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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Paradise Colosseum
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_095 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Ignore Color Requirement
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
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+ ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
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+ ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
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+ cardEffects.Add(ignoreColorConditionClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0;
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+ }
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return cardSource == card;
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region All Turns - Security
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+
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+ #region All Turns - Security DP
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && (permanent.TopCard.CardColors.Contains(CardColor.Red) || permanent.TopCard.CardColors.Contains(CardColor.Green))
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+ && permanent.TopCard.HasTSTraits;
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+ }
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+
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+ #region +2k DP
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+ bool CanUseCondition()
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+ {
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+ return CardEffectCommons.IsExistInSecurity(card, false);
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect(
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+ permanentCondition: PermanentCondition,
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+ changeValue: 2000,
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+ isInheritedEffect: false,
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+ card: card,
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+ condition: CanUseCondition,
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+ effectName: () => "All of your red or green [TS] trait Digimon get +2000 DP."));
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+ #endregion
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+ }
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+ #endregion
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+
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+ #region Rush
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && (permanent.TopCard.CardColors.Contains(CardColor.Red) || permanent.TopCard.CardColors.Contains(CardColor.Green))
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+ && permanent.TopCard.HasTSTraits;
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+ }
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+
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+ bool HasBearBro(Permanent permanent)
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+ {
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+ return permanent.TopCard.EqualsCardName("Marsmon")
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+ || permanent.TopCard.EqualsCardName("Callismon");
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+ }
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+
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+ bool Condition()
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+ {
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+ return CardEffectCommons.IsExistInSecurity(card, false)
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+ && CardEffectCommons.HasMatchConditionOwnersPermanent(card, HasBearBro);
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.RushStaticEffect(PermanentCondition, false, card, Condition));
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+ }
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+
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+ #endregion
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+
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+ #endregion
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+
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+ #region Main Effect
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+
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card, play a [TS] Digimon for -3", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card. Then, you may play 1 red or green [TS] trait Digimon card from your hand with the play cost reduced by 3.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon
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+ && (cardSource.HasCardColor(CardColor.Red) || cardSource.HasCardColor(CardColor.Green))
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+ && cardSource.HasTSTraits
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+ && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 3);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass));
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+ int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.PlayForCost,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetReducedCostTuple((3, null));
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security Effect
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect($"Play 1 lvl 4- Red or Green [TS] Digimon card from hand", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ activateClass.SetIsSecurityEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[Security] You may play 1 level 4 or lower red or green [TS] trait Digimon card from your hand or trash without paying the cost.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
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+ }
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+
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+ bool CanPlayCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 4
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+ && (cardSource.HasCardColor(CardColor.Red) || cardSource.HasCardColor(CardColor.Green))
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+ && cardSource.HasTSTraits
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+ && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
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+ {
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+ new (message: $"From hand", value : 1, spriteIndex: 0),
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+ new (message: $"From trash", value : 2, spriteIndex: 1),
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+ new (message: $"Don't play", value: 3, spriteIndex: 2)
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+ };
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+
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+ string selectPlayerMessage1 = "From which area will you play a card?";
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+ string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
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+ }
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
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+ }
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
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+ bool fromTrash = GManager.instance.userSelectionManager.SelectedIntValue == 2;
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+
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+ if (fromHand)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanPlayCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.PlayForFree,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
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+ }
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+ if (fromTrash)
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanPlayCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 digimon to play",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.PlayForFree,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
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+ selectCardEffect.SetUpCustomMessage_ShowCard("Selected Digimon");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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