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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// The Wicked God Emerges!
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+namespace DCGO.CardEffects.P
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+{
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+ public class P_193 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Main
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+
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Trash 1 [Composite]/[Wicked god] from hand, draw 2", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] By trashing 1 card with the [Composite] or [Wicked God] trait from your hand, <Draw 2> (Draw 2 cards from your deck). Then, place this card in the battle area.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ bool CanSelectHandCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsTraits("Composite") || cardSource.EqualsTraits("Wicked God");
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCondition))
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+ {
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+ bool discarded = false;
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+ int discardCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectHandCondition));
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectHandCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: discardCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: afterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator afterSelectCardCoroutine(List<CardSource> selectedCards)
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+ {
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+ if (selectedCards.Count > 0) discarded = true;
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+ yield return null;
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+ }
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+
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+ if (discarded) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
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+ }
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Delay
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+
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+ if (timing == EffectTiming.OnEndTurn)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Delete Millenniummon, play 1 [Wicked God] digimon from hand or trash", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[End of All Turns] <Delay> (After this card is placed, by trashing it the next turn or later, activate the effect below). By deleting 1 of your [Millenniummon], you may play 1 [Wicked God] trait Digimon card from your hand or trash without paying the cost.";
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent) && permanent.TopCard.ContainsCardName("Millenniummon");
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon && cardSource.EqualsTraits("Wicked God") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanDeclareOptionDelayEffect(card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnField(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
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+ {
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+ bool destroyed = false;
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
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+ mode: SelectPermanentEffect.Mode.Destroy,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.",
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+ "The opponent is selecting 1 Digimon to delete.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator AfterSelectPermanentCoroutine(List<Permanent> selectedPermanents)
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+ {
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+ if (selectedPermanents.Count > 0) destroyed = true;
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+ yield return null;
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+ }
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+
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+ if (destroyed)
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+ {
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+ bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "From which area do you select a card?";
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+ string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canSelectHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+
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+ yield return null;
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+ }
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+
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+ SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
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+ if (fromHand)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+ else
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+ {
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+ root = SelectCardEffect.Root.Trash;
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 digimon to play",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 1 digimon to play", "The opponent is selecting 1 digimon to play");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ }
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+
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+ if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security Effect
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Trash 1 [Composite]/[Wicked god] from hand, draw 2");
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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