GameContextDeterminarion.cs 16 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Whether the card is in the field
  9. public static bool IsExistOnField(CardSource card)
  10. {
  11. if(card != null)
  12. {
  13. if (card.PermanentOfThisCard() != null)
  14. {
  15. return true;
  16. }
  17. }
  18. return false;
  19. }
  20. #endregion
  21. #region Whether the card is in the Breeding Area
  22. public static bool IsExistOnBreedingArea(CardSource card)
  23. {
  24. if (IsExistOnField(card))
  25. {
  26. if (card.Owner.GetBreedingAreaPermanents().Contains(card.PermanentOfThisCard()))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. #endregion
  34. #region Whether the card is Digimon and in the Breeding Area
  35. public static bool IsExistOnBreedingAreaDigimon(CardSource card)
  36. {
  37. if (IsExistOnField(card))
  38. {
  39. if (card.Owner.GetBreedingAreaPermanents().Contains(card.PermanentOfThisCard()))
  40. {
  41. if (card.PermanentOfThisCard().IsDigimon)
  42. {
  43. return true;
  44. }
  45. }
  46. }
  47. return false;
  48. }
  49. #endregion
  50. #region Whether the card is in the Battle Area
  51. public static bool IsExistOnBattleArea(CardSource card)
  52. {
  53. if (IsExistOnField(card))
  54. {
  55. if (card.Owner.GetBattleAreaPermanents().Contains(card.PermanentOfThisCard()))
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. #endregion
  63. #region Whether the card is Digimon and in the Battle Area
  64. public static bool IsExistOnBattleAreaDigimon(CardSource card)
  65. {
  66. if (IsExistOnBattleArea(card))
  67. {
  68. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. #endregion
  76. #region Whether the card is in hand
  77. public static bool IsExistOnHand(CardSource card)
  78. {
  79. if (card.Owner.HandCards.Contains(card))
  80. {
  81. return true;
  82. }
  83. return false;
  84. }
  85. #endregion
  86. #region Whether the card is Linked
  87. public static bool IsExistLinked(CardSource card)
  88. {
  89. if (IsExistOnField(card))
  90. return card.PermanentOfThisCard().LinkedCards.Any(source => source.Source == card);
  91. return false;
  92. }
  93. #endregion
  94. #region Whether the card is in trash
  95. public static bool IsExistOnTrash(CardSource card)
  96. {
  97. if (card.Owner.TrashCards.Contains(card))
  98. {
  99. return true;
  100. }
  101. return false;
  102. }
  103. #endregion
  104. #region Whether the card is in Executing Area
  105. public static bool IsExistOnExecutingArea(CardSource card)
  106. {
  107. if (card.Owner.ExecutingCards.Contains(card))
  108. {
  109. return true;
  110. }
  111. return false;
  112. }
  113. #endregion
  114. #region Whether the card is in Security Area
  115. public static bool IsExistInSecurity(CardSource card, bool isFlipped = false)
  116. {
  117. if (card.Owner.SecurityCards.Contains(card))
  118. return card.IsFlipped == isFlipped;
  119. return false;
  120. }
  121. #endregion
  122. #region Whether the card Can be played as a new permanent
  123. public static bool CanPlayAsNewPermanent(
  124. CardSource cardSource,
  125. bool payCost,
  126. ICardEffect cardEffect,
  127. SelectCardEffect.Root root = SelectCardEffect.Root.Hand,
  128. bool isBreedingArea = false,
  129. bool isPlayOption = false,
  130. int fixedCost = -1) =>
  131. cardSource != null &&
  132. (isPlayOption || !cardSource.IsOption)
  133. && cardSource.Owner.fieldCardFrames.Some((frame) =>
  134. frame.IsEmptyFrame()
  135. && cardSource.CanPlayCardTargetFrame(frame, payCost, cardEffect, root, isBreedingArea: isBreedingArea, fixedCost:fixedCost));
  136. #endregion
  137. #region Whether the permanent is in the Battle Area
  138. public static bool IsPermanentExistsOnBattleArea(Permanent permanent)
  139. {
  140. if (permanent != null)
  141. {
  142. if (permanent.TopCard != null)
  143. {
  144. if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent))
  145. {
  146. return true;
  147. }
  148. }
  149. }
  150. return false;
  151. }
  152. #endregion
  153. #region Whether the permanent is in the Breeding Area
  154. public static bool IsPermanentExistsOnBreedingArea(Permanent permanent)
  155. {
  156. if (permanent != null)
  157. {
  158. if (permanent.TopCard != null)
  159. {
  160. if (permanent.TopCard.Owner.GetBreedingAreaPermanents().Contains(permanent))
  161. {
  162. return true;
  163. }
  164. }
  165. }
  166. return false;
  167. }
  168. #endregion
  169. #region Whether the permanent is card's owner's
  170. public static bool IsOwnerPermanent(Permanent permanent, CardSource card)
  171. {
  172. if (permanent != null)
  173. {
  174. if (permanent.TopCard != null)
  175. {
  176. if (card != null)
  177. {
  178. if (permanent.TopCard.Owner == card.Owner)
  179. {
  180. return true;
  181. }
  182. }
  183. }
  184. }
  185. return false;
  186. }
  187. #endregion
  188. #region Whether the permanent is card's owner's opponent's
  189. public static bool IsOpponentPermanent(Permanent permanent, CardSource card)
  190. {
  191. if (permanent != null)
  192. {
  193. if (permanent.TopCard != null)
  194. {
  195. if (permanent.TopCard.Owner == card.Owner.Enemy)
  196. {
  197. return true;
  198. }
  199. }
  200. }
  201. return false;
  202. }
  203. #endregion
  204. #region Whether the permanent is in the card's owner's Battle Area
  205. public static bool IsPermanentExistsOnOwnerBattleArea(Permanent permanent, CardSource card)
  206. {
  207. if (IsPermanentExistsOnBattleArea(permanent))
  208. {
  209. if (IsOwnerPermanent(permanent, card))
  210. {
  211. return true;
  212. }
  213. }
  214. return false;
  215. }
  216. #endregion
  217. #region Whether the permanent is in the card's owner's opponent's Battle Area
  218. public static bool IsPermanentExistsOnOpponentBattleArea(Permanent permanent, CardSource card)
  219. {
  220. if (IsPermanentExistsOnBattleArea(permanent))
  221. {
  222. if (IsOpponentPermanent(permanent, card))
  223. {
  224. return true;
  225. }
  226. }
  227. return false;
  228. }
  229. #endregion
  230. #region Whether the permanent is in the card's owner's Breeding Area
  231. public static bool IsPermanentExistsOnOwnerBreedingArea(Permanent permanent, CardSource card)
  232. {
  233. if (IsPermanentExistsOnBreedingArea(permanent))
  234. {
  235. if (IsOwnerPermanent(permanent, card))
  236. {
  237. return true;
  238. }
  239. }
  240. return false;
  241. }
  242. #endregion
  243. #region Whether the permanent is in the card's owner's opponent's Breeding Area
  244. public static bool IsPermanentExistsOnOpponentBreedingArea(Permanent permanent, CardSource card)
  245. {
  246. if (IsPermanentExistsOnBreedingArea(permanent))
  247. {
  248. if (IsOpponentPermanent(permanent, card))
  249. {
  250. return true;
  251. }
  252. }
  253. return false;
  254. }
  255. #endregion
  256. #region Whether the permanent is Digimon and in the card's owner's Battle Area
  257. public static bool IsPermanentExistsOnBattleAreaDigimon(Permanent permanent)
  258. {
  259. if (IsPermanentExistsOnBattleArea(permanent))
  260. {
  261. if (permanent.IsDigimon)
  262. {
  263. return true;
  264. }
  265. }
  266. return false;
  267. }
  268. #endregion
  269. #region Whether the permanent is Digimon and in the card's owner's Battle Area
  270. public static bool IsPermanentExistsOnOwnerBattleAreaDigimon(Permanent permanent, CardSource card)
  271. {
  272. if (IsPermanentExistsOnOwnerBattleArea(permanent, card))
  273. {
  274. if (permanent.IsDigimon)
  275. {
  276. return true;
  277. }
  278. }
  279. return false;
  280. }
  281. #endregion
  282. #region Whether the permanent is Digimon and in the card's owner's opponent's Battle Area
  283. public static bool IsPermanentExistsOnOpponentBattleAreaDigimon(Permanent permanent, CardSource card)
  284. {
  285. if (IsPermanentExistsOnOpponentBattleArea(permanent, card))
  286. {
  287. if (permanent.IsDigimon)
  288. {
  289. return true;
  290. }
  291. }
  292. return false;
  293. }
  294. #endregion
  295. #region How many permanents there are in the Battle Area that satisfy the condition
  296. public static int MatchConditionPermanentCount(Func<Permanent, bool> CanSelectPermanentCondition, bool isContainBreedingArea = false)
  297. {
  298. if (isContainBreedingArea)
  299. {
  300. return GManager.instance.turnStateMachine.gameContext.Players
  301. .Map(player => player.GetFieldPermanents())
  302. .Flat()
  303. .Count(CanSelectPermanentCondition);
  304. }
  305. else
  306. {
  307. return GManager.instance.turnStateMachine.gameContext.Players
  308. .Map(player => player.GetBattleAreaPermanents())
  309. .Flat()
  310. .Count(CanSelectPermanentCondition);
  311. }
  312. }
  313. #endregion
  314. #region How many permanents there are in the owner's Battle Area that satisfy the condition
  315. public static int MatchConditionOwnersPermanentCount(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  316. {
  317. return MatchConditionPermanentCount(permanent => CanSelectPermanentCondition(permanent) && IsOwnerPermanent(permanent, card));
  318. }
  319. #endregion
  320. #region How many permanents there are in the owner's opponent's Battle Area that satisfy the condition
  321. public static int MatchConditionOpponentsPermanentCount(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  322. {
  323. return MatchConditionPermanentCount(permanent => CanSelectPermanentCondition(permanent) && IsOpponentPermanent(permanent, card));
  324. }
  325. #endregion
  326. #region Whether there is at least 1 permanent in the Battle Area that satisfies the condition
  327. public static bool HasMatchConditionPermanent(Func<Permanent, bool> CanSelectPermanentCondition, bool isContainBreedingArea = false)
  328. {
  329. if (isContainBreedingArea)
  330. {
  331. return GManager.instance.turnStateMachine.gameContext.Players
  332. .Map(player => player.GetFieldPermanents())
  333. .Flat()
  334. .Some(CanSelectPermanentCondition);
  335. }
  336. else
  337. {
  338. return GManager.instance.turnStateMachine.gameContext.Players
  339. .Map(player => player.GetBattleAreaPermanents())
  340. .Flat()
  341. .Some(CanSelectPermanentCondition);
  342. }
  343. }
  344. #endregion
  345. #region Whether there is at least 1 card in the owner's hand that satisfies the condition
  346. public static bool HasMatchConditionOwnersHand(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  347. {
  348. return card.Owner.HandCards.Some(CanSelectCardCondition);
  349. }
  350. #endregion
  351. #region How many cards there are in the owner's hand that satisfy the condition
  352. public static int MatchConditionOwnersCardCountInHand(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  353. {
  354. return card.Owner.HandCards.Count(CanSelectCardCondition);
  355. }
  356. #endregion
  357. #region Whether there is at least 1 permanent in the owner's Battle Area that satisfies the condition
  358. public static bool HasMatchConditionOwnersPermanent(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  359. {
  360. return GManager.instance.turnStateMachine.gameContext.Players
  361. .Map(player => player.GetBattleAreaPermanents())
  362. .Flat()
  363. .Some(permanent => CanSelectPermanentCondition(permanent) && IsOwnerPermanent(permanent, card));
  364. }
  365. #endregion
  366. #region Whether there is at least 1 permanent in the owner's opponent's Battle Area that satisfies the condition
  367. public static bool HasMatchConditionOpponentsPermanent(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  368. {
  369. return GManager.instance.turnStateMachine.gameContext.Players
  370. .Map(player => player.GetBattleAreaPermanents())
  371. .Flat()
  372. .Some(permanent => CanSelectPermanentCondition(permanent) && IsOpponentPermanent(permanent, card));
  373. }
  374. #endregion
  375. #region Whether there is at least 1 permanent in the owner's Security Area that satisfies the condition
  376. public static bool HasMatchConditionOwnersSecurity(CardSource card, Func<CardSource, bool> CanSelectPermanentCondition, bool flipped = true)
  377. {
  378. return GManager.instance.turnStateMachine.gameContext.Players
  379. .Map(player => player.SecurityCards)
  380. .Flat()
  381. .Some(cardSource => cardSource.IsFlipped == flipped && CanSelectPermanentCondition(cardSource) && cardSource.Owner == card.Owner);
  382. }
  383. #endregion
  384. #region How many cards there are in the owner's trash that satisfy the condition
  385. public static int MatchConditionOwnersCardCountInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  386. {
  387. return card.Owner.TrashCards.Count(CanSelectCardCondition);
  388. }
  389. #endregion
  390. #region How many cards there are in the owner's opponent's trash that satisfy the condition
  391. public static int MatchConditionOpponentsCardCountInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  392. {
  393. return card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition);
  394. }
  395. #endregion
  396. #region Whether there is at least 1 card in the owner's trash that satisfies the condition
  397. public static bool HasMatchConditionOwnersCardInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  398. {
  399. return card.Owner.TrashCards.Some(CanSelectCardCondition);
  400. }
  401. #endregion
  402. #region Whether there is at least 1 card in the owner's opponent's trash that satisfies the condition
  403. public static bool HasMatchConditionOpponentsCardInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  404. {
  405. return card.Owner.Enemy.TrashCards.Some(CanSelectCardCondition);
  406. }
  407. #endregion
  408. #region Whether the list has no element
  409. public static bool HasNoElement<T>(List<T> list) => list.Count <= 0;
  410. #endregion
  411. #region Wheter it is the player's turn
  412. public static bool IsOwnerTurn(CardSource card) => GManager.instance.turnStateMachine.gameContext.TurnPlayer == card.Owner;
  413. public static bool IsOpponentTurn(CardSource card) => !IsOwnerTurn(card);
  414. #endregion
  415. #region Whether the effect is your effect
  416. public static bool IsOwnerEffect(ICardEffect cardEffect, CardSource card)
  417. {
  418. if (cardEffect != null)
  419. {
  420. if (cardEffect.EffectSourceCard != null)
  421. {
  422. if (cardEffect.EffectSourceCard.Owner == card.Owner)
  423. {
  424. return true;
  425. }
  426. }
  427. }
  428. return false;
  429. }
  430. #endregion
  431. #region Whether the effect is opponent's effect
  432. public static bool IsOpponentEffect(ICardEffect cardEffect, CardSource card)
  433. {
  434. if (cardEffect != null)
  435. {
  436. if (cardEffect.EffectSourceCard != null)
  437. {
  438. if (cardEffect.EffectSourceCard.Owner == card.Owner.Enemy)
  439. {
  440. return true;
  441. }
  442. }
  443. }
  444. return false;
  445. }
  446. #endregion
  447. }