EX2_017.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX2
  4. {
  5. public class EX2_017 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. bool Condition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleArea(card))
  15. {
  16. if (CardEffectCommons.IsOpponentTurn(card))
  17. {
  18. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  19. {
  20. return true;
  21. }
  22. }
  23. }
  24. return false;
  25. }
  26. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: Condition));
  27. }
  28. if (timing == EffectTiming.OnDestroyedAnyone)
  29. {
  30. ActivateClass activateClass = new ActivateClass();
  31. activateClass.SetUpICardEffect("Memory +2 and draw 1", CanUseCondition, card);
  32. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  33. cardEffects.Add(activateClass);
  34. string EffectDiscription()
  35. {
  36. return "[On Deletion] Gain 2 memory and <Draw 1>. (Draw 1 card from your deck.)";
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnTrash(card))
  45. {
  46. if (card.Owner.CanAddMemory(activateClass))
  47. {
  48. return true;
  49. }
  50. if (card.Owner.LibraryCards.Count >= 1)
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  58. {
  59. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  60. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  61. }
  62. }
  63. return cardEffects;
  64. }
  65. }
  66. }