Lewisaaronwelch 1 год назад
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3217ae089b
2 измененных файлов с 263 добавлено и 0 удалено
  1. 252 0
      Assets/CardEffect/P/Purple/P_193.cs
  2. 11 0
      Assets/CardEffect/P/Purple/P_193.cs.meta

+ 252 - 0
Assets/CardEffect/P/Purple/P_193.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// The Wicked God Emerges!
+namespace DCGO.CardEffects.P
+{
+    public class P_193 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Main
+
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Trash 1 [Composite]/[Wicked god] from hand, draw 2", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] By trashing 1 card with the [Composite] or [Wicked God] trait from your hand, <Draw 2> (Draw 2 cards from your deck). Then, place this card in the battle area.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                bool CanSelectHandCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Composite") || cardSource.EqualsTraits("Wicked God");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCondition))
+                    {
+                        bool discarded = false;
+                        int discardCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectHandCondition));
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectHandCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: discardCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: afterSelectCardCoroutine,
+                            mode: SelectHandEffect.Mode.Discard,
+                            cardEffect: activateClass);
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator afterSelectCardCoroutine(List<CardSource> selectedCards)
+                        {
+                            if (selectedCards.Count > 0) discarded = true;
+                            yield return null;
+                        }
+
+                        if (discarded) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
+                    }
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+
+            #endregion
+
+            #region Delay
+
+            if (timing == EffectTiming.OnEndTurn)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Delete Millenniummon, play 1 [Wicked God] digimon from hand or trash", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[End of All Turns] <Delay> (After this card is placed, by trashing it the next turn or later, activate the effect below). By deleting 1 of your [Millenniummon], you may play 1 [Wicked God] trait Digimon card from your hand or trash without paying the cost.";
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent) && permanent.TopCard.ContainsCardName("Millenniummon");
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon && cardSource.EqualsTraits("Wicked God") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanDeclareOptionDelayEffect(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnField(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
+                    {
+                        bool destroyed = false;
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                            mode: SelectPermanentEffect.Mode.Destroy,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.",
+                            "The opponent is selecting 1 Digimon to delete.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator AfterSelectPermanentCoroutine(List<Permanent> selectedPermanents)
+                        {
+                            if (selectedPermanents.Count > 0) destroyed = true;
+                            yield return null;
+                        }
+
+                        if (destroyed)
+                        {
+                            bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                            bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
+
+                            if (canSelectHand || canSelectTrash)
+                            {
+                                if (canSelectHand && canSelectTrash)
+                                {
+                                    List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                                        {
+                                            new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
+                                            new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
+                                        };
+
+                                    string selectPlayerMessage = "From which area do you select a card?";
+                                    string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                                    GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                                }
+                                else
+                                {
+                                    GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                                }
+
+                                yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                                bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                                List<CardSource> selectedCards = new List<CardSource>();
+
+                                IEnumerator SelectCardCoroutine(CardSource cardSource)
+                                {
+                                    selectedCards.Add(cardSource);
+
+                                    yield return null;
+                                }
+
+                                SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
+                                if (fromHand)
+                                {
+                                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                                    selectHandEffect.SetUp(
+                                        selectPlayer: card.Owner,
+                                        canTargetCondition: CanSelectCardCondition,
+                                        canTargetCondition_ByPreSelecetedList: null,
+                                        canEndSelectCondition: null,
+                                        maxCount: 1,
+                                        canNoSelect: true,
+                                        canEndNotMax: false,
+                                        isShowOpponent: true,
+                                        selectCardCoroutine: SelectCardCoroutine,
+                                        afterSelectCardCoroutine: null,
+                                        mode: SelectHandEffect.Mode.Custom,
+                                        cardEffect: activateClass);
+
+                                    selectHandEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
+
+                                    yield return StartCoroutine(selectHandEffect.Activate());
+                                }
+                                else
+                                {
+                                    root = SelectCardEffect.Root.Trash;
+                                    SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                                    selectCardEffect.SetUp(
+                                        canTargetCondition: CanSelectCardCondition,
+                                        canTargetCondition_ByPreSelecetedList: null,
+                                        canEndSelectCondition: null,
+                                        canNoSelect: () => true,
+                                        selectCardCoroutine: SelectCardCoroutine,
+                                        afterSelectCardCoroutine: null,
+                                        message: "Select 1 digimon to play",
+                                        maxCount: 1,
+                                        canEndNotMax: false,
+                                        isShowOpponent: true,
+                                        mode: SelectCardEffect.Mode.Custom,
+                                        root: SelectCardEffect.Root.Trash,
+                                        customRootCardList: null,
+                                        canLookReverseCard: true,
+                                        selectPlayer: card.Owner,
+                                        cardEffect: activateClass);
+
+                                    selectCardEffect.SetUpCustomMessage("Select 1 1 digimon to play", "The opponent is selecting 1 digimon to play");
+
+                                    yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                                }
+
+                                if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
+                            }
+                        }
+                    }
+                }
+            }
+
+            #endregion
+
+            #region Security Effect
+
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Trash 1 [Composite]/[Wicked god] from hand, draw 2");
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/CardEffect/P/Purple/P_193.cs.meta

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