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Update BT25_019.cs

Lewisaaronwelch 3 ماه پیش
والد
کامیت
597507de56
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      Assets/Scripts/CardEffect/BT25/Red/BT25_019.cs

+ 1 - 1
Assets/Scripts/CardEffect/BT25/Red/BT25_019.cs

@@ -88,7 +88,7 @@ namespace DCGO.CardEffects.BT25
             if (timing == EffectTiming.OnEndTurn)
             if (timing == EffectTiming.OnEndTurn)
             {
             {
                 ActivateClass activateClass = new ActivateClass();
                 ActivateClass activateClass = new ActivateClass();
-                activateClass.SetUpICardEffect("If 5 or more memory, this gains immune to digimon effects, if 5 or less memory, this gains immune to option effects.", CanUseCondition, card);
+                activateClass.SetUpICardEffect("If opponent is at 5 or more memory, this gains immune to digimon effects, If opponent is at 5 or less memory, this gains immune to option effects.", CanUseCondition, card);
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetHashString("BT25_019_EndOfYourTurn");
                 activateClass.SetHashString("BT25_019_EndOfYourTurn");
                 cardEffects.Add(activateClass);
                 cardEffects.Add(activateClass);