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+using System.Collections;
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+using System.Collections.Generic;
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+
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+//ST21 Joe & Mimi
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+//Every line of code copied from ST20_12 sora & kari, any errors likely duplicated
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+namespace DCGO.CardEffects.ST21
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+{
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+ public class ST21_12 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start of main mem gain
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+ if (timing == EffectTiming.OnStartMainPhase)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Start of Your Main Phase] If you have a Digimon with the [ADVENTURE] trait, gain 1 memory.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (card.Owner.CanAddMemory(activateClass))
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => permanent.IsDigimon && permanent.TopCard.EqualsTraits("ADVENTURE")))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
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+ }
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+ }
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+ #endregion
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+
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+ #region Cost reduction
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+ if (timing == EffectTiming.BeforePayCost)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Reduce Play Cost", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Your Turn] When any Digimon cards with the [ADVENTURE] trait would be played from your hand, by suspending this Tamer, reduce the play cost by 1.";
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+ }
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+ bool PlayCardCondition(CardSource cardSource)
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+ {
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+ if (CardEffectCommons.IsExistOnHand(cardSource))
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+ {
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+ return cardSource.EqualsTraits("ADVENTURE");
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, PlayCardCondition);
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+ }
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.CanActivateSuspendCostEffect(card))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (!card.PermanentOfThisCard().IsSuspended && card.PermanentOfThisCard().CanSuspend)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
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+ new List<Permanent>() { card.PermanentOfThisCard() },
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+ CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
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+
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+ if (card.PermanentOfThisCard().IsSuspended)
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+ {
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+ ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Cost -1", CanUseChangeCostCondition, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
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+
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+ bool CanUseChangeCostCondition(Hashtable hashtable)
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+ {
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+ return true;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardSourceCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 1;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ return targetPermanents != null;
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+ }
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+
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+ bool CardSourceCondition(CardSource cardSource)
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+ {
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+ if (cardSource != null)
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+ {
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+ return cardSource.Owner == card.Owner;
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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