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@@ -32,77 +32,158 @@ namespace DCGO.CardEffects.BT21
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#region On Play
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- if (timing == EffectTiming.None)
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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{
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- if (timing == EffectTiming.OnEnterFieldAnyone)
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("1 of your opponent's Digimon can't attack players until their turn ends", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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{
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- ActivateClass activateClass = new ActivateClass();
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- activateClass.SetUpICardEffect("1 of your opponent's Digimon can't attack players until their turn ends", CanUseCondition, card);
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- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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- cardEffects.Add(activateClass);
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+ return "[On Play] Until your opponent's turn ends, 1 of their Digimon can't attack players.";
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+ }
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- string EffectDiscription()
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- {
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- return "[On Play] Until your opponent's turn ends, 1 of their Digimon can't attack players.";
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- }
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+ bool IsOpponentsDigimon(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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- bool IsOpponentsDigimon(Permanent permanent)
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
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+ CardEffectCommons.CanTriggerOnPlay(hashtable, card) &&
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+ CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(IsOpponentsDigimon))
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{
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- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsOpponentsDigimon));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsOpponentsDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectCantAttackPermanent,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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}
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- bool CanUseCondition(Hashtable hashtable)
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+ IEnumerator SelectCantAttackPermanent(Permanent permanent)
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{
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- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
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- CardEffectCommons.CanTriggerOnPlay(hashtable, card) &&
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- CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon);
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+ bool DefenderCondition(Permanent Defender)
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+ {
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+ return Defender == null;
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+ }
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+
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+ if (permanent != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack(
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+ targetPermanent: permanent,
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+ defenderCondition: DefenderCondition,
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+ effectDuration: EffectDuration.UntilOpponentTurnEnd,
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+ activateClass: activateClass,
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+ effectName: "Can't Attack Player"));
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+ }
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}
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+ }
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+ }
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+ #endregion
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+
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+ #region Link
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ cardEffects.Add(CardEffectFactory.LinkEffect(card, 1, 2000));
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+ }
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+ #endregion
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+
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+ #region When Linking
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+
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+ if (timing == EffectTiming.WhenLinked)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("1 of your opponent's Digimon can't attack players until their turn ends", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsLinkedEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[When Linking] Until your opponent's turn ends, 1 of their Digimon can't attack players.";
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+ }
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- bool CanActivateCondition(Hashtable hashtable)
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+ bool IsOpponentsDigimon(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
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+ CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card) &&
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+ CardEffectCommons.HasMatchConditionOpponentsPermanent(card, IsOpponentsDigimon);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(IsOpponentsDigimon))
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{
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- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsOpponentsDigimon));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: IsOpponentsDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectCantAttackPermanent,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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}
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- IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ IEnumerator SelectCantAttackPermanent(Permanent permanent)
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{
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- if (CardEffectCommons.HasMatchConditionPermanent(IsOpponentsDigimon))
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+ bool DefenderCondition(Permanent Defender)
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{
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- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsOpponentsDigimon));
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-
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- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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-
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- selectPermanentEffect.SetUp(
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- selectPlayer: card.Owner,
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- canTargetCondition: IsOpponentsDigimon,
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- canTargetCondition_ByPreSelecetedList: null,
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- canEndSelectCondition: null,
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- maxCount: maxCount,
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- canNoSelect: false,
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- canEndNotMax: false,
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- selectPermanentCoroutine: SelectCantAttackPermanent,
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- afterSelectPermanentCoroutine: null,
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- mode: SelectPermanentEffect.Mode.Custom,
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- cardEffect: activateClass);
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-
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- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ return Defender == null;
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}
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- IEnumerator SelectCantAttackPermanent(Permanent permanent)
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+ if (permanent != null)
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{
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- bool DefenderCondition(Permanent Defender)
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- {
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- return Defender == null;
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- }
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-
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- if (permanent != null)
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- {
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- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack(
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- targetPermanent: permanent,
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- defenderCondition: DefenderCondition,
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- effectDuration: EffectDuration.UntilOpponentTurnEnd,
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- activateClass: activateClass,
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- effectName: "Can't Attack Player"));
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- }
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack(
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+ targetPermanent: permanent,
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+ defenderCondition: DefenderCondition,
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+ effectDuration: EffectDuration.UntilOpponentTurnEnd,
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+ activateClass: activateClass,
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+ effectName: "Can't Attack Player"));
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}
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}
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}
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