SelectHandEffect.cs 26 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using Photon.Pun;
  7. using System;
  8. public class SelectHandEffect : MonoBehaviourPunCallbacks
  9. {
  10. public void SetUp(
  11. Player selectPlayer,
  12. Func<CardSource, bool> canTargetCondition,
  13. Func<List<CardSource>, CardSource, bool> canTargetCondition_ByPreSelecetedList,
  14. Func<List<CardSource>, bool> canEndSelectCondition,
  15. int maxCount,
  16. bool canNoSelect,
  17. bool canEndNotMax,
  18. bool isShowOpponent,
  19. Func<CardSource, IEnumerator> selectCardCoroutine,
  20. Func<List<CardSource>, IEnumerator> afterSelectCardCoroutine,
  21. Mode mode,
  22. ICardEffect cardEffect)
  23. {
  24. _selectPlayer = selectPlayer;
  25. _canTargetCondition = canTargetCondition;
  26. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  27. _canEndSelectCondition = canEndSelectCondition;
  28. _maxCount = maxCount;
  29. _canNoSelect = canNoSelect;
  30. _canEndNotMax = canEndNotMax;
  31. _isShowOpponent = isShowOpponent;
  32. _selectCardCoroutine = selectCardCoroutine;
  33. _afterSelectCardCoroutine = afterSelectCardCoroutine;
  34. _mode = mode;
  35. _cardEffect = cardEffect;
  36. _showCard = true;
  37. _digiXros = false;
  38. _customMessage_ShowCard = null;
  39. _customMessage = "";
  40. _customMessage_Enemy = "";
  41. _showOpponentMessage = true;
  42. _isLocal = false;
  43. }
  44. public void SetIsLocal()
  45. {
  46. _isLocal = true;
  47. }
  48. public void SetNotShowCard()
  49. {
  50. _showCard = false;
  51. }
  52. public void SetDigiXros()
  53. {
  54. _digiXros = true;
  55. }
  56. public void SetUpCustomMessage_ShowCard(string CustomMessage_ShowCard)
  57. {
  58. _customMessage_ShowCard = CustomMessage_ShowCard;
  59. }
  60. public void SetUpCustomMessage(string CustomMessage, string CustomMessage_Enemy)
  61. {
  62. _customMessage = CustomMessage;
  63. _customMessage_Enemy = CustomMessage_Enemy;
  64. }
  65. public void SetNotShowOpponentMessage()
  66. {
  67. _showOpponentMessage = false;
  68. }
  69. //The player who selects the hand
  70. Player _selectPlayer;
  71. //Conditions of the cards that can be selected
  72. Func<CardSource, bool> _canTargetCondition = null;
  73. //Whether the card can be selected with the current selection list status
  74. Func<List<CardSource>, CardSource, bool> _canTargetCondition_ByPreSelecetedList = null;
  75. //Conditions under which a selection can be terminated (see list of selection termination points)
  76. Func<List<CardSource>, bool> _canEndSelectCondition = null;
  77. //Maximum number of sheets to be selected
  78. int _maxCount = 0;
  79. //Whether you can choose not to choose
  80. bool _canNoSelect = false;
  81. //Whether you can finish your selection with less than the maximum number
  82. bool _canEndNotMax = false;
  83. //Whether or not to show it to the other player
  84. bool _isShowOpponent = false;
  85. //(Limited to Mode.Custom) Processing to be performed by selecting
  86. Func<CardSource, IEnumerator> _selectCardCoroutine = null;
  87. //Processing to be done after selection
  88. Func<List<CardSource>, IEnumerator> _afterSelectCardCoroutine = null;
  89. //Classification of processing to be done by selection
  90. Mode _mode = Mode.Custom;
  91. //Skill in making card selections
  92. ICardEffect _cardEffect;
  93. bool _showCard = true;
  94. bool _digiXros = false;
  95. bool _isLocal = false;
  96. public enum Mode
  97. {
  98. Discard,
  99. PutLibraryTop,
  100. PutLibraryBottom,
  101. Custom
  102. }
  103. //Selected Hand Card List
  104. List<CardSource> _targetCards = new List<CardSource>();
  105. //No Selection Flag
  106. bool _noSelect = false;
  107. bool _endSelect = false;
  108. string _customMessage_ShowCard = null;
  109. string _customMessage = null;
  110. string _customMessage_Enemy = null;
  111. bool _showOpponentMessage = true;
  112. #region Whether choice is possible
  113. public bool active()
  114. {
  115. if (_maxCount <= 0) return false;
  116. if (_selectPlayer != null)
  117. {
  118. if (_selectPlayer.HandCards.Count((cardSource) => _canTargetCondition(cardSource)) > 0)
  119. {
  120. return true;
  121. }
  122. }
  123. return false;
  124. }
  125. #endregion
  126. public virtual IEnumerator Activate()
  127. {
  128. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  129. List<PlayPermanentClass> playCharas = new List<PlayPermanentClass>();
  130. List<IDiscardHand> discardHands = new List<IDiscardHand>();
  131. List<CardSource> putClockCards = new List<CardSource>();
  132. _noSelect = false;
  133. if (active())
  134. {
  135. if (_maxCount == 0)
  136. {
  137. _canNoSelect = true;
  138. }
  139. _targetCards = new List<CardSource>();
  140. if (!_isLocal)
  141. {
  142. yield return GManager.instance.photonWaitController.StartWait("SelectHandEffect");
  143. }
  144. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  145. {
  146. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  147. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  148. }
  149. if (_selectPlayer.isYou)
  150. {
  151. GManager.instance.sideBar.SetUpSideBar();
  152. GManager.instance.turnStateMachine.IsSelecting = true;
  153. #region Message Display
  154. if (!string.IsNullOrEmpty(_customMessage))
  155. {
  156. GManager.instance.commandText.OpenCommandText(_customMessage, _digiXros);
  157. }
  158. else
  159. {
  160. string message = "";
  161. switch (_mode)
  162. {
  163. case Mode.Discard:
  164. message = "Select cards to discard.";
  165. break;
  166. case Mode.PutLibraryTop:
  167. message = "Select cards to put on top of the deck.";
  168. break;
  169. case Mode.PutLibraryBottom:
  170. if (_maxCount >= 2)
  171. {
  172. message = "Select cards to put on bottom of the deck\n(cards will be placed back to the bottom of the deck so that cards with lower numbers are on top).";
  173. }
  174. else
  175. {
  176. message = "Select cards to put on bottom of the deck.";
  177. }
  178. break;
  179. case Mode.Custom:
  180. message = "Select cards in your hand.";
  181. break;
  182. }
  183. if (!string.IsNullOrEmpty(message))
  184. {
  185. GManager.instance.commandText.OpenCommandText(message, _digiXros);
  186. }
  187. }
  188. #endregion
  189. List<CardSource> PreSelectedHandCards = new List<CardSource>();
  190. foreach (HandCard handCard in _selectPlayer.HandCardObjects)
  191. {
  192. if (handCard != null)
  193. {
  194. if (_canTargetCondition(handCard.cardSource))
  195. {
  196. handCard.AddClickTarget(OnClickHandCard);
  197. }
  198. }
  199. }
  200. CheckEndSelect();
  201. #region Processing when a card in the hand is clicked
  202. void OnClickHandCard(HandCard handCard)
  203. {
  204. if (PreSelectedHandCards.Contains(handCard.cardSource))
  205. {
  206. PreSelectedHandCards.Remove(handCard.cardSource);
  207. }
  208. else
  209. {
  210. if (_canTargetCondition_ByPreSelecetedList != null)
  211. {
  212. List<CardSource> _PreSelectedList = new List<CardSource>();
  213. for (int i = 0; i < PreSelectedHandCards.Count; i++)
  214. {
  215. if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
  216. {
  217. continue;
  218. }
  219. _PreSelectedList.Add(PreSelectedHandCards[i]);
  220. }
  221. if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, handCard.cardSource))
  222. {
  223. return;
  224. }
  225. }
  226. if (PreSelectedHandCards.Count < _maxCount)
  227. {
  228. PreSelectedHandCards.Add(handCard.cardSource);
  229. }
  230. else
  231. {
  232. if (PreSelectedHandCards.Count > 0)
  233. {
  234. PreSelectedHandCards.RemoveAt(PreSelectedHandCards.Count - 1);
  235. PreSelectedHandCards.Add(handCard.cardSource);
  236. }
  237. }
  238. if (!ContinuousController.instance.checkBeforeEndingSelection
  239. && !_canNoSelect
  240. && !_canEndNotMax
  241. && _maxCount == PreSelectedHandCards.Count)
  242. {
  243. EndSelect_RPC();
  244. return;
  245. }
  246. }
  247. CheckEndSelect();
  248. }
  249. #endregion
  250. void EndSelect_RPC()
  251. {
  252. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  253. {
  254. foreach (Permanent permanent in player.GetFieldPermanents())
  255. {
  256. permanent.ShowingPermanentCard.RemoveSelectEffect();
  257. permanent.ShowingPermanentCard.RemoveClickTarget();
  258. }
  259. foreach (HandCard handCard in player.HandCardObjects)
  260. {
  261. if (handCard != null)
  262. {
  263. handCard.RemoveClickTarget();
  264. handCard.RemoveSelectEffect();
  265. }
  266. }
  267. }
  268. List<int> CardIDs = new List<int>();
  269. foreach (CardSource cardSource in PreSelectedHandCards)
  270. {
  271. CardIDs.Add(cardSource.CardIndex);
  272. }
  273. if (!_isLocal)
  274. {
  275. photonView.RPC("SetTargetHandCards", RpcTarget.All, CardIDs.ToArray());
  276. }
  277. else
  278. {
  279. SetTargetHandCards(CardIDs.ToArray());
  280. }
  281. GManager.instance.BackButton.CloseSelectCommandButton();
  282. }
  283. #region Determines if selection can be terminated and displays UI
  284. void CheckEndSelect()
  285. {
  286. #region UI display depending on whether it can be terminated
  287. if (CanEndSelect(PreSelectedHandCards))
  288. {
  289. GManager.instance.selectCommandPanel.SetUpCommandButton(
  290. new List<Command_SelectCommand>()
  291. {
  292. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  293. });
  294. }
  295. else
  296. {
  297. GManager.instance.selectCommandPanel.Off(false);
  298. GManager.instance.sideBar.SetUpSideBar();
  299. }
  300. #endregion
  301. #region Card UI display by selection list
  302. foreach (CardSource cardSource in _selectPlayer.HandCards)
  303. {
  304. if (cardSource.ShowingHandCard != null)
  305. {
  306. cardSource.ShowingHandCard.RemoveSelectEffect();
  307. cardSource.ShowingHandCard.OffSelectedIndexText();
  308. if (_canTargetCondition(cardSource))
  309. {
  310. if (PreSelectedHandCards.Contains(cardSource))
  311. {
  312. cardSource.ShowingHandCard.OnSelect();
  313. cardSource.ShowingHandCard.SetOrangeOutline();
  314. cardSource.ShowingHandCard.SetSelectedIndexText(PreSelectedHandCards.IndexOf(cardSource) + 1);
  315. }
  316. else
  317. {
  318. cardSource.ShowingHandCard.OnSelect();
  319. cardSource.ShowingHandCard.SetBlueOutline();
  320. if (_canTargetCondition_ByPreSelecetedList != null)
  321. {
  322. List<CardSource> _PreSelectedList = new List<CardSource>();
  323. for (int i = 0; i < PreSelectedHandCards.Count; i++)
  324. {
  325. if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
  326. {
  327. continue;
  328. }
  329. _PreSelectedList.Add(PreSelectedHandCards[i]);
  330. }
  331. if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, cardSource))
  332. {
  333. cardSource.ShowingHandCard.RemoveSelectEffect();
  334. }
  335. }
  336. }
  337. }
  338. }
  339. }
  340. #endregion
  341. if (PreSelectedHandCards.Count >= 1)
  342. {
  343. GManager.instance.BackButton.CloseSelectCommandButton();
  344. }
  345. else
  346. {
  347. if (_canNoSelect)
  348. {
  349. GManager.instance.BackButton.OpenSelectCommandButton("No Selection", () => NoSelect_RPC(), 0);
  350. void NoSelect_RPC()
  351. {
  352. if (!_isLocal)
  353. {
  354. photonView.RPC("SetNoSelectHand", RpcTarget.All);
  355. }
  356. else
  357. {
  358. SetNoSelectHand();
  359. }
  360. }
  361. }
  362. }
  363. }
  364. #endregion
  365. }
  366. else
  367. {
  368. #region Message Display
  369. if (_showOpponentMessage)
  370. {
  371. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  372. {
  373. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _digiXros);
  374. }
  375. else
  376. {
  377. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _digiXros);
  378. }
  379. }
  380. #endregion
  381. #region AI
  382. if (GManager.instance.IsAI)
  383. {
  384. List<CardSource> ValidCards = new List<CardSource>();
  385. foreach (CardSource cardSource in _selectPlayer.HandCards)
  386. {
  387. if (_canTargetCondition(cardSource))
  388. {
  389. ValidCards.Add(cardSource);
  390. }
  391. }
  392. if (_canEndNotMax)
  393. {
  394. _noSelect = true;
  395. for (int maxCount = 0; maxCount < _maxCount; maxCount++)
  396. {
  397. IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
  398. if (ValidCards.Count >= maxCount)
  399. {
  400. for (int i = 0; i < 1000; i++)
  401. {
  402. List<int> GetIndexes = indexList.GetRandom(maxCount).ToList();
  403. List<CardSource> GetCards = new List<CardSource>();
  404. foreach (int index in GetIndexes)
  405. {
  406. GetCards.Add(ValidCards[index]);
  407. }
  408. if (CanEndSelect(GetCards))
  409. {
  410. List<int> CardIDs = new List<int>();
  411. foreach (CardSource cardSource in GetCards)
  412. {
  413. CardIDs.Add(cardSource.CardIndex);
  414. }
  415. SetTargetHandCards(CardIDs.ToArray());
  416. break;
  417. }
  418. }
  419. }
  420. }
  421. _endSelect = true;
  422. }
  423. else
  424. {
  425. IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
  426. _noSelect = true;
  427. if (ValidCards.Count >= _maxCount)
  428. {
  429. for (int i = 0; i < 1000; i++)
  430. {
  431. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  432. List<CardSource> GetCards = new List<CardSource>();
  433. foreach (int index in GetIndexes)
  434. {
  435. GetCards.Add(ValidCards[index]);
  436. }
  437. if (CanEndSelect(GetCards))
  438. {
  439. List<int> CardIDs = new List<int>();
  440. foreach (CardSource cardSource in GetCards)
  441. {
  442. CardIDs.Add(cardSource.CardIndex);
  443. }
  444. SetTargetHandCards(CardIDs.ToArray());
  445. break;
  446. }
  447. }
  448. }
  449. _endSelect = true;
  450. }
  451. }
  452. #endregion
  453. }
  454. #region Determine if you can exit
  455. bool CanEndSelect(List<CardSource> PreSelectedHandCards)
  456. {
  457. //If the number of cards does not meet the requirements
  458. if (!(PreSelectedHandCards.Count == _maxCount || (PreSelectedHandCards.Count <= _maxCount && _canEndNotMax)))
  459. {
  460. return false;
  461. }
  462. //Failure to meet specified conditions
  463. if (_canEndSelectCondition != null)
  464. {
  465. if (!_canEndSelectCondition(PreSelectedHandCards))
  466. {
  467. return false;
  468. }
  469. }
  470. return true;
  471. }
  472. #endregion
  473. //Wait for selection to be completed
  474. yield return new WaitWhile(() => !_endSelect);
  475. _endSelect = false;
  476. #region Reset
  477. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  478. {
  479. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  480. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  481. foreach (Permanent chara in player.GetFieldPermanents())
  482. {
  483. chara.ShowingPermanentCard.RemoveSelectEffect();
  484. }
  485. foreach (HandCard handCard in player.HandCardObjects)
  486. {
  487. if (handCard != null)
  488. {
  489. handCard.RemoveClickTarget();
  490. handCard.RemoveSelectEffect();
  491. handCard.OffSelectedIndexText();
  492. }
  493. }
  494. }
  495. GManager.instance.commandText.CloseCommandText();
  496. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  497. GManager.instance.sideBar.OffSideBar();
  498. #endregion
  499. if (!_noSelect)
  500. {
  501. #region Show selected cards
  502. if (_targetCards.Count > 0 && _showCard)
  503. {
  504. if (_isShowOpponent || _selectPlayer.isYou)
  505. {
  506. if (!string.IsNullOrEmpty(_customMessage_ShowCard))
  507. {
  508. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, _customMessage_ShowCard, true, true));
  509. }
  510. else
  511. {
  512. switch (_mode)
  513. {
  514. case Mode.Discard:
  515. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Discarded cards", true, true));
  516. break;
  517. case Mode.PutLibraryTop:
  518. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on top of deck", true, true));
  519. break;
  520. case Mode.PutLibraryBottom:
  521. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on bottom of deck", true, true));
  522. break;
  523. case Mode.Custom:
  524. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Selected cards", true, true));
  525. break;
  526. }
  527. }
  528. }
  529. }
  530. #endregion
  531. Hashtable hashtable = new Hashtable();
  532. if (_cardEffect != null)
  533. {
  534. hashtable.Add("CardEffect", _cardEffect);
  535. }
  536. string log = "";
  537. log += $"\nSelected Hand Card:";
  538. #region Processes the selected card
  539. foreach (CardSource cardSource in _targetCards)
  540. {
  541. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  542. }
  543. switch (_mode)
  544. {
  545. case Mode.Discard:
  546. discardHands = _targetCards.Map(cardSource => new IDiscardHand(cardSource, hashtable));
  547. break;
  548. case Mode.PutLibraryTop:
  549. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(_targetCards));
  550. break;
  551. case Mode.PutLibraryBottom:
  552. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(_targetCards));
  553. break;
  554. case Mode.Custom:
  555. if (_selectCardCoroutine != null)
  556. {
  557. foreach (CardSource cardSource in _targetCards)
  558. {
  559. yield return StartCoroutine(_selectCardCoroutine(cardSource));
  560. }
  561. }
  562. break;
  563. }
  564. #endregion
  565. if (discardHands.Count > 0)
  566. {
  567. yield return ContinuousController.instance.StartCoroutine(new IDiscardHands(discardHands, _cardEffect).DiscardHands());
  568. }
  569. #region ログ追加
  570. if (_isShowOpponent || _selectPlayer.isYou)
  571. {
  572. if (_targetCards.Count >= 1)
  573. {
  574. log += "\n";
  575. GManager.instance.playLog.AddLogString(log);
  576. }
  577. }
  578. #endregion
  579. }
  580. if (_afterSelectCardCoroutine != null)
  581. {
  582. yield return StartCoroutine(_afterSelectCardCoroutine(_targetCards));
  583. }
  584. }
  585. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  586. }
  587. #region カード選択を決定
  588. [PunRPC]
  589. public void SetTargetHandCards(int[] CardIDs)
  590. {
  591. _targetCards = new List<CardSource>();
  592. foreach (int CardID in CardIDs)
  593. {
  594. _targetCards.Add(GManager.instance.turnStateMachine.gameContext.ActiveCardList[CardID]);
  595. }
  596. _noSelect = false;
  597. _endSelect = true;
  598. }
  599. #endregion
  600. #region 何も選択しない
  601. [PunRPC]
  602. public void SetNoSelectHand()
  603. {
  604. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  605. _targetCards = new List<CardSource>();
  606. _noSelect = true;
  607. _endSelect = true;
  608. }
  609. #endregion
  610. }