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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+//BT21_100 The Digimon I Designed
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+namespace DCGO.CardEffects.BT21
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+{
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+ public class BT21_100 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Ignore Color Requirements
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+ if (timing == EffectTiming.None)
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+ {
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+ IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
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+ ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
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+ ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
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+ cardEffects.Add(ignoreColorConditionClass);
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+
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+ bool IgnoreColorConditions(Permanent permanent)
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+ {
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+ return permanent.TopCard.EqualsCardName("Takato Matsuki");
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.HasMatchConditionOwnersPermanent(card, IgnoreColorConditions);
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+ }
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return cardSource == card;
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+ }
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+ }
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+ #endregion
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+
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+
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+ #region Main
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Draw 1 trash 1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] <Draw 1> and trash 1 card in your hand. Then, place this card in the battle area.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
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+
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ int discardCount = Math.Min(1, card.Owner.HandCards.Count);
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: (cardSource) => true,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: discardCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+
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+ }
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+ #endregion
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+
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+ #region Delay
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+ if(timing == EffectTiming.OnDestroyedAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Digivolve to Gallant line when deletion happens", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Your Turn] When effects delete Digimon, <Delay>.\r\n• 1 of your Digimon with [Guilmon] or [Growlmon] in its name may digivolve into a Digimon card with [Growlmon], [Gallantmon] or [Megidramon] in its name in the trash without paying the cost.";
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+ }
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+
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+ bool TriggerPermanentCondition(Permanent permanent)
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+ {
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+ return permanent.IsDigimon;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanDeclareOptionDelayEffect(card) &&
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+ CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, TriggerPermanentCondition) &&
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+ CardEffectCommons.IsByEffect(hashtable, null);
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
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+ {
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+ if (permanent.TopCard.ContainsCardName("Guilmon") || permanent.TopCard.ContainsCardName("Growlmon"))
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+ {
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+ foreach (CardSource cardSource in card.Owner.HandCards)
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+ {
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+ if (CanSelectCardCondition(cardSource))
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+ {
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+ if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.ContainsCardName("Growlmon") ||
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+ cardSource.ContainsCardName("Gallantmon") ||
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+ cardSource.ContainsCardName("Megidramon");
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ Permanent selectedPermanent = null;
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+
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.",
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+ "The opponent is selecting 1 Digimon that will digivolve.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+
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+ yield return null;
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+ }
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+
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+ if (selectedPermanent != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ targetPermanent: selectedPermanent,
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+ cardCondition: CanSelectCardCondition,
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+ payCost: false,
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+ reduceCostTuple: null,
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: false,
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+ activateClass: activateClass,
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+ successProcess: null));
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+ }
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+ }
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+ }
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+
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+ }
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+ #endregion
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+
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+ #region Security
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Gain 1 memory", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ activateClass.SetIsSecurityEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return
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+ "[Security] Gain 1 memory. Then, place this card in the battle area.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(
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+ card.Owner.AddMemory(1, activateClass));
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+ yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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