  174. {
  175. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  176. cardSource.Owner.TrashHandCard.gameObject.SetActive(true);
  177. cardSource.Owner.TrashHandCard.SetUpHandCard(cardSource);
  178. cardSource.Owner.TrashHandCard.SetUpHandCardImage();
  179. cardSource.Owner.TrashHandCard.OnOutline();
  180. cardSource.Owner.TrashHandCard.SetOrangeOutline();
  181. cardSource.Owner.TrashHandCard.transform.localScale = new Vector3(1, 1, 1);
  182. cardSource.Owner.TrashHandCard.IsExecuting = true;
  183. Vector3 startPosition = Vector3.zero;
  184. Vector3 targetPosition = Vector3.zero;
  185. if (cardSource.Owner.isYou)
  186. {
  187. targetPosition = new Vector3(-190, 95, 0);
  188. }
  189. else
  190. {
  191. targetPosition = new Vector3(190, -30, 0);
  192. }
  193. cardSource.Owner.TrashHandCard.transform.localPosition = startPosition;
  194. sequence = DOTween.Sequence();
  195. sequence
  196. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.25f))
  197. .Join(cardSource.Owner.TrashHandCard.transform.DOLocalMove(targetPosition, 0.25f))
  198. .AppendCallback(() => end = true);
  199. sequence.Play();
  200. yield return new WaitWhile(() => !end);
  201. end = false;
  202. sequence = DOTween.Sequence();
  203. sequence
  204. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(2f, 2f, 1), 0.25f))
  205. .AppendCallback(() => end = true);
  206. sequence.Play();
  207. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  208. Effect.transform.position = cardSource.Owner.TrashHandCard.transform.position + new Vector3(0, 1, 0);
  209. yield return new WaitWhile(() => !end);
  210. end = false;
  211. yield return new WaitForSeconds(0.25f);
  212. sequence = DOTween.Sequence();
  213. sequence
  214. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.08f))
  215. .AppendCallback(() => end = true);
  216. sequence.Play();
  217. StartCoroutine(DeleteCoroutine(Effect, null));
  218. }
  219. }
  220. #endregion
  221. #region 処理領域カード効果が発動した時のエフェクト
  222. public IEnumerator ActivateExecutingCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  223. {
  224. bool end = false;
  225. var sequence = DOTween.Sequence();
  226. if (cardSource.Owner.ExecutingCards.Contains(cardSource))
  227. {
  228. HandCard executingHandCard = null;
  229. if (cardSource.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.gameObject.activeSelf && handCard.cardSource == cardSource) >= 1)
  230. {
  231. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  232. {
  233. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  234. {
  235. executingHandCard = handCard;
  236. }
  237. }
  238. }
  239. else
  240. {
  241. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  242. {
  243. if (handCard.gameObject.activeSelf)
  244. {
  245. executingHandCard = handCard;
  246. }
  247. }
  248. }
  249. if (executingHandCard != null)
  250. {
  251. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  252. executingHandCard.gameObject.SetActive(true);
  253. executingHandCard.SetUpHandCard(cardSource);
  254. executingHandCard.SetUpHandCardImage();
  255. executingHandCard.OnOutline();
  256. executingHandCard.SetOrangeOutline();
  257. executingHandCard.transform.localScale = new Vector3(1, 1, 1);
  258. //executingHandCard.SetSkillName(cardEffect);
  259. executingHandCard.IsExecuting = true;
  260. sequence = DOTween.Sequence();
  261. sequence
  262. .Append(executingHandCard.transform.DOScale(new Vector3(1.2f, 1.2f, 1), 0.083f))
  263. .AppendCallback(() => end = true);
  264. sequence.Play();
  265. yield return new WaitWhile(() => !end);
  266. end = false;
  267. sequence = DOTween.Sequence();
  268. sequence
  269. .Append(executingHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.16f))
  270. .AppendCallback(() => end = true);
  271. sequence.Play();
  272. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  273. Effect.transform.position = executingHandCard.transform.position + new Vector3(0, 1, 0);
  274. yield return new WaitWhile(() => !end);
  275. end = false;
  276. yield return new WaitForSeconds(0.16f);
  277. sequence = DOTween.Sequence();
  278. sequence
  279. .Append(executingHandCard.transform.DOScale(new Vector3(1f, 1f, 1), 0.083f))
  280. .AppendCallback(() => end = true);
  281. sequence.Play();
  282. StartCoroutine(DeleteCoroutine(Effect, null));
  283. }
  284. }
  285. }
  286. #endregion
  287. #region 手札のカードの効果が発動した時のエフェクト
  288. public IEnumerator ActivateHandCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  289. {
  290. bool end = false;
  291. var sequence = DOTween.Sequence();
  292. float targetPivotY = 0;
  293. if (cardSource.Owner.isYou)
  294. {
  295. targetPivotY = 0.08f;
  296. }
  297. else
  298. {
  299. targetPivotY = 1.2f;
  300. }
  301. if (cardSource.Owner.HandCards.Contains(cardSource))
  302. {
  303. if (cardSource.ShowingHandCard != null)
  304. {
  305. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  306. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  307. {
  308. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  309. }
  310. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  311. {
  312. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  313. }
  314. cardSource.ShowingHandCard.IsExecuting = true;
  315. cardSource.ShowingHandCard.ShowOpponent = true;
  316. cardSource.ShowingHandCard.Outline_Select.SetActive(true);
  317. cardSource.ShowingHandCard.SetOrangeOutline();
  318. sequence = DOTween.Sequence();
  319. sequence
  320. .Append(cardSource.ShowingHandCard.transform.DOScale(new Vector3(1.3f, 1.3f, 1), 0.25f))
  321. .Join(DOTween.To(() => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot, (x) => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = x, new Vector2(0.5f, targetPivotY), 0.12f))
  322. .AppendCallback(() => end = true);
  323. sequence.Play();
  324. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  325. Effect.transform.position = cardSource.ShowingHandCard.transform.position + new Vector3(0, 1, 0);
  326. yield return new WaitWhile(() => !end);
  327. end = false;
  328. cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = new Vector2(0.5f, targetPivotY);
  329. yield return new WaitForSeconds(0.25f);
  330. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  331. {
  332. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  333. }
  334. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  335. {
  336. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  337. }
  338. }
  339. }
  340. }
  341. #endregion
  342. #region フィールドキャラカード生成時のエフェクト
  343. [Header("新ユニット生成時着地エフェクト")]
  344. public GameObject NewUnitEffect_OnLand;
  345. [Header("ユニット重ねる時エフェクト")]
  346. public GameObject EvolutionUnitEffect;
  347. [Header("炎ポケモンエフェクト")]
  348. public GameObject RedEvolutionEffect;
  349. [Header("水ポケモンエフェクト")]
  350. public GameObject BlueEvolutionEffect;
  351. [Header("草ポケモンエフェクト")]
  352. public GameObject GreenEvolutionEffect;
  353. [Header("雷ポケモンエフェクト")]
  354. public GameObject YellowEvolutionEffect;
  355. [Header("超ポケモンエフェクト")]
  356. public GameObject PurpleEvolutionEffect;
  357. [Header("闘ポケモンエフェクト")]
  358. public GameObject OrangeEvolutionEffect;
  359. [Header("悪ポケモンエフェクト")]
  360. public GameObject BlackEvolutionEffect;
  361. [Header("鋼ポケモンエフェクト")]
  362. public GameObject SilverEvolutionEffect;
  363. [Header("竜ポケモンエフェクト")]
  364. public GameObject DragonEvolutionEffect;
  365. [Header("妖ポケモンエフェクト")]
  366. public GameObject PinkEvolutionEffect;
  367. [Header("無ポケモンエフェクト")]
  368. public GameObject WhiteEvolutionEffect;
  369. public IEnumerator CreateFieldPermanentCardEffect(FieldPermanentCard fieldPermanentCard, bool isDigiXros, CardSource[] jogressEvoRoots = null, bool HasETB = false)
  370. {
  371. if (jogressEvoRoots != null)
  372. {
  373. yield return ContinuousController.instance.StartCoroutine(GManager.instance.jogressEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, jogressEvoRoots));
  374. }
  375. else if (isDigiXros)
  376. {
  377. yield return ContinuousController.instance.StartCoroutine(GManager.instance.digiXrosEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard));
  378. }
  379. else
  380. {
  381. if (fieldPermanentCard.ThisPermanent.TopCard.Level >= 6)
  382. {
  383. if (HasETB)
  384. {
  385. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, message: "Mega Digimon"));
  386. }
  387. }
  388. }
  389. ContinuousController.instance.PlaySE(GManager.instance.PlayPokemonSE);
  390. fieldPermanentCard.gameObject.SetActive(true);
  391. fieldPermanentCard.ShowPermanentData(true);
  392. yield return null;
  393. bool end = false;
  394. float fallTime = 0.1f;
  395. fieldPermanentCard.transform.localPosition = new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, -30);
  396. var sequence = DOTween.Sequence();
  397. sequence
  398. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  399. .AppendCallback(() => { end = true; });
  400. sequence.Play();
  401. while (Mathf.Abs(fieldPermanentCard.transform.localPosition.z - (-0.2f)) < 1)
  402. {
  403. yield return null;
  404. }
  405. //エフェクト生成
  406. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  407. effect.transform.position = new Vector3(fieldPermanentCard.transform.position.x, 0.05f, fieldPermanentCard.transform.position.z);
  408. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  409. GameObject effect2 = null;
  410. if (fieldPermanentCard.ThisPermanent.TopCard != null)
  411. {
  412. switch (fieldPermanentCard.ThisPermanent.TopCard.BaseCardColorsFromEntity[0])
  413. {
  414. case CardColor.Green:
  415. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  416. break;
  417. case CardColor.Red:
  418. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  419. break;
  420. case CardColor.Blue:
  421. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  422. break;
  423. case CardColor.Yellow:
  424. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  425. break;
  426. case CardColor.Purple:
  427. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  428. break;
  429. case CardColor.Black:
  430. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  431. break;
  432. case CardColor.White:
  433. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  434. break;
  435. case CardColor.None:
  436. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  437. break;
  438. }
  439. effect2.transform.position = new Vector3(fieldPermanentCard.transform.position.x, fieldPermanentCard.transform.position.y, fieldPermanentCard.transform.position.z);
  440. effect2.transform.localScale = new Vector3(4, 1, 4);
  441. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  442. while (!end)
  443. {
  444. yield return null;
  445. }
  446. end = false;
  447. }
  448. yield return new WaitForSeconds(0.1f);
  449. }
  450. #endregion
  451. #region フィールドユニットカードに重ねてプレイする時のエフェクト
  452. [Header("進化SE")]
  453. public AudioClip EvolutionSE;
  454. [Header("究極体進化SE")]
  455. public AudioClip EvolutionSE_Ultimate;
  456. [Header("画面振動")]
  457. public CinemachineImpulseSource impulseSource;
  458. public IEnumerator DigivolveFieldPermanentCardEffect(FieldPermanentCard targetFieldPermanentCard, bool isBurst, bool isBlast)
  459. {
  460. if (targetFieldPermanentCard != null)
  461. {
  462. targetFieldPermanentCard.Parent.SetActive(false);
  463. if (isBurst)
  464. {
  465. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  466. }
  467. else if (isBlast)
  468. {
  469. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Blast Digivolution"));
  470. }
  471. else if (targetFieldPermanentCard.ThisPermanent.Level >= 6)
  472. {
  473. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Digivolution"));
  474. }
  475. ContinuousController.instance.PlaySE(EvolutionSE);
  476. Permanent permanent = new Permanent(new List<CardSource>() { targetFieldPermanentCard.ThisPermanent.TopCard });
  477. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, targetFieldPermanentCard.transform.parent);
  478. fieldPermanentCard.anim.enabled = false;
  479. fieldPermanentCard.Parent.SetActive(false);
  480. fieldPermanentCard.transform.localRotation = targetFieldPermanentCard.transform.localRotation;
  481. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  482. {
  483. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  484. }
  485. fieldPermanentCard.SetPermanentData(permanent, false);
  486. yield return null;
  487. fieldPermanentCard.Parent.SetActive(true);
  488. bool end = false;
  489. float fallTime = 0.1f;
  490. fieldPermanentCard.transform.localPosition = new Vector3(targetFieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, -30);
  491. var sequence = DOTween.Sequence();
  492. sequence
  493. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  494. .AppendCallback(() => { end = true; });
  495. sequence.Play();
  496. //エフェクト生成
  497. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  498. effect.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, 0.05f, targetFieldPermanentCard.transform.position.z);
  499. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  500. GameObject effect2 = null;
  501. if (permanent.TopCard != null)
  502. {
  503. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  504. {
  505. case CardColor.Green:
  506. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  507. break;
  508. case CardColor.Red:
  509. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  510. break;
  511. case CardColor.Blue:
  512. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  513. break;
  514. case CardColor.Yellow:
  515. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  516. break;
  517. case CardColor.Purple:
  518. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  519. break;
  520. case CardColor.Black:
  521. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  522. break;
  523. case CardColor.White:
  524. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  525. break;
  526. case CardColor.None:
  527. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  528. break;
  529. }
  530. effect2.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, targetFieldPermanentCard.transform.position.y, targetFieldPermanentCard.transform.position.z);
  531. effect2.transform.localScale = new Vector3(4, 1, 4);
  532. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  533. while (!end)
  534. {
  535. yield return null;
  536. }
  537. end = false;
  538. }
  539. yield return new WaitForSeconds(0.12f);
  540. targetFieldPermanentCard.ShowPermanentData(true);
  541. targetFieldPermanentCard.Parent.SetActive(true);
  542. Destroy(fieldPermanentCard.gameObject);
  543. }
  544. }
  545. #endregion
  546. #region パーマネントがバウンスされる時のエフェクト
  547. public IEnumerator BounceEffect(Permanent permanent, bool playSE = true)
  548. {
  549. if (permanent != null)
  550. {
  551. if (permanent.TopCard != null)
  552. {
  553. if (permanent.ShowingPermanentCard != null)
  554. {
  555. permanent.ShowingPermanentCard.Parent.SetActive(false);
  556. ContinuousController.instance.PlaySE(EvolutionSE);
  557. Permanent newPpermanent = new Permanent(permanent.cardSources);
  558. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  559. fieldPermanentCard.anim.enabled = false;
  560. fieldPermanentCard.Parent.SetActive(false);
  561. fieldPermanentCard.transform.localRotation = permanent.ShowingPermanentCard.transform.localRotation;
  562. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  563. {
  564. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  565. }
  566. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  567. yield return null;
  568. fieldPermanentCard.Parent.SetActive(true);
  569. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  570. Vector3 targetPos = new Vector3();
  571. float targeScale = fieldPermanentCard.transform.localScale.x;
  572. if (permanent.TopCard.Owner.isYou)
  573. {
  574. targetPos = new Vector3(0, -620, 0);
  575. targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  576. }
  577. else
  578. {
  579. targetPos = new Vector3(0, 630, 0);
  580. targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  581. }
  582. bool end = false;
  583. float animTime = 0.25f;
  584. if (playSE)
  585. {
  586. ContinuousController.instance.PlaySE(DebuffSE);
  587. }
  588. var sequence = DOTween.Sequence();
  589. sequence
  590. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  591. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  592. .AppendCallback(() => { end = true; });
  593. sequence.Play();
  594. yield return new WaitWhile(() => !end);
  595. Destroy(fieldPermanentCard.gameObject);
  596. yield return new WaitForSeconds(0.1f);
  597. }
  598. }
  599. }
  600. }
  601. #endregion
  602. #region パーマネントがデッキバウンスされる時のエフェクト
  603. public IEnumerator DeckBounceEffect(Permanent permanent)
  604. {
  605. if (permanent != null)
  606. {
  607. if (permanent.TopCard != null)
  608. {
  609. if (permanent.ShowingPermanentCard != null)
  610. {
  611. permanent.ShowingPermanentCard.Parent.SetActive(false);
  612. ContinuousController.instance.PlaySE(EvolutionSE);
  613. Permanent newPpermanent = new Permanent(permanent.cardSources);
  614. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  615. fieldPermanentCard.anim.enabled = false;
  616. fieldPermanentCard.skipUpdate = true;
  617. fieldPermanentCard.Parent.SetActive(false);
  618. fieldPermanentCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  619. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  620. {
  621. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  622. }
  623. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  624. yield return null;
  625. fieldPermanentCard.Parent.SetActive(true);
  626. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  627. Vector3 targetPos = new Vector3();
  628. float targeScale = fieldPermanentCard.transform.localScale.x;
  629. if (permanent.TopCard.Owner.isYou)
  630. {
  631. targetPos = new Vector3(823, -190, 0);
  632. //targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  633. }
  634. else
  635. {
  636. targetPos = new Vector3(-823, 180, 0);
  637. //targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  638. }
  639. bool end = false;
  640. float animTime = 0.25f;
  641. ContinuousController.instance.PlaySE(DebuffSE);
  642. var sequence = DOTween.Sequence();
  643. sequence
  644. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  645. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  646. .AppendCallback(() => { end = true; });
  647. sequence.Play();
  648. yield return new WaitWhile(() => !end);
  649. end = false;
  650. for (int i = 0; i < fieldPermanentCard.Parent.transform.childCount; i++)
  651. {
  652. fieldPermanentCard.Parent.transform.GetChild(i).gameObject.SetActive(false);
  653. }
  654. fieldPermanentCard.CardImage.gameObject.SetActive(true);
  655. animTime = 0.16f;
  656. sequence = DOTween.Sequence();
  657. sequence
  658. .Append(DOTween.To(() => fieldPermanentCard.CardImage.color, (x) => fieldPermanentCard.CardImage.color = x, new Color(1, 1, 1, 0), animTime))
  659. .AppendCallback(() => { end = true; });
  660. sequence.Play();
  661. yield return new WaitWhile(() => !end);
  662. end = false;
  663. Destroy(fieldPermanentCard.gameObject);
  664. }
  665. }
  666. }
  667. }
  668. #endregion
  669. #region カードを公開する
  670. [Header("カード公開親")]
  671. public Transform ShowCardParent;
  672. [Header("カード公開テキスト")]
  673. public TextMeshProUGUI ShowCardTitleText;
  674. public bool canCloseByClick { get; set; } = true;
  675. public IEnumerator ShowCardEffect(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  676. {
  677. if (hideShowCard != null)
  678. {
  679. StopCoroutine(hideShowCard);
  680. }
  681. OffShowCard();
  682. ShowCardTitleText.text = Title;
  683. for (int i = 0; i < ShowCardParent.childCount; i++)
  684. {
  685. Destroy(ShowCardParent.GetChild(i).gameObject);
  686. }
  687. if (ShowCardParent.transform.parent.gameObject.activeSelf)
  688. {
  689. yield return new WaitWhile(() => ShowCardParent.childCount >= 1);
  690. }
  691. yield return new WaitForSeconds(Time.deltaTime * 2);
  692. if (ShownCards.Count == 0)
  693. {
  694. yield break;
  695. }
  696. canCloseByClick = true;
  697. foreach (CardSource cardSource in ShownCards)
  698. {
  699. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent);
  700. yield return new WaitUntil(() => handCard != null);
  701. handCard.gameObject.name = $"showCard_{cardSource.Owner.PlayerName}";
  702. handCard.notHideSelectedIndexText = true;
  703. handCard.SetUpHandCard(cardSource);
  704. if (ShowReverseCard)
  705. {
  706. handCard.SetUpHandCardImage();
  707. if (ShownCards.Count >= 2)
  708. {
  709. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  710. }
  711. }
  712. else
  713. {
  714. if (!cardSource.IsFlipped)
  715. {
  716. handCard.SetUpHandCardImage();
  717. if (ShownCards.Count >= 2)
  718. {
  719. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  720. }
  721. }
  722. else
  723. {
  724. handCard.SetUpReverseCard();
  725. handCard.ShowOpponent = false;
  726. handCard.OffSelectedIndexText();
  727. }
  728. }
  729. }
  730. ShowCardParent.transform.parent.parent.gameObject.SetActive(true);
  731. ShowCardParent.transform.parent.gameObject.SetActive(true);
  732. ShowCardParent.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  733. if (willHide)
  734. {
  735. hideShowCard = StartCoroutine(HideShowCard());
  736. }
  737. }
  738. Coroutine hideShowCard = null;
  739. public IEnumerator HideShowCard()
  740. {
  741. yield return new WaitForSeconds(2.5f);
  742. float timer = 0f;
  743. while (true)
  744. {
  745. if (!ShowCardParent.transform.parent.gameObject.activeSelf)
  746. {
  747. yield break;
  748. }
  749. if (timer >= 2.5f)
  750. {
  751. break;
  752. }
  753. timer += Time.deltaTime;
  754. yield return new WaitForSeconds(Time.deltaTime);
  755. }
  756. OffShowCard();
  757. }
  758. public void OffShowCard()
  759. {
  760. ShowCardParent.transform.parent.gameObject.SetActive(false);
  761. for (int i = 0; i < ShowCardParent.childCount; i++)
  762. {
  763. Destroy(ShowCardParent.GetChild(i).gameObject);
  764. }
  765. }
  766. public void OnClickShowCardBackground1()
  767. {
  768. if (canCloseByClick)
  769. {
  770. OffShowCard();
  771. }
  772. }
  773. #endregion
  774. #region カードを公開する2
  775. [Header("カード公開親2")]
  776. public Transform ShowCardParent2;
  777. [Header("カード公開テキスト2")]
  778. public TextMeshProUGUI ShowCardTitleText2;
  779. public IEnumerator ShowCardEffect2(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  780. {
  781. if (hideShowCard2 != null)
  782. {
  783. StopCoroutine(hideShowCard2);
  784. }
  785. OffShowCard2();
  786. ShowCardTitleText2.text = Title;
  787. for (int i = 0; i < ShowCardParent2.childCount; i++)
  788. {
  789. Destroy(ShowCardParent2.GetChild(i).gameObject);
  790. }
  791. yield return new WaitForSeconds(Time.deltaTime * 2);
  792. if (ShownCards.Count == 0)
  793. {
  794. yield break;
  795. }
  796. foreach (CardSource cardSource in ShownCards)
  797. {
  798. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent2);
  799. yield return new WaitUntil(() => handCard != null);
  800. handCard.gameObject.name = $"showCard2_{cardSource.Owner.PlayerName}";
  801. handCard.notHideSelectedIndexText = true;
  802. handCard.SetUpHandCard(cardSource);
  803. if (ShowReverseCard)
  804. {
  805. handCard.SetUpHandCardImage();
  806. if (ShownCards.Count >= 2)
  807. {
  808. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  809. }
  810. }
  811. else
  812. {
  813. if (!cardSource.IsFlipped)
  814. {
  815. handCard.SetUpHandCardImage();
  816. if (ShownCards.Count >= 2)
  817. {
  818. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  819. }
  820. }
  821. else
  822. {
  823. handCard.SetUpReverseCard();
  824. handCard.ShowOpponent = false;
  825. handCard.OffSelectedIndexText();
  826. }
  827. }
  828. }
  829. ShowCardParent2.transform.parent.parent.gameObject.SetActive(true);
  830. ShowCardParent2.transform.parent.gameObject.SetActive(true);
  831. ShowCardParent2.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  832. if (willHide)
  833. {
  834. hideShowCard2 = StartCoroutine(HideShowCard2());
  835. }
  836. }
  837. Coroutine hideShowCard2 = null;
  838. public IEnumerator HideShowCard2()
  839. {
  840. yield return new WaitForSeconds(2.5f);
  841. float timer = 0f;
  842. while (true)
  843. {
  844. if (!ShowCardParent2.transform.parent.gameObject.activeSelf)
  845. {
  846. yield break;
  847. }
  848. if (timer >= 2.5f)
  849. {
  850. break;
  851. }
  852. timer += Time.deltaTime;
  853. yield return new WaitForSeconds(Time.deltaTime);
  854. }
  855. OffShowCard2();
  856. }
  857. public void OffShowCard2()
  858. {
  859. ShowCardParent2.transform.parent.gameObject.SetActive(false);
  860. for (int i = 0; i < ShowCardParent2.childCount; i++)
  861. {
  862. Destroy(ShowCardParent2.GetChild(i).gameObject);
  863. }
  864. }
  865. public void OnClickShowCardBackground2()
  866. {
  867. if (canCloseByClick)
  868. {
  869. OffShowCard2();
  870. }
  871. }
  872. #endregion
  873. #region カードをドローした時のエフェクト
  874. [Header("中央のカード表示エフェクト")]
  875. public GameObject ShowUseHandCardEffectPrefab;
  876. [Header("使用カード拡大表示HandCard2")]
  877. public HandCard ShowUseHandCard;
  878. [Header("使用カード拡大表示HandCard親")]
  879. public Transform ShowUseHandCardParent;
  880. public IEnumerator AddHandCardEffect(CardSource cardSource)
  881. {
  882. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  883. Player player = cardSource.Owner;
  884. bool end = false;
  885. var sequence = DOTween.Sequence();
  886. var sequence2 = DOTween.Sequence();
  887. ShowUseHandCardParent.parent.gameObject.SetActive(true);
  888. ShowUseHandCardParent.gameObject.SetActive(true);
  889. ShowUseHandCard.gameObject.SetActive(true);
  890. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  891. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
  892. ShowUseHandCard.RemoveSelectEffect();
  893. Vector3 targetPositon = new Vector3(150, 0, 0);
  894. if (cardSource.Owner.isYou)
  895. {
  896. targetPositon -= new Vector3(0, 30, 0);
  897. ShowUseHandCard.transform.localPosition = new Vector3(210, 10, 0);
  898. ShowUseHandCard.SetUpHandCard(cardSource);
  899. ShowUseHandCard.SetUpHandCardImage();
  900. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  901. }
  902. else
  903. {
  904. targetPositon += new Vector3(0, 30, 0);
  905. ShowUseHandCard.transform.localPosition = new Vector3(210, 30, 0);
  906. ShowUseHandCard.SetUpReverseCard();
  907. }
  908. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  909. ShowUseHandCard.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -60));
  910. ShowUseHandCard.CardImage.transform.localRotation = Quaternion.Euler(0, 0, 0);
  911. ShowUseHandCard.Outline_Select.transform.localRotation = Quaternion.Euler(0, 0, 0);
  912. float time = 0.06f;
  913. sequence = DOTween.Sequence();
  914. sequence
  915. .Append(ShowUseHandCard.transform.DOLocalMove(targetPositon, time))
  916. .Join(ShowUseHandCard.transform.DOScale(new Vector3(0.45f, 0.45f, 0.45f), time))
  917. .Join(ShowUseHandCard.transform.DOLocalRotate(Vector3.zero, time))
  918. .AppendCallback(() => { end = true; });
  919. sequence.Play();
  920. yield return new WaitWhile(() => !end);
  921. end = false;
  922. if (player.isYou)
  923. {
  924. ShowUseHandCard.SetUpHandCard(cardSource);
  925. ShowUseHandCard.SetUpHandCardImage();
  926. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  927. #region エフェクト生成
  928. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  929. effect.transform.localScale *= 0.5f;
  930. effect.transform.localPosition = ShowUseHandCard.transform.localPosition;
  931. effect.transform.SetSiblingIndex(0);
  932. StartCoroutine(DeleteCoroutine(effect, null));
  933. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  934. effect2.transform.localScale *= 0.5f;
  935. effect2.transform.localPosition = ShowUseHandCard.transform.localPosition;
  936. effect2.transform.SetSiblingIndex(0);
  937. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  938. StartCoroutine(DeleteCoroutine(effect2, null));
  939. #endregion
  940. yield return new WaitForSeconds(0.04f);
  941. }
  942. yield return new WaitForSeconds(0.05f);
  943. //縮小して上に上がる
  944. StartCoroutine(ShrinkUpUseHandCard(ShowUseHandCard));
  945. yield return new WaitForSeconds(0.06f);
  946. }
  947. #endregion
  948. #region 表示したカードが縮小して上に上がる
  949. public IEnumerator ShrinkUpUseHandCard(HandCard handCard)
  950. {
  951. ShowUseHandCard.OffDP();
  952. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  953. bool end = false;
  954. var sequence = DOTween.Sequence();
  955. handCard.gameObject.SetActive(true);
  956. #region 縮小
  957. float shrinkTime2 = 0.07f;
  958. sequence = DOTween.Sequence();
  959. sequence
  960. .Append(handCard.transform.DOScaleX(0.06f, shrinkTime2))
  961. .Join(handCard.transform.DOScaleY(1.4f, shrinkTime2))
  962. .Join(DOTween.To(() => handCard.CardImage.color, (x) => handCard.CardImage.color = x, new Color32(205, 205, 205, 255), shrinkTime2))
  963. .AppendCallback(() => { end = true; });
  964. sequence.Play();
  965. yield return new WaitForSeconds(shrinkTime2 / 2);
  966. handCard.CardImage.sprite = null;
  967. while (!end)
  968. {
  969. yield return null;
  970. }
  971. end = false;
  972. #endregion
  973. #region 上に上がる
  974. float upTime = 0.07f;
  975. handCard.transform.DOLocalMoveY(220, upTime);
  976. yield return new WaitForSeconds(upTime);
  977. #endregion
  978. handCard.gameObject.SetActive(false);
  979. }
  980. #endregion
  981. #region プレイするカードを中央に表示
  982. public IEnumerator ShowUseHandCardEffect_PlayCard(CardSource card)
  983. {
  984. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  985. {
  986. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  987. }
  988. yield return StartCoroutine(ShowUseHandCardEffect(card));
  989. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  990. {
  991. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  992. }
  993. }
  994. #endregion
  995. #region プレイするカードを中央に表示
  996. public IEnumerator ShowUseHandCardEffect(CardSource card)
  997. {
  998. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  999. bool end = false;
  1000. var sequence = DOTween.Sequence();
  1001. ShowUseHandCard.OffDP();
  1002. #region エフェクト生成
  1003. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1004. effect.transform.SetSiblingIndex(0);
  1005. StartCoroutine(DeleteCoroutine(effect, null));
  1006. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1007. effect2.transform.SetSiblingIndex(0);
  1008. effect2.transform.localRotation = Quaternion.EulerAngles(new Vector3(0, 90, 0));
  1009. StartCoroutine(DeleteCoroutine(effect2, null));
  1010. #endregion
  1011. #region 白いカードが回転
  1012. ShowUseHandCard.gameObject.SetActive(true);
  1013. ShowUseHandCard.Outline_Select.SetActive(false);
  1014. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1015. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1016. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1017. ShowUseHandCard.transform.localScale = new Vector3(1, 1, 1);
  1018. ShowUseHandCard.CardImage.sprite = null;
  1019. ShowUseHandCard.CardImage.color = new Color32(255, 255, 255, 140);
  1020. Quaternion startRotate = Quaternion.Euler(0, 35, 0);
  1021. Vector3 targetRotate = new Vector3(0, 0, 0);
  1022. ShowUseHandCard.CardImage.transform.localRotation = startRotate;
  1023. float rotateTime = 0.1f;
  1024. sequence = DOTween.Sequence();
  1025. sequence
  1026. .Append(ShowUseHandCard.CardImage.transform.DOLocalRotate(targetRotate, rotateTime, RotateMode.FastBeyond360))
  1027. .Join(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(1, 1, 1, 0), rotateTime))
  1028. .AppendCallback(() => { end = true; });
  1029. sequence.Play();
  1030. while (!end)
  1031. {
  1032. yield return null;
  1033. }
  1034. end = false;
  1035. #endregion
  1036. #region カードを表示
  1037. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 0);
  1038. ShowUseHandCard.SetUpHandCard(card);
  1039. ShowUseHandCard.SetUpHandCardImage();
  1040. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  1041. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1042. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1043. ShowUseHandCard.Outline_Select.SetActive(true);
  1044. float showCardTime = 0.16f;
  1045. sequence = DOTween.Sequence();
  1046. sequence
  1047. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 1), showCardTime))
  1048. .AppendCallback(() => { end = true; });
  1049. sequence.Play();
  1050. while (!end)
  1051. {
  1052. yield return null;
  1053. }
  1054. end = false;
  1055. #endregion
  1056. yield return new WaitForSeconds(0.16f);
  1057. }
  1058. #endregion
  1059. #region バフエフェクト
  1060. [Header("バフエフェクト")]
  1061. [SerializeField] GameObject BuffEffect;
  1062. [Header("バフSE")]
  1063. public AudioClip BuffSE;
  1064. public IEnumerator CreateBuffEffect(Permanent permanent)
  1065. {
  1066. if (permanent != null)
  1067. {
  1068. if (permanent.ShowingPermanentCard != null)
  1069. {
  1070. if (BuffEffect != null)
  1071. {
  1072. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1073. {
  1074. yield break;
  1075. }
  1076. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1077. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1078. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1079. GameObject effect = Instantiate(BuffEffect, effectParent);
  1080. effect.transform.position = position;
  1081. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1082. ContinuousController.instance.PlaySE(BuffSE);
  1083. yield return new WaitForSeconds(0.1f);
  1084. }
  1085. }
  1086. }
  1087. }
  1088. #endregion
  1089. #region デバフエフェクト
  1090. [Header("デバフエフェクト")]
  1091. [SerializeField] GameObject DebuffEffect;
  1092. [Header("デバフSE")]
  1093. public AudioClip DebuffSE;
  1094. public IEnumerator CreateDebuffEffect(Permanent permanent)
  1095. {
  1096. if (permanent != null)
  1097. {
  1098. if (permanent.ShowingPermanentCard != null)
  1099. {
  1100. if (DebuffEffect != null)
  1101. {
  1102. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1103. {
  1104. yield break;
  1105. }
  1106. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1107. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1108. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1109. GameObject effect = Instantiate(DebuffEffect, effectParent);
  1110. effect.transform.position = position;
  1111. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1112. ContinuousController.instance.PlaySE(DebuffSE);
  1113. if (permanent.DP <= 0)
  1114. {
  1115. yield return new WaitForSeconds(0.4f);
  1116. }
  1117. else
  1118. {
  1119. yield return new WaitForSeconds(0.1f);
  1120. }
  1121. }
  1122. }
  1123. }
  1124. }
  1125. #endregion
  1126. #region デジクロス進化元付与エフェクト
  1127. [Header("デジクロス進化元エフェクト")]
  1128. [SerializeField] GameObject DigiXrosSelectCardEffect;
  1129. [Header("デジクロス進化元SE")]
  1130. public AudioClip DigiXrosSelectCardEffectSE;
  1131. public IEnumerator CreateDigiXrosSelectCardEffect(Permanent permanent, Player player = null)
  1132. {
  1133. if (DigiXrosSelectCardEffect != null)
  1134. {
  1135. Vector3 position = new Vector3();
  1136. if (permanent != null)
  1137. {
  1138. if (permanent.ShowingPermanentCard != null)
  1139. {
  1140. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1141. }
  1142. }
  1143. else if (player != null)
  1144. {
  1145. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1146. }
  1147. GameObject effect = Instantiate(DigiXrosSelectCardEffect, effectParent);
  1148. effect.transform.position = position;
  1149. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1150. ContinuousController.instance.PlaySE(DigiXrosSelectCardEffectSE);
  1151. }
  1152. yield return new WaitForSeconds(0.3f);
  1153. }
  1154. #endregion
  1155. #region 攻撃・ブロック不可付与エフェクト
  1156. [Header("凍結SE")]
  1157. [SerializeField] AudioClip FreezeSE;
  1158. public IEnumerator FreezePermanentEffect(Permanent permanent)
  1159. {
  1160. if (permanent != null)
  1161. {
  1162. if (permanent.ShowingPermanentCard != null)
  1163. {
  1164. bool end = false;
  1165. float animTime = 0.2f;
  1166. ContinuousController.instance.PlaySE(FreezeSE);
  1167. Sequence sequence = DOTween.Sequence();
  1168. sequence
  1169. .Append(permanent.ShowingPermanentCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1170. .AppendCallback(() => end = true);
  1171. sequence.Play();
  1172. yield return new WaitWhile(() => !end);
  1173. end = false;
  1174. sequence.Kill();
  1175. }
  1176. }
  1177. }
  1178. #endregion
  1179. #region リカバリーフェクト
  1180. [Header("ライフ回復エフェクト")]
  1181. [SerializeField] GameObject HealLifeEffect;
  1182. [Header("ライフ回復SE")]
  1183. [SerializeField] AudioClip HealLifeSE;
  1184. public IEnumerator CreateRecoveryEffect(Player player)
  1185. {
  1186. if (BuffEffect != null)
  1187. {
  1188. Vector3 position = new Vector3(player.securityObject.transform.position.x, player.securityObject.transform.position.y, player.securityObject.transform.position.z);
  1189. GameObject effect = Instantiate(HealLifeEffect, effectParent);
  1190. effect.transform.position = position;
  1191. StartCoroutine(DeleteCoroutine(effect, null));
  1192. ContinuousController.instance.PlaySE(HealLifeSE);
  1193. yield return null;
  1194. }
  1195. }
  1196. #endregion
  1197. #region セキュリティチェックのエフェクト
  1198. public IEnumerator BreakSecurityEffect(Player player)
  1199. {
  1200. ContinuousController.instance.StartCoroutine(player.securityObject.securityBreakGlass.BreakIenumerator());
  1201. yield return new WaitForSeconds(0.06f);
  1202. GameObject effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1203. effect2.transform.position = new Vector3(player.securityObject.securityBreakGlass.transform.position.x, player.securityObject.securityBreakGlass.transform.position.y, player.securityObject.securityBreakGlass.transform.position.z);
  1204. if (!player.isYou)
  1205. {
  1206. effect2.transform.position -= new Vector3(0, 0, 30);
  1207. }
  1208. else
  1209. {
  1210. effect2.transform.position += new Vector3(0, 0, 15);
  1211. }
  1212. effect2.transform.localScale = new Vector3(5, 1, 5);
  1213. StartCoroutine(DeleteCoroutine(effect2, null));
  1214. yield return new WaitForSeconds(0.17f);
  1215. }
  1216. #endregion
  1217. #region パーマネントが破壊されるときのエフェクト
  1218. [Header("割れるガラス")]
  1219. [SerializeField] BreakGlass permanetBreakGlassPrefab;
  1220. [Header("パーマネント消滅用マテリアル")]
  1221. [SerializeField] Material destroyPermanentMaterial;
  1222. [Header("ガラス描画用パーマネントカード")]
  1223. [SerializeField] FieldPermanentCard renderingFiedlPermanentCard;
  1224. public IEnumerator DestroyPermanentEffect(Permanent permanent)
  1225. {
  1226. if (permanent == null)
  1227. {
  1228. yield break;
  1229. }
  1230. if (permanent.ShowingPermanentCard == null)
  1231. {
  1232. yield break;
  1233. }
  1234. FieldPermanentCard fieldPermanentCard = permanent.ShowingPermanentCard;
  1235. //エフェクト用の割れるガラスを生成
  1236. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, fieldPermanentCard.transform.parent);
  1237. //場所を指定
  1238. permanetBreakGlass.transform.localPosition = fieldPermanentCard.transform.localPosition;
  1239. permanetBreakGlass.transform.localRotation = Quaternion.Euler(
  1240. fieldPermanentCard.transform.localRotation.eulerAngles.x + 180,
  1241. fieldPermanentCard.transform.localRotation.eulerAngles.y,
  1242. fieldPermanentCard.transform.localRotation.eulerAngles.z * -1);
  1243. permanetBreakGlass.transform.localScale = new Vector3(54, 54, 1);
  1244. //ガラスを初期化
  1245. permanetBreakGlass.Init(destroyPermanentMaterial);
  1246. //レンダリング用のパーマネントカードを設定
  1247. renderingFiedlPermanentCard.gameObject.SetActive(true);
  1248. renderingFiedlPermanentCard.SetPermanentData(fieldPermanentCard.ThisPermanent, true);
  1249. //元パーマネントオブジェクトを非表示
  1250. fieldPermanentCard.Parent.SetActive(false);
  1251. GameObject effect2 = null;
  1252. if (permanent.TopCard != null)
  1253. {
  1254. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  1255. {
  1256. case CardColor.Green:
  1257. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1258. break;
  1259. case CardColor.Red:
  1260. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1261. break;
  1262. case CardColor.Blue:
  1263. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1264. break;
  1265. case CardColor.Yellow:
  1266. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1267. break;
  1268. case CardColor.Purple:
  1269. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1270. break;
  1271. case CardColor.Black:
  1272. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1273. break;
  1274. case CardColor.White:
  1275. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1276. break;
  1277. case CardColor.None:
  1278. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1279. break;
  1280. }
  1281. effect2.transform.position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1282. effect2.transform.localScale = new Vector3(4, 1, 4);
  1283. StartCoroutine(DeleteCoroutine(effect2, null));
  1284. }
  1285. //爆発させる
  1286. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1287. //エフェクトを削除
  1288. DestroyImmediate(permanetBreakGlass.gameObject);
  1289. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1290. }
  1291. #endregion
  1292. #region セキュリティカードが出てくるエフェクト
  1293. [Header("セキュリティカードが出てくるアニメーション")]
  1294. [SerializeField] RuntimeAnimatorController EnterSecurity;
  1295. public IEnumerator EnterSecurityCardEffect(CardSource card)
  1296. {
  1297. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1298. bool end = false;
  1299. var sequence = DOTween.Sequence();
  1300. #region 白いカードが回転
  1301. ShowUseHandCard.gameObject.SetActive(true);
  1302. ShowUseHandCard.Outline_Select.SetActive(false);
  1303. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1304. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1305. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1306. ShowUseHandCard.transform.localScale = new Vector3(0.05f, 0.05f, 1);
  1307. ShowUseHandCard.CardImage.sprite = null;
  1308. #endregion
  1309. #region カードを表示
  1310. ShowUseHandCard.SetUpHandCard(card);
  1311. ShowUseHandCard.SetUpHandCardImage();
  1312. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1313. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1314. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1315. ShowUseHandCard.Outline_Select.SetActive(true);
  1316. ShowUseHandCard.ShowDP();
  1317. float animTime = 0.2f;
  1318. Animator animator = ShowUseHandCard.gameObject.GetComponent<Animator>();
  1319. if (animator == null)
  1320. {
  1321. animator = ShowUseHandCard.gameObject.AddComponent<Animator>();
  1322. }
  1323. animator.runtimeAnimatorController = EnterSecurity;
  1324. if (card.Owner.isYou)
  1325. {
  1326. animator.SetInteger("You", 1);
  1327. }
  1328. else
  1329. {
  1330. animator.SetInteger("You", -1);
  1331. }
  1332. animator.enabled = true;
  1333. yield return new WaitForSeconds(animTime);
  1334. Vector3 position = ShowUseHandCard.transform.localPosition;
  1335. Vector3 scale = ShowUseHandCard.transform.localScale;
  1336. animator.enabled = false;
  1337. ShowUseHandCard.transform.localPosition = position;
  1338. ShowUseHandCard.transform.localScale = scale;
  1339. #region エフェクト生成
  1340. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1341. effect.transform.SetSiblingIndex(0);
  1342. StartCoroutine(DeleteCoroutine(effect, null));
  1343. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1344. effect2.transform.SetSiblingIndex(0);
  1345. effect2.transform.localRotation = Quaternion.EulerAngles(new Vector3(0, 90, 0));
  1346. StartCoroutine(DeleteCoroutine(effect2, null));
  1347. #endregion
  1348. #endregion
  1349. yield return new WaitForSeconds(0.17f);
  1350. }
  1351. #endregion
  1352. #region セキュリティカードが処理領域に行くエフェクト
  1353. public IEnumerator MoveToExecuteCardEffect_SetPosition(CardSource card, Vector3 startPos)
  1354. {
  1355. ShowUseHandCard.gameObject.SetActive(true);
  1356. ShowUseHandCard.transform.position = startPos;
  1357. ShowUseHandCard.SetUpHandCard(card);
  1358. ShowUseHandCard.SetUpHandCardImage();
  1359. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1360. ShowUseHandCard.Outline_Select.SetActive(true);
  1361. ShowUseHandCard.SetOrangeOutline();
  1362. yield return ContinuousController.instance.StartCoroutine(MoveToExecuteCardEffect(card));
  1363. }
  1364. public IEnumerator MoveToExecuteCardEffect(CardSource card)
  1365. {
  1366. if (ShowUseHandCard.gameObject.activeSelf)
  1367. {
  1368. if (ShowUseHandCard.cardSource == card)
  1369. {
  1370. bool end = false;
  1371. var sequence = DOTween.Sequence();
  1372. float animTime = 0.12f;
  1373. sequence = DOTween.Sequence();
  1374. Vector3 targetPos = Vector3.zero;
  1375. if (card.Owner.isYou)
  1376. {
  1377. targetPos = new Vector3(-166, -20, 0);
  1378. }
  1379. else
  1380. {
  1381. targetPos = new Vector3(161, 50.2f, 0);
  1382. }
  1383. if (card.Owner.isYou)
  1384. {
  1385. ShowUseHandCard.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1386. }
  1387. else
  1388. {
  1389. ShowUseHandCard.transform.localScale = new Vector3(0.225f, 0.225f, 1);
  1390. }
  1391. ShowUseHandCard.transform.localRotation = Quaternion.Euler(27.7f, 0, 0);
  1392. sequence
  1393. .Append(ShowUseHandCard.transform.DOLocalMove(targetPos, animTime))
  1394. .AppendCallback(() => { end = true; });
  1395. sequence.Play();
  1396. while (!end)
  1397. {
  1398. yield return null;
  1399. }
  1400. ShowUseHandCard.gameObject.SetActive(false);
  1401. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  1402. }
  1403. }
  1404. yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.BrainStormCoroutine(card));
  1405. ShowUseHandCard.OffDP();
  1406. }
  1407. #endregion
  1408. #region セキュリティカードが破棄されるエフェクト
  1409. [Header("カード消滅用マテリアル")]
  1410. [SerializeField] Material destroyCardSourceMaterial;
  1411. [Header("ガラス描画用ハンドカード")]
  1412. [SerializeField] HandCard renderingHandCard;
  1413. public IEnumerator DestroySecurityEffect(CardSource destroyedSecurityCard)
  1414. {
  1415. if (destroyedSecurityCard == null)
  1416. {
  1417. yield break;
  1418. }
  1419. if (!ShowUseHandCard.gameObject.activeSelf || ShowUseHandCard.cardSource != destroyedSecurityCard)
  1420. {
  1421. yield break;
  1422. }
  1423. //エフェクト用の割れるガラスを生成
  1424. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, ShowUseHandCard.transform.parent);
  1425. //場所を指定
  1426. permanetBreakGlass.transform.localPosition = ShowUseHandCard.transform.localPosition;
  1427. permanetBreakGlass.transform.localRotation = Quaternion.Euler(ShowUseHandCard.transform.localRotation.eulerAngles.x + 180, ShowUseHandCard.transform.localRotation.eulerAngles.y, ShowUseHandCard.transform.localRotation.eulerAngles.z * -1);
  1428. permanetBreakGlass.transform.localScale = new Vector3(30.1f, 30.1f, 1);
  1429. //ガラスを初期化
  1430. permanetBreakGlass.Init(destroyCardSourceMaterial);
  1431. //レンダリング用のパーマネントカードを設定
  1432. renderingHandCard.gameObject.SetActive(true);
  1433. renderingHandCard.SetUpHandCard(destroyedSecurityCard);
  1434. renderingHandCard.SetUpHandCardImage();
  1435. renderingHandCard.ShowDP();
  1436. //元パーマネントオブジェクトを非表示
  1437. ShowUseHandCard.gameObject.SetActive(false);
  1438. GameObject effect2 = null;
  1439. if (destroyedSecurityCard != null)
  1440. {
  1441. switch (destroyedSecurityCard.BaseCardColorsFromEntity[0])
  1442. {
  1443. case CardColor.Green:
  1444. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1445. break;
  1446. case CardColor.Red:
  1447. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1448. break;
  1449. case CardColor.Blue:
  1450. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1451. break;
  1452. case CardColor.Yellow:
  1453. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1454. break;
  1455. case CardColor.Purple:
  1456. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1457. break;
  1458. case CardColor.Black:
  1459. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1460. break;
  1461. case CardColor.White:
  1462. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1463. break;
  1464. case CardColor.None:
  1465. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1466. break;
  1467. }
  1468. effect2.transform.position = new Vector3(ShowUseHandCard.transform.position.x, ShowUseHandCard.transform.position.y, ShowUseHandCard.transform.position.z);
  1469. effect2.transform.localScale = new Vector3(4, 1, 4);
  1470. StartCoroutine(DeleteCoroutine(effect2, null));
  1471. }
  1472. //爆発させる
  1473. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1474. //エフェクトを削除
  1475. DestroyImmediate(permanetBreakGlass.gameObject);
  1476. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1477. }
  1478. #endregion
  1479. #region バトルを行うエフェクト
  1480. [Header("バトル時アニメーションオブジェクト")]
  1481. public GameObject BattleAnimationPrefab;
  1482. [Header("バトルSE")]
  1483. public AudioClip BattleSE;
  1484. public IEnumerator BattleEffect(List<Permanent> WinnerPermanents, List<Permanent> LoserPermanents, CardSource LoserCard)
  1485. {
  1486. List<GameObject> BattleAnimationObjects = new List<GameObject>();
  1487. List<GameObject> ShakeObjects = new List<GameObject>();
  1488. foreach (Permanent permanent in LoserPermanents)
  1489. {
  1490. if (permanent != null)
  1491. {
  1492. if (permanent.ShowingPermanentCard != null)
  1493. {
  1494. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, permanent.ShowingPermanentCard.transform.parent);
  1495. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1496. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1497. BattleAnimationObject.transform.position = permanent.ShowingPermanentCard.transform.position;
  1498. BattleAnimationObjects.Add(BattleAnimationObject);
  1499. ShakeObjects.Add(permanent.ShowingPermanentCard.gameObject);
  1500. }
  1501. }
  1502. }
  1503. if (LoserCard != null)
  1504. {
  1505. if (GManager.instance.attackProcess.SecurityDigimon == LoserCard)
  1506. {
  1507. if (ShowUseHandCard.gameObject.activeSelf && ShowUseHandCard.cardSource == LoserCard)
  1508. {
  1509. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, ShowUseHandCard.transform.parent);
  1510. BattleAnimationObject.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1511. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1512. BattleAnimationObject.transform.position = ShowUseHandCard.transform.position;
  1513. BattleAnimationObjects.Add(BattleAnimationObject);
  1514. BattleAnimationObject.transform.SetParent(GManager.instance.canvas2.transform);
  1515. BattleAnimationObject.transform.transform.SetSiblingIndex(5);
  1516. ShakeObjects.Add(ShowUseHandCard.gameObject);
  1517. }
  1518. foreach (HandCard handCard in LoserCard.Owner.brainStormObject.BrainStormHandCards)
  1519. {
  1520. if (handCard.gameObject.activeSelf && handCard.cardSource == LoserCard)
  1521. {
  1522. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, handCard.transform.parent.parent);
  1523. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1524. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1525. BattleAnimationObject.transform.position = handCard.transform.position;
  1526. BattleAnimationObjects.Add(BattleAnimationObject);
  1527. break;
  1528. }
  1529. }
  1530. }
  1531. }
  1532. if (BattleAnimationObjects.Count >= 1)
  1533. {
  1534. ContinuousController.instance.PlaySE(BattleSE);
  1535. bool end = false;
  1536. float animTime = 0.25f;
  1537. List<Sequence> sequences = new List<Sequence>();
  1538. foreach (GameObject BattleAnimationObject in BattleAnimationObjects)
  1539. {
  1540. GameObject claw = BattleAnimationObject.transform.GetChild(0).transform.GetChild(0).gameObject;
  1541. claw.transform.localPosition = new Vector3(-250, 250, 0);
  1542. Sequence sequence = DOTween.Sequence();
  1543. sequences.Add(sequence);
  1544. sequence
  1545. .Append(claw.transform.DOLocalMove(Vector3.zero, animTime).SetEase(Ease.InCubic))
  1546. .AppendCallback(() => end = true);
  1547. sequence.Play();
  1548. }
  1549. foreach (GameObject ShakeObject in ShakeObjects)
  1550. {
  1551. Sequence sequence = DOTween.Sequence();
  1552. sequences.Add(sequence);
  1553. sequence
  1554. .Append(ShakeObject.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1555. .AppendCallback(() => end = true);
  1556. sequence.Play();
  1557. }
  1558. yield return new WaitWhile(() => !end);
  1559. end = false;
  1560. foreach (Sequence sequence in sequences)
  1561. {
  1562. sequence.Kill();
  1563. }
  1564. yield return new WaitForSeconds(0.1f);
  1565. for (int i = 0; i < BattleAnimationObjects.Count; i++)
  1566. {
  1567. DestroyImmediate(BattleAnimationObjects[i]);
  1568. }
  1569. }
  1570. //ShowUseHandCard.OffDP();
  1571. }
  1572. #endregion
  1573. #region 進化元が離れるエフェクト
  1574. public IEnumerator RemoveDigivolveRootEffect(CardSource card, Permanent targetPermanent)
  1575. {
  1576. if (card != null)
  1577. {
  1578. if (targetPermanent != null)
  1579. {
  1580. if (targetPermanent.TopCard != null)
  1581. {
  1582. ContinuousController.instance.PlaySE(GManager.instance.MoveSE);
  1583. bool end = false;
  1584. var sequence = DOTween.Sequence();
  1585. float animTime = 0.17f;
  1586. sequence = DOTween.Sequence();
  1587. Vector3 startPos = targetPermanent.ShowingPermanentCard.transform.position;
  1588. ShowUseHandCard.SetUpHandCard(card);
  1589. ShowUseHandCard.SetUpHandCardImage();
  1590. ShowUseHandCard.gameObject.SetActive(true);
  1591. ShowUseHandCard.Outline_Select.SetActive(false);
  1592. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1593. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1594. ShowUseHandCard.CardImage.color = new Color32(0, 0, 0, 255);
  1595. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1596. ShowUseHandCard.Outline_Select.SetActive(true);
  1597. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 1);
  1598. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0f, 0, 0);
  1599. ShowUseHandCard.transform.position = startPos;
  1600. float targetPos_Y = 0f;
  1601. if (card.Owner.isYou)
  1602. {
  1603. targetPos_Y = ShowUseHandCard.transform.localPosition.y + 22f;
  1604. }
  1605. else
  1606. {
  1607. targetPos_Y = ShowUseHandCard.transform.localPosition.y - 22f;
  1608. }
  1609. float targetPos_X_1 = 0f;
  1610. if (card.Owner.isYou)
  1611. {
  1612. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x + 15f;
  1613. }
  1614. else
  1615. {
  1616. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x - 15f;
  1617. }
  1618. float targetPos_X_2 = ShowUseHandCard.transform.localPosition.x;
  1619. sequence
  1620. .Append(ShowUseHandCard.transform.DOLocalMoveY(targetPos_Y, animTime))
  1621. .Join(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_1, animTime / 2f))
  1622. .Append(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_2, animTime / 2f))
  1623. .AppendCallback(() => { end = true; });
  1624. sequence.Play();
  1625. while (!end)
  1626. {
  1627. yield return null;
  1628. }
  1629. end = false;
  1630. yield return new WaitForSeconds(0.17f);
  1631. ShowUseHandCard.Outline_Select.SetActive(false);
  1632. sequence = DOTween.Sequence();
  1633. sequence
  1634. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 0), animTime))
  1635. .AppendCallback(() => { end = true; });
  1636. sequence.Play();
  1637. while (!end)
  1638. {
  1639. yield return null;
  1640. }
  1641. end = false;
  1642. ShowUseHandCard.gameObject.SetActive(false);
  1643. }
  1644. }
  1645. }
  1646. }
  1647. #endregion
  1648. #region プレイに失敗したときのエフェクト
  1649. public IEnumerator FailedPlayCardEffect(CardSource cardSource)
  1650. {
  1651. if (cardSource != null)
  1652. {
  1653. HandCard targetHandCard = null;
  1654. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  1655. {
  1656. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  1657. {
  1658. targetHandCard = handCard;
  1659. break;
  1660. }
  1661. }
  1662. if (targetHandCard != null)
  1663. {
  1664. ContinuousController.instance.PlaySE(FreezeSE);
  1665. bool end = false;
  1666. float animTime = 0.25f;
  1667. Sequence sequence = DOTween.Sequence();
  1668. sequence
  1669. .Append(targetHandCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1670. .AppendCallback(() => end = true);
  1671. sequence.Play();
  1672. yield return new WaitWhile(() => !end);
  1673. end = false;
  1674. sequence.Kill();
  1675. yield return new WaitForSeconds(0.1f);
  1676. }
  1677. }
  1678. }
  1679. #endregion
  1680. }