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Create BT25_043.cs

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  1. 194 0
      Assets/Scripts/CardEffect/BT25/Yellow/BT25_043.cs

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Assets/Scripts/CardEffect/BT25/Yellow/BT25_043.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+// Habakirimon/Habakiri
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_043 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Digimon Effects
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.HasGlowingDawnTraits;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 5));
+            }
+            #endregion
+
+            #region Shared WD/WA
+            string SharedHashString = "BT25_043_WD_WA";
+
+            string SharedEffectName = "<Recovery +1>, by trashing top sec of player with most sec cards, unsuspend";
+
+            CardEffectFactory.ActivateClassesForSharedEffects
+                (ref cardEffects, timing, card,
+                    SharedEffectName,
+                    SharedActivateCoroutine,
+                    SharedEffectDescription,
+                    optional: false,
+                    maxCountPerTurn: 1,
+                    hashValue: SharedHashString,
+                    whenDigivolving: true,
+                    whenAttacking: true);
+
+            string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] <Recovery +1>. Then, by trashing the top security card of 1 player with the most security cards, this Digimon unsuspends.";
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                bool validOwnerSecurity = card.Owner.SecurityCards.Count > 0 && card.Owner.SecurityCards.Count >= card.Owner.Enemy.SecurityCards.Count;
+                bool validEnemySecurity = card.Owner.Enemy.SecurityCards.Count > 0 && card.Owner.Enemy.SecurityCards.Count >= card.Owner.SecurityCards.Count;
+
+                if (validOwnerSecurity || validEnemySecurity)
+                {
+                    List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
+                    if (validOwnerSecurity)
+                    {
+                        selectionElements.Add(new(message: $"Trash your own top security card", value: 1, spriteIndex: 0));
+                    }
+                    if (validEnemySecurity)
+                    {
+                        selectionElements.Add(new(message: $"Trash your opponent's top security card", value: 2, spriteIndex: 0));
+                    }
+                    selectionElements.Add(new(message: $"Don't trash security", value: 3, spriteIndex: 1));
+
+                    string selectPlayerMessage = "Will you trash 1 player's security to unsuspend?";
+                    string notSelectPlayerMessage = "The opponent is choosing if they will trash a security.";
+
+                    GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                    bool doTrash = GManager.instance.userSelectionManager.SelectedIntValue != 3;
+                    bool ownSecurity = GManager.instance.userSelectionManager.SelectedIntValue == 1;
+                    if (doTrash)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(
+                        new IUnsuspendPermanents(new List<Permanent>() { card.PermanentOfThisCard() }, activateClass).Unsuspend());
+                    }
+                }
+            }
+            #endregion
+            #endregion
+
+            #region Option Effects
+            #region Ignore Colour Requirement
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.HasBeatBreakTraits;
+                }
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("1 enemy Digimon gets -8K DP for turn, then by trashing your top sec, all enemy digimon get -5K DP for turn", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                    => "[Main] 1 of your opponent's Digimon gets -8000 DP for the turn. Then, by trashing your top security card, all of your opponent's Digimon get -5000 DP for the turn.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                    => CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    #region DP minus single target
+                    Permanent selectedPermament = null;
+
+                    int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOpponentsPermanentCount(card, CanSelectPermanentCondition));
+                    SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectPermanentCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: maxCount,
+                        canNoSelect: false,
+                        canEndNotMax: false,
+                        selectPermanentCoroutine: null,
+                        afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                        mode: SelectPermanentEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to -8K DP", "The opponent is selecting 1 Digimon to -8K DP");
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                    IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
+                    {
+                        if (selectedPermament != null) yield return ContinuousController.instance.StartCoroutine(
+                            CardEffectCommons.ChangeDigimonDP(selectedPermament, -8000, EffectDuration.UntilEachTurnEnd, activateClass));
+                    }
+                    #endregion
+
+                    #region DP minus enemy board
+                    if (card.Owner.SecurityCards.Count >= 1)
+                    {
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Yes", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"No", value : false, spriteIndex: 1),
+                        };
+
+                        string selectPlayerMessage = "Will you trash your top security card to give all enemy Digimon -5K DP for turn?";
+                        string notSelectPlayerMessage = "The opponent is choosing whether or not to trash their top security card to give all your Digimon -5K DP for turn.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool trash = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        if (trash)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
+                                player: card.Owner,
+                                destroySecurityCount: 1,
+                                cardEffect: activateClass,
+                                fromTop: true).DestroySecurity());
+
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect(
+                                permanentCondition: CanSelectPermanentCondition,
+                                changeValue: -5000,
+                                effectDuration: EffectDuration.UntilEachTurnEnd,
+                                activateClass: activateClass));
+                        }
+                    }
+                    #endregion
+                }
+            }
+            #endregion
+
+            #region Arts Digivolution
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.ArtsDigivolveEffect(card));
+            }
+            #endregion
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}