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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Player gains effect to change security digimon card's DP
- public static IEnumerator ChangeSecurityDigimonCardDPPlayerEffect(Func<CardSource, bool> cardCondition, int changeValue, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- if (changeValue == 0) yield break;
- bool isUpValue = changeValue > 0;
- string effectName = isUpValue ? $"Security Digimon gains DP +{changeValue}" : $"Security Digimon gains DP {changeValue}";
- CardSource card = activateClass.EffectSourceCard;
- bool Condition()
- {
- return true;
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardCondition == null || cardCondition(cardSource);
- }
- ChangeCardDPClass changeDPClass = CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
- cardCondition: CardCondition,
- changeValue: changeValue,
- isInheritedEffect: false,
- card: card,
- condition: Condition,
- effectName: effectName);
- AddEffectToPlayer(effectDuration: effectDuration, card: card, cardEffect: changeDPClass, timing: EffectTiming.None);
- }
- #endregion
- }
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