EX10_040.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // DemiDevimon
  4. namespace DCGO.CardEffects.EX10
  5. {
  6. public class EX10_040 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Start Of Your Main Phase
  12. if (timing == EffectTiming.OnStartMainPhase)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Trash top 2 of both players decks, then if opponent has 10 or more, gain 1 memory", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Start of Your Main Phase] If your opponent has 10 or fewer cards in their trash, trash the top 2 cards of both players' decks. Then, if they have 10 or more cards in their trash, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  25. }
  26. bool CanActivateCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  29. && CardEffectCommons.IsOwnerTurn(card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable hashtable)
  32. {
  33. if (card.Owner.Enemy.TrashCards.Count <= 10)
  34. {
  35. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  36. {
  37. if (player.LibraryCards.Count >= 1)
  38. {
  39. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(2, player, activateClass);
  40. addTrashCard.SetNotShowCards();
  41. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  42. if (player.isYou)
  43. {
  44. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  45. }
  46. else
  47. {
  48. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  49. }
  50. }
  51. }
  52. }
  53. if (card.Owner.Enemy.TrashCards.Count >= 10) yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  54. }
  55. }
  56. #endregion
  57. #region ESS - When Attacking
  58. if (timing == EffectTiming.OnAllyAttack)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect("Trash top card from both players decks", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  63. activateClass.SetIsInheritedEffect(true);
  64. activateClass.SetHashString("TrashTopCard_EX10_040");
  65. cardEffects.Add(activateClass);
  66. string EffectDiscription()
  67. {
  68. return "[When Attacking] [Once Per Turn] Trash the top card of both players' decks.";
  69. }
  70. bool CanUseCondition(Hashtable hashtable)
  71. {
  72. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  73. }
  74. bool CanActivateCondition(Hashtable hashtable)
  75. {
  76. return CardEffectCommons.IsExistOnBattleArea(card);
  77. }
  78. IEnumerator ActivateCoroutine(Hashtable hashtable)
  79. {
  80. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  81. {
  82. if (player.LibraryCards.Count >= 1)
  83. {
  84. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(1, player, activateClass);
  85. addTrashCard.SetNotShowCards();
  86. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  87. if (player.isYou)
  88. {
  89. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Card", true, true));
  90. }
  91. else
  92. {
  93. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Card", true, true));
  94. }
  95. }
  96. }
  97. }
  98. }
  99. #endregion
  100. return cardEffects;
  101. }
  102. }
  103. }