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Update Permanent.cs

bruh...
Solly hai 1 mes
pai
achega
f9f5472b93
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Assets/Scripts/Script/Permanent.cs

+ 1 - 1
Assets/Scripts/Script/Permanent.cs

@@ -2432,8 +2432,8 @@ public class Permanent
                     && attackingPermanent.HasCollision)
                 {
                     ActivateClass fakeCollisionClass = new();
-                    fakeCollisionClass.SetIsDigimonEffect(true);
                     fakeCollisionClass.SetUpICardEffect("Collision", _ => true, attackingPermanent.TopCard);
+                    fakeCollisionClass.SetIsDigimonEffect(true);
                     
                     if (!TopCard.CanNotBeAffected(fakeCollisionClass))//Check can be affected by opponent's Digimon effects
                         return true;