PassAction.cs 443 B

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  1. using ExitGames.Client.Photon;
  2. public class PassAction : MainPhaseAction
  3. {
  4. public PassAction()
  5. {
  6. }
  7. public PassAction(byte[] bytes)
  8. {
  9. Deserialize(bytes);
  10. }
  11. public override void Execute(TurnStateMachine stateMachine)
  12. {
  13. stateMachine.PassTurn();
  14. }
  15. public override void Deserialize(byte[] bytes)
  16. {
  17. }
  18. public override byte[] Serialize()
  19. {
  20. return null;
  21. }
  22. }